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About Squeetsquib

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Yes - this was an essential improvement.
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Just as the title suggests, I previously had a few games bookmarked on my Bookmarks bar - now they are all the same orange.
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im trying to remember a name of a mod that i cant find searching the nexus. It allowed you to toggle off dismemberment and set a specific weapon in an mcm to allow or unallow dismemberment. Cant anyone remember what this was called?
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Ive been dying for this for so long, the potential would be amazing!
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This looks promising and I've been following it after the post on reddit. I recommenced getting in touch with the author of Jk's Skyrim (http://www.nexusmods.com/skyrim/mods/61035/?_) and ETAC (http://www.nexusmods.com/skyrim/mods/13608/?), I read your working on this project alone, but with there help / possible merging of mods could and probably would be the greatest skyrim mod of all time. I would be so ecstatic to see the main city mods together, and I'm sure the modding community would go crazy, as well.
- 315 replies
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- quests
- city overhaul
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So I was thinking of some lacking roleplay features as I was messing around on my skyrim profile the other day. It would be nice if you could punch someone in the face (after they did something to you, roleplaying or otherwise) and it would start a brawl between the two characters and not involve nearby Npc's, perhaps the npc can offer you payment, run away, fight back, etc. The second part of the mod would allow you, through a dialogue string to request a duel to the death, practise duel, brawl duel, etc with varied responses. in addition, perhaps NPC's will start brawls with you, and random immersive responses to your race, such as trip you, push you, spit, etc - as well as you to them,
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So heres my Idea nexus: I find myself playing "bad guys" a lot (not sure what that says about me), and It would be amazing to have a proper roleplaying mod to bridge the gap. Firstly, A chain of highwayman features within the speech system: ROB OPTION: Must have weapon out [This possible?], essentially holding up a random NPC. So It could possibly go either way, maybe this could be a speech check? A random number of caps, or random leveled list items to could added to your inventory or to the trade inventory upon a successful mugging. Positive Reaction: "This is all I have, please don't kill me!" and opens a trade menu. Negative Reaction: "If I'm going to die, I'm taking YOU with me!" and triggers combat. KNOCK OUT OPTION: Cause a NPC to fall to his knees giving you the option to ROB or TIE-UP. The Dialogue could be something along the line of: [Attempt to Strangle NPC] or [Attempt to Knockout NPC] A hotkey could be added via MCM to attempt to knockout NPC's when equipping a melee weapon. Positive Reaction: Message in right corner alterting you that your knock out was successful, and the character falls down like an essential character, allowing you to tie them up or rob them. If there are any NPC's in the short radius of the action they will become hostile. Negative Reaction: Message in right corner alterting you that your knock out was not successful, causing the character to become hostile. TIE UP OPTION: Make NPC drop to his knees and have his arms bound behind his back [i believe this is already within the game?] At this point you could ROB or Knockout through a basic option box with no chance of failure. At this point you'd be given the second tier of options along with Knocked out individuals. TIER2 OPTIONS: TAKING HOSTAGES Hostages could be forcibly required to follow you, do basic actions, or act as a human shield in combat. They will attempt to escape, in turn you can bind there legs, causing them to move slowly and not attempt to escape as often. Crucify: Require some in-game items? Hang: Require Rope? Pike Decapitation: Require Pike and Sharp Melee Weapon? NEW NPCS: A possible new faction of organized somewhat more civilized raiders. Negotiator: [NPC Who you can sell Hostages to], Slaver: Turn Hostages into slaves with a slave collar. Train them to be a Fighter or Carrier. Sell Hostages on the Slave Black Market. Brainwasher: brainwash Hostages to no longer flee. NCR Hostages: Negotiate Return Pricing through a new NPC. Legion/Raider Hostages: Will not negotiate or pay for hostages. Other NPC Hostages: Sell to Slaver on the Black Market.
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I was thinking on feature I'd like to have in my game, in which i have yet to find a mod that fills the void. There are mods were you can pay to have a blacksmith create an item for you, and i personally like and use them, but they require you to have the ingredients, it would seem to be more immersive to pay medium-large sums of gold for them to make you the item and get the materials on their own. Secondly, I'd think it would be handy if you could pay mages, or new npc merchants [added by mod] that will enchant weapons and armors for a fee. I may myself attempt to learn and create a mod like this, if anyone else is interested, and may possibly be able to lend a hand? What do you guys think, did i miss a mod like this already? Has this been mentioned before, and would anyone else want this?
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About that : i started to learn modding in skyrim ; maybe i will make mod like that . I only need more time . I stil don't know how to make spells :smile: Good for you! If you do release the mod be sure to post the link in this forum, you will have earned my endorsement! Always wanted to learn how to mod myself. If you want to learn ,use this guy's tutorial :> Ah very kind of you, thanks!
- 11 replies
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- sleep
- everywhere
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I mentioned that in my original post, and why I felt it wasn't enough, though it is a great mod.
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About that : i started to learn modding in skyrim ; maybe i will make mod like that . I only need more time . I stil don't know how to make spells :smile: Good for you! If you do release the mod be sure to post the link in this forum, you will have earned my endorsement! Always wanted to learn how to mod myself.
- 11 replies
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- sleep
- everywhere
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Would the bodies becoming skeletons still bloat saves? I think Deadly Mutilations is a brilliant mod, though it doesn't fair well with heavily modded games, because of incompatibilities with armor and weapon mods.
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Agreed we really need a mod like this, shouldn't be to difficult to make, alternatively you could just have a spell that brings up the sleep menu.
- 11 replies
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- sleep
- everywhere
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The lack of immersion when comes to dead bodies really irritates me, I'd be ecstatic to see a mod that takes corpses through stages of decay, such as minor rot, major, untill they become a skeleton. I'd also like to see corpses take on a burned texture if you throw them into a fire. A way to possibly manipulate the corpses such as putting them in a chair, or hanging them to a wall, or spike or something would be interesting for evil characters. I know their are mods similar to this like Clean up your Corpses, but it doesn't integrate into the world, and lacks some of these features. Let me know what you guys think.