Jump to content

Squeetsquib

Premium Member
  • Posts

    23
  • Joined

  • Last visited

Everything posted by Squeetsquib

  1. Yes - this was an essential improvement.
  2. Just as the title suggests, I previously had a few games bookmarked on my Bookmarks bar - now they are all the same orange.
  3. im trying to remember a name of a mod that i cant find searching the nexus. It allowed you to toggle off dismemberment and set a specific weapon in an mcm to allow or unallow dismemberment. Cant anyone remember what this was called?
  4. Ive been dying for this for so long, the potential would be amazing!
  5. So long story short I need a savefile around the time where you first get to Skellige along the main quest, anyone who could supply with their save, I would forever be in debt. Really don't want to have to play through it again.
  6. This looks promising and I've been following it after the post on reddit. I recommenced getting in touch with the author of Jk's Skyrim (http://www.nexusmods.com/skyrim/mods/61035/?_) and ETAC (http://www.nexusmods.com/skyrim/mods/13608/?), I read your working on this project alone, but with there help / possible merging of mods could and probably would be the greatest skyrim mod of all time. I would be so ecstatic to see the main city mods together, and I'm sure the modding community would go crazy, as well.
  7. So I was thinking of some lacking roleplay features as I was messing around on my skyrim profile the other day. It would be nice if you could punch someone in the face (after they did something to you, roleplaying or otherwise) and it would start a brawl between the two characters and not involve nearby Npc's, perhaps the npc can offer you payment, run away, fight back, etc. The second part of the mod would allow you, through a dialogue string to request a duel to the death, practise duel, brawl duel, etc with varied responses. in addition, perhaps NPC's will start brawls with you, and random immersive responses to your race, such as trip you, push you, spit, etc - as well as you to them,
  8. So heres my Idea nexus: I find myself playing "bad guys" a lot (not sure what that says about me), and It would be amazing to have a proper roleplaying mod to bridge the gap. Firstly, A chain of highwayman features within the speech system: ROB OPTION: Must have weapon out [This possible?], essentially holding up a random NPC. So It could possibly go either way, maybe this could be a speech check? A random number of caps, or random leveled list items to could added to your inventory or to the trade inventory upon a successful mugging. Positive Reaction: "This is all I have, please don't kill me!" and opens a trade menu. Negative Reaction: "If I'm going to die, I'm taking YOU with me!" and triggers combat. KNOCK OUT OPTION: Cause a NPC to fall to his knees giving you the option to ROB or TIE-UP. The Dialogue could be something along the line of: [Attempt to Strangle NPC] or [Attempt to Knockout NPC] A hotkey could be added via MCM to attempt to knockout NPC's when equipping a melee weapon. Positive Reaction: Message in right corner alterting you that your knock out was successful, and the character falls down like an essential character, allowing you to tie them up or rob them. If there are any NPC's in the short radius of the action they will become hostile. Negative Reaction: Message in right corner alterting you that your knock out was not successful, causing the character to become hostile. TIE UP OPTION: Make NPC drop to his knees and have his arms bound behind his back [i believe this is already within the game?] At this point you could ROB or Knockout through a basic option box with no chance of failure. At this point you'd be given the second tier of options along with Knocked out individuals. TIER2 OPTIONS: TAKING HOSTAGES Hostages could be forcibly required to follow you, do basic actions, or act as a human shield in combat. They will attempt to escape, in turn you can bind there legs, causing them to move slowly and not attempt to escape as often. Crucify: Require some in-game items? Hang: Require Rope? Pike Decapitation: Require Pike and Sharp Melee Weapon? NEW NPCS: A possible new faction of organized somewhat more civilized raiders. Negotiator: [NPC Who you can sell Hostages to], Slaver: Turn Hostages into slaves with a slave collar. Train them to be a Fighter or Carrier. Sell Hostages on the Slave Black Market. Brainwasher: brainwash Hostages to no longer flee. NCR Hostages: Negotiate Return Pricing through a new NPC. Legion/Raider Hostages: Will not negotiate or pay for hostages. Other NPC Hostages: Sell to Slaver on the Black Market.
