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DeadlyxTwinky21

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Posts posted by DeadlyxTwinky21

  1. It would be great if someone could make armor from halo into fallout 4. I personally would like ODST armor and the venator armor from halo 4. It would be well appreciated if someone could make this or something like it!http://img01.deviantart.net/d258/i/2013/021/c/6/halo_4_armor_suit___venator_by_josheh_photo-d5s8se4.jpg

  2.  

    I haven't seen a prior topic for this but can someone make a mod where enemies are braver and don't run away as much, I use the power armor (re)balance mod with damage threshold and as of now wearing power armor sucks because literally everything just runs away rather than fighting. If someone could make a mod to make enemies rarely flee (or point me to a mod that does this already) it would be very well appreciated.

     

    I actually wrote something similar for my own play.

     

    There's a "Confidence" value setting for every NPC, and it can be set to "Cowardly", "Cautious", "Average", "Brave" and "Foolhardy". Most enemies throughout the game are set to "Foolhardy", meaning that for the most part, they rush you like idiots. (If all your enemies are running away from you, my guess is that you have a mod somewhere in your load order that's flipping their Confidence settings to Cowardly, which does make them run away.)

     

    In my own game, I've left raiders as Foolhardy (junkie meth-head nutballs), but I've set Gunners, Triggermen, etc. - anyone who can be expected to have some training and NOT be PCP'ed out of their minds - to Brave. "Brave" enemies spend a lot more time taking cover and being tactical. They move hard, but they move smarter.

     

    So yeah, again, check your mods. Something's screwing with your NPC confidence settings, probably turning them all Cowardly.

     

    Im not sure, I think it may be Arbitration but I do love everything else that goes with that mod

  3. I haven't seen a prior topic for this but can someone make a mod where enemies are braver and don't run away as much, I use the power armor (re)balance mod with damage threshold and as of now wearing power armor sucks because literally everything just runs away rather than fighting. If someone could make a mod to make enemies rarely flee (or point me to a mod that does this already) it would be very well appreciated.

  4. Hi, I've had death alternative and the captured version running for a long time and I've never had any issues with it. Recently I was exploring blackreach and wanted to do the falmer captured mission, I went of to a group of falmer and let them kill me, however, I did not die, I went into bleedout mode and selected "Leave fate to chance". I went down and the enemies got the top dark red health bar down to nothing but nothing triggered, my character then got up and I could continue fighting, I went down about 5 more times yet nothing happened. I tried removing all soul gems and dragon souls but that did not work. I tried putting death alternative at the bottom of my load order as well, I also haven't installed any mods recently either. Does anyone know any possible fixes as I wasn't able to find anything on the mod page or anywhere else.

  5. Would it be possible for someone to make a mod that makes it so settlers don't shoot at the BOS vertibirds, I was doing a raid at The Castle when one showed up to help and all the settlers started shooting it, causing the vertibird to nuke my base. I'm allied to the BOS so its not that.

  6. Since there don't seem to be that many new laser rifle mods on the nexus, I think it would be nice if someone could make a new laser rifle, preferably one that kinda looks like an assault rile like this:

    http://i677.photobucket.com/albums/vv135/Bartoneye93/A%20Deft%20Hand%20picture%20references/ArksLaserRifle-Violet.jpg If anyone could do this I would highly appreciate since currently the amount of laser weapon mods seems to be low.

  7. It would be nice if someone could possibly make a mod that increases the stats of the BOS Officer Uniform because its one of the best looking under-armor items in-game but its stats kinda suck. Right now I'm using the nanosuit from the Nanoarmor mod. I believe it has 150 Armor, 100 radiation and 50 everything else. If anyone could edit the stats I would highly appreciate it

     

    EDIT: The nanosuit has 150 defense, 100 energy defence, and 50 for everything else

  8. All the Forged in my game, either at Saugus Ironworks or found wandering in the War of the Commonwealth mod are only heads, hands, and weapon. They are the only NPC I have found that is like this and I have never had this issue before. I recently reinstalled FO4 but kept all my old mods and only updated a few, none of which pertain to the Forged in any way. A quick google search yielded no answers and any help fixing this would be appreciated.

     

    My Load Order:

     

     

