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SAC020

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  1. Hi, I have managed to create a cloak spell / magic effect that works as intended, it runs a script on surrounding NPCs. However, it only works on NPCs that are close to my PC (close = a few steps away). I want to extend the range, but I don't know how. I googled a lot on this, still cannot find a solution that works. Anyone has any experience on this? Ty!
  2. Sadly, that (i.e. the flexing) is managed in the game source code, and there is no access to that code.
  3. Thank you very much! I am guessing that indoor it will return the position of the building, not the ceiling? Or, in case of a tree, the base of the tree I'll try spawning a mwst above the character and see where it falls
  4. Thank you, I thought of that, but I don't know how to work with arrays
  5. So, there is the "GetNearestRefofType" function (or something similarly named), which returns the closest object around an actor, within a sphere. What I a looking for is a script which returns the object directly above the actor (or the sky, if none). Any ideas? Thanks
  6. CTDs are usually due to a bad nif, which can be either a static (architecture mod, or a cell edit mod), or due to a bad outfit (armor / clothes). I suggest uninstalling supermutant armor mods (have you installed any recently) and location modification mods, reload a save previous to the initial crash, and try revisiting the area. You can also try spawning (placeatme) a number of supermutants, see if you can replicate the crash.
  7. Figured it out, with the help of F4SE team and kinggath (thank you!) For future reference: - the endpoint objects .nifs need to have connector points (check out the generator nif for reference, just copy the connector point branch to your nif) - the endpoint objects need to be linked with a workshop reference - I have used the Sanctuary workshop bench reference For example, this code spawns two objects (which have been added connector points in their nif) and spawns a rope between them ObjectReference SplineStartRef = caster.placeatme(furniturestage3, 1) SplineStartRef.addkeyword(workshopkwd) SplineStartRef.SetLinkedRef(workshopref, workshopkwd) ObjectReference SplineEndRef = caster.placeatme(furniturestage3, 1) SplineEndRef.setposition(SplineEndRef.getpositionx(), SplineEndRef.getpositiony(), SplineEndRef.getpositionz()+100) SplineEndRef.addkeyword(workshopkwd) SplineEndRef.SetLinkedRef(workshopref, workshopkwd) utility.wait(1) ObjectReference wireRef = SplineStartRef.createwire(SplineEndRef, Game.GetForm(0x00021F34))Problem is that the rope is static, it does not adjust if I move the endpoints after spawning. So, kinda fail, overall :(
  8. I am trying to spawn a wire between two markers. This is the code I tried so far, it compiles, but nothing shows up in game. Any help / clues / pointers on how should I correct it? thank you ObjectReference InvisibleMatRef1 = furniturestage3ref.placeatme(Game.GetForm(0x000000C2), 1) InvisibleMatRef1.setposition(InvisibleMatRef1.getpositionx(), InvisibleMatRef1.getpositiony(), InvisibleMatRef1.getpositionz()+50) InvisibleMatRef1.addkeyword(workshopkwd) ObjectReference InvisibleMatRef2 = furniturestage3ref.placeatme(Game.GetForm(0x000000C2), 1) InvisibleMatRef2.setposition(InvisibleMatRef2.getpositionx(), InvisibleMatRef2.getpositiony(), InvisibleMatRef2.getpositionz()+150) InvisibleMatRef2.addkeyword(workshopkwd) ObjectReference wireRef = InvisibleMatRef1.CreateWire(InvisibleMatRef2, Game.GetForm(0x00021F34))
  9. I'm about at a wits end trying to position the camera relative to a subject. 1. I have tried spawning a "cameraman" NPC - this I can position how I want, but I am unable to get first person view through their eyes: Game.SetCameraTarget(CameraNPCRef) Game.ForceThirdPerson() ; this works, but it gives me a distant camera centered around the "cameraman" - is it possible to get the camera closer to it? Game.ForceFirstPerson() ; this doesn't work, whatever I've tried 2. I have tried positioning the PC relative to the subject, but whenever I use: setposition translateto moveto ... on the PC, I get a loading screen, then either it CTDs, or it teleports me to a totally different cell So - is it possible either to have first person view for another NPC, or position the PC (without falling) somewhere else without crashing? Thank you!
  10. Well, no idea what it was, I reverted to an earlier save and it doesn't seem to manifest itself anymore. To be honest, my game is a complete mess from installing and removing mods constantly, so it doesn't really surprise me this kind of random stuff happening. Thanks for the suggestion - by the way, I was in god mode.
  11. Got a weird problem: when my character is falling, as soon as it touches the ground, the game crashes to desktop So far, I have tried: - removing all equipment - with or without weapon equipped - 1st and 3rd person - removing all mt animation mods - important: affects player only - when an NPC falls, nothing happens Uploaded a video here, for what it's worth. When it finishes, the game actually CTD'ed https://drive.google.com/open?id=1qjAix6IvmZVWKVaNZhcWsvQ4OD1S0iCu No idea where to investigate further, would appreciate any help
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