  9. I was thinking on feature I'd like to have in my game, in which i have yet to find a mod that fills the void. There are mods were you can pay to have a blacksmith create an item for you, and i personally like and use them, but they require you to have the ingredients, it would seem to be more immersive to pay medium-large sums of gold for them to make you the item and get the materials on their own. Secondly, I'd think it would be handy if you could pay mages, or new npc merchants [added by mod] that will enchant weapons and armors for a fee. I may myself attempt to learn and create a mod like this, if anyone else is interested, and may possibly be able to lend a hand? What do you guys think, did i miss a mod like this already? Has this been mentioned before, and would anyone else want this?
  10. About that : i started to learn modding in skyrim ; maybe i will make mod like that . I only need more time . I stil don't know how to make spells :smile: Good for you! If you do release the mod be sure to post the link in this forum, you will have earned my endorsement! Always wanted to learn how to mod myself. If you want to learn ,use this guy's tutorial :> Ah very kind of you, thanks!
  11. I mentioned that in my original post, and why I felt it wasn't enough, though it is a great mod.
  12. About that : i started to learn modding in skyrim ; maybe i will make mod like that . I only need more time . I stil don't know how to make spells :smile: Good for you! If you do release the mod be sure to post the link in this forum, you will have earned my endorsement! Always wanted to learn how to mod myself.
  13. Would the bodies becoming skeletons still bloat saves? I think Deadly Mutilations is a brilliant mod, though it doesn't fair well with heavily modded games, because of incompatibilities with armor and weapon mods.
  14. Agreed we really need a mod like this, shouldn't be to difficult to make, alternatively you could just have a spell that brings up the sleep menu.
  15. The lack of immersion when comes to dead bodies really irritates me, I'd be ecstatic to see a mod that takes corpses through stages of decay, such as minor rot, major, untill they become a skeleton. I'd also like to see corpses take on a burned texture if you throw them into a fire. A way to possibly manipulate the corpses such as putting them in a chair, or hanging them to a wall, or spike or something would be interesting for evil characters. I know their are mods similar to this like Clean up your Corpses, but it doesn't integrate into the world, and lacks some of these features. Let me know what you guys think.
  16. Was searching the nexus for a mod that allowed me to change my characters warpaint without having to using the showracemenu console command. There could possibly be traveling or town artists added to skyrim who can change your warpaint for a fee, possibly add new war-paints [Already a lot of mods like this], as well as sell art for possibly your houses.
  17. THIEVES GUILD SPOILERS IN THE FOLLOWING: I was a little bummed after receiving the deed to Golden Glow Estate, and at that, that's all I got a piece of paper. If possible someone could create a mod evolving this estate. Firstly, you'd want to make the area player owned, as well as accessible to the player (after finishing the section of the thieves guild). Afterwards you could add other parts such as, new furnishing, hireable mercenaries, fixable bee hives, able to harvest honey and make food. If someone would like to get behind this I'd love to hear about it, and maybe help. If no one is thrilled about adding this in, I may take it upon myself to create this mod (Not experienced, so I'd appreciate some help). Thanks for reading this request and if you'd like to, maybe collaborate on this mod I'd be up for that. anyone interested with this idea?
  18. I'm having a problem with the mod Coronerras Maximum Compatibility Skeletons. It fixed a original problem with stretched out clothes textures, but also causes a problem. It puts my first person camera way above my characters head, so basically when i go into caves, i can see outside the map. Anyone know a fix for this, thanks? I have a lot of mods, but don't crash frequently this is the only serious problem I've had. I use Wrye Bash, OBMM, and BOSS If you guys can see any problems here i'd appreciate it. Or any tips on load orders, or patches i may need. Thanks so much guys! Looking forward to Skyrim! -Rob Edit 1: I just tried a couple different new races. and even a character that is smaller (Dwarf) has a slightly larger camera height then a vanilla race. I normally use a dremora that's usually about the height of a vanilla High Elf Here's my Load Order: Oblivion.esm SoVvM.esm DibellasWatch.esm MathFunctions.esm Tamrielic Ingredients.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Waalx Animals & Creatures.esm Natural_Habitat_by_Max_Tael.esm VASE - core.esm Armamentarium.esm DremoraCompanion.esm Kvatch Rebuilt.esm Better Cities Resources.esm CM Partners.esm Portal.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Better Cities .esp Natural_Weather_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp PCSoundKyndrulhu.esp Sounds of Cyrodiil.esp Akatosh Mount By Saiden Storm.esp ClocksOfCyrodiil.esp ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp NBB.esp Oblivion Collectible Cards.esp Portable Campsite - Quickstart.esp Redecoration.esp Wyverex's - Runes.esp Terran Vampires Beta.esp C&C - The Blackwood Company.esp Streamline 3.1.esp Map Marker Overhaul.esp Map Marker Overhaul - SI additions.esp DLCHorseArmor.esp DLCSpellTomes.esp Adonnays Elven Weaponry.esp AyleidFiringa.esp Andragorn_Weapons_Armors.esp CapesandCloaks.esp ClassyClothingCompendium.esp Crossbows of Cyrodiil.esp Dreadweave Complete_Light.esp Gazerith's Spell Books V1.0.esp Masks.esp PTArtifacts.esp RZWPortableCandles.esp TTB.esp TT-EquipableBeards.esp TT-EquipableBeardsLEVELEDLIST.esp XSPipeMod.esp Thieves Arsenal.esp 300_Brocade_Outfits.esp Zira's Horse Modpack - My Horses.esp Zira's Horse Modpack - Heavy Legion Horses.esp Zira's Horse Modpack - Friesian Horses.esp Zira's Horse Modpack - Shadowmere.esp Zira's Horse Modpack - Extra Horses.esp Zira's Horse Modpack - More Horses.esp CavalryCustomization.esp AncientTowers.esp ExnemRuneskulls.esp Cobl Glue.esp Cobl Si.esp Oscuro's_Oblivion_Overhaul.esp Alluring Potion Bottles v3.esp Alluring Wine Bottles.esp ArmamentariumArtifacts.esp Creature Diversity.esp OWC - Mannequin.esp OWC - Seaworld.esp OWC - New Dimension.esp Tamrielic_Ingredients.esp Tamrielic_Ingredients_OOO.esp C&C - The Blackwood Company - OOO.esp WAC.esp WAC - Dead Knights.esp WAC - Player Summons.esp WAC - Birds&Insects.esp WAC - Companions.esp WAC - Gladiator.esp WAC - Magic.esp KnightlyArmory.esp TalosBridgeGateHouse.esp Trade and Commerce.esp Vaernlor Manor.esp Alexandria.esp Imperial Furniture Renovated.esp Banes Lair of the Witchking.esp Cannibalism.esp Cheydinhal Petshop.esp DibellasWatchAdditions.esp aaaJNF-&-DS-Pirate-Isles-Beta.esp GoldenCrest.esp Highwood.esp Highwood-OOO-Patch.esp Housewives v101.esp ImpeREAL City Unique Districts - All the Districts - Merged.esp ICEXPAND.esp JQ&DM-ScriptedBackpacks.esp Kvatch Rebuilt.esp Legion Faction Mod.esp LordKain_Adash_World.esp MushroomManorCobl.esp GTAesgaard.esp Reaper's The Dark Tower.esp Return Of Shadows.esp SenTineL's Legendary Weapons And Armors.esp Servant of the Dawn.esp Side's Sailing Ships.esp ardah.esp Steve - Thieves Guils HQ.esp The Treasure House.esp The Ayleid Steps.esp 1SB_VampireHaven.esp VaultsofCyrodiilBC.esp XaerthJA.esp 24HrArenaAliveV2.esp Knights.esp Knights - Unofficial Patch.esp The Lost Spires.esp Blood&Mud.esp Lost Paladins of the Divines.esp AFK_Weye.esp MannimarcoRevisited.esp Shadowcrest_Vineyard_COBL.esp ElsweyrAnequina.esp Reaper's Esmeralda's Desert Manor.esp ReclaimSancreTor.esp Academy.esp MTCThievesGrottoV4.esp Feldscar.esp PTMudwater.esp ShezriesTownsMaster.esp Solace.esp Urasek.esp xuldarkforest.esp LostSpires-DarkForest patch.esp WAC-ULdarkforest-patch.