    *DLCRobot.esm

    *DLCworkshop01.esm
    *DLCCoast.esm
    *DLCworkshop02.esm
    *ArmorKeywords.esm
    *Damage Threshold.esm
    *ZW's F4 Overhaul Master.esm
    *SpringCleaning.esm
    *MODunleveled01.esm
    *TrueStormsFO4.esm
    *Unofficial Fallout 4 Patch.esp
    *FO4Hotkeys.esp
    *Local Map Expanded (Zoom-out Ext. plugin).esp
    *SRM.esp
    *SRM_Corpse6.esp
    *SRM_Mercenary_Mortal.esp
    *AlienAssaultRifle-AWKCR.esp
    *AdvSettleTurretSet-Real.esp
    *Armor_Mods_Expanded_v1b2.esp
    *AWKCRPatch-UFO4P.esp
    *N7 Advanced.esp
    *Better Explosives - Far Harbor.esp
    *def_inv_scrap_en.esp
    *Simple Intersection.esp
    *Reverb and Ambiance Overhaul.esp
    *Perks Unleashed.esp
    *Better Explosives - Perks redone.esp
    *Better Explosives - Grenade Frequency 30.esp
    *BetterGenerators.esp
    *BrighterSettlementLights.esp
    *Brotherhood of Steel Kit.esp
    *CBBE.esp
    *Combat_Helmet_Illumination 1.2.esp
    *Companion Infinite Ammo and Unbreakable Power Armour.esp
    *DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp
    *Better Locational Damage.esp
    *ZW's F4 Overhaul - Power Armor.esp
    *PA_Re(balance)_ZephyrWarrior_patch.esp
    *Modern Firearms.esp
    *ReducedLaserPlasmaRecoilSpread.esp
    *Gatling Laser Overhaul.esp
    *1% Fusion Core Drain.esp
    *Craftable Armor Size - Fix Material Requirements.esp
    *Craftable Armor Size.esp
    *CROSS_Jetpack.esp
    *Reverb and Ambiance Overhaul - Far Harbor.esp
    *TrueStormsFO4-FarHarbor.esp
    *DarkerNights.esp
    *DarkerNightsDetection.esp
    *DeadBodyCollision.esp
    *Yona_Weapon_DefenseGun.esp
    *DN Music.esp
    *SettlersRename.esp
    *StG44.esp
    *EasyHacking.esp
    *dD-Enhanced Blood.esp
    *DV-Deadly Vertibirds.esp
    *DV-Armored Pilots.esp
    *DV-No Levelled Vertibirds.esp
    *DV-Vertibird Explosive Minigun.esp
    *PA_Re(balance).esp
    *AA FusionCityRising.esp
    *UniqueUniques.esp
    *SkibsWeaponsMerged-AWKCR.esp
    *mjp_PTRS41ATR.esp
    *GLOAutomatron.esp
    *PlasticGlueEN.esp
    *DD_Khassar_De_Templari_Increased_build.esp
    *FO4LaserBolts - InstituteYellow.esp
    *FO4LaserBolts.esp
    *LegendaryModification.esp
    *LegendaryModificationMisc.esp
    *LegendaryModificationCSA.esp
    *MinigunDamage v2.0x.esp
    *NanoArmor.esp
    *AN94.esp
    *NoNegativeAffinityVanilla.esp
    *ShortAffinityCooldown.esp
    *QuickEnterFromStand.esp
    *QuickExitToStand.esp
    *dD-Action Ragdoll Force.esp
    *RegenMoreHealth-10x.esp
    *RegenMoreHealth-2x.esp
    *RegenMoreHealth-6x.esp
    *RegenMoreHealth.esp
    *CombatHealthRegen.esp
    *Reverb and Ambiance Overhaul - Automatron.esp
    *Reverb and Ambiance Overhaul - Contraptions.esp
    *3dscopes.esp
    *3dscopes-AddToSpawnList.esp
    *3dscopes-framework.esp
    *3dscopes-FarHarbor.esp
    *SSEX.esp
    *3dscopes-PTRS-41.esp
    *SC_ExpandedConcrete.esp
    *SC_ExpandedDirtGrass.esp
    *SC_ExpandedHedges.esp
    *SC_ExpandedLanterns.esp
    *LaserCannon.esp
    *Weapon Mods Mod.esp
    *MODunleveledALL.esp
    *RAO - True Storms patch.esp
    *TrueStormsFO4-EarlierSunsets.esp
    *TrueStormsFO4-EarlierSunsetsFH.esp
    *MP40.esp
    *Arbitration - Recommended Core.esp
    *Better Explosives - Normal.esp
    *RaiderOverhaul.esp
    *Better Locational Damage_ Raider Overhaul_Patch.esp
    *GrenadeExpansionPack.esp
    *Better Explosives - Enhanced Grenades.esp
    *RansackedRelay.esp
    *DOOMMerged.esp
    *Rangergearnew.esp
    *P99.esp
    *ClassicSniper.esp
    *GrenadeExpansionPackAWKCRPatch.esp
    *PlasmaArsenal.esp
    *Tactical Flashlights.esp
    *Arbitration - Survival Damage by Player 3x.esp
    *Arbitration - Survival Damage to Player 3x.esp
    *Arbitration - Increased Walk Speed.esp
    *Arbitration - Speed Uninstaller (Remove This and Save).esp
    *SCAR-L.esp
    *OTs-02 Kiparis.esp
    *Better Locational Damage - DLC_Automatron.esp
    *MODunleveledDLC01.esp
    *Better Perks.esp
    *Better Locational Damage - DLC_WWorkshop.esp
    *Better Locational Damage - DLC_Far_Harbor.esp
    *MODunleveledDLC03.esp
    *Stab and Break.esp
    *PerksUnleveledFinal.esp
    *CraftableAmmo.esp
    *CraftableAmmo_plus.esp
    *AK Sniper Barrel.esp
    *MFDPP50.esp
    *Fire Select MEDIUM.esp
    *BetterSettlers.esp
    *BetterSettlersMortalSoldiersPack.esp
    *BetterSettlersNoLollygagging.esp
    *WOTC.esp
    *SatelliteWorldMap.esp

  9. Hi, I would like for someone to make the German MG-42 and StG-44 for Fallout 4. These are 2 of my favorite guns and it would be great to have them in the fallout world. An idea would be to put these weapons in a museum or something to make obtaining them seen somewhat immersive. It would also be great if custom sounds could be added to the guns as the MG-42s distinct firing noise would be a sound to fear!

     

    In game you could use the assault rifle animation with a 50 round drum mag like the one shown below

     

    http://www.imfdb.org/images/thumb/0/0d/Mg42drummag.jpg/400px-Mg42drummag.jpg

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