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp ULFallenLeafEverglade.esp xulFallenleafEverglade.esp LostSpires-Everglade patch.esp Anequina-Fallenleaf-Patch.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp WAC-ULchorrolhinterland-patch.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp Ravenview-Cloudtop-Patch.esp xulArriusCreek.esp xulPatch_AY_AC.esp AFK_Weye Arrius_Creek Patch.esp xulRollingHills_EV.esp xulPantherRiver.esp Blood&Mud-PantherRiver patch.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp Blood&Mud-CheydinhalFalls patch.esp KvatchRebuilt-CheydinhalFalls patch.esp Oblivion Collectible Cards UL Cheydinhal Falls Patch.esp xulAspenWood.esp Lakewood+AspenWood Patch.esp xulSkingradOutskirts.esp xulSnowdale.esp Feldscar+Snowdale Patch.esp OOO-Snowdale Patch.esp xulCliffsOfAnvil.esp SideSailingShips-CliffsOfAnvil patch.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp GoldenCrest-UniqueLandscapes Merged patch.esp Castle Wolfspike2.esp bartholm.esp Natural_Vegetation_by_Max_Tael.esp Arcane_university_access_cheat-2328.esp lorecreatures.esp Merchant_Tim.esp The Complete Ranger.esp Alternative Start by Robert Evrae.esp StarX Vanilla Vampires Revised.esp LTDVampireOverhaul.esp Druid Mod.esp hilarity_121.esp PJs Spell Compendium - No Requirements.esp PortableOblivionPortal.esp Telekinetic Mastery.esp Advanced Magecraft.esp MidasSpells.esp Wizard'sSpellBook.esp ArcaneArchery.esp RenGuardOverhaul.esp JM's Bar Fights.esp CM Partners.esp CM Partners NPC NE.esp 1em_Vilja.esp DremoraCompanion.esp bgMagicEV.esp bgMagicBonus.esp bgIntegrationIntegratedEV.esp Blademan's New Birthsigns - Part D.esp The Sixth Element - no willpower.esp The Initiative.esp Dawnspire.esp SummonItem.esp AT Prison.esp Imperial_City_Dark_Brotherhood_Headquarters__By_ssj4goku111-7285.esp Firefly101_Mercenaries.esp Dwemer_Skyship_1_1_0_noQuest.esp Vault.esp DAWoolyWarMammothMount.esp Zira's Demonic Mounts.esp DAWoolyPackMammothMount.esp Weed AND Beer inebriation 1.4.esp Pride Artifacts and Murder Weapons.esp Private Army Beta.esp Better Cities Full - B&M Edition.esp Better Imperial City.esp Better Cities - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Knightly Armory.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - The Lost Spires.esp Better Cities - COBL.esp Better Cities - Unique Landscape Imperial Isle.esp Better Cities - Oblivion Collectible Cards.esp bgMagicLightningbolt.esp UVII.esp Bashed Patch, 0.esp
  19. Wrye bash could prob help u out with that, try loading it from Wrye
  20. hey, guys i've been using FCOM and having no problems with missing textures or meshes. But i keep seeing the same armor, weapons over and over again. Silver, iron etc. I mean FCOM has like 6 Overhall mods for weapons and armor. not sure whats going on. I'm Using wrye bash and have activated the Leveled list. i also went through the guide for creating it. Any ideas guys? I have Better Cities.. works fine. CM partners, and the traveler mod. I do have a lot of mods. Im using OBMM and BOSS for load order. Nothing alse i can think of.
  21. Hello, I was thinking the other day how fry1969 refurbished RR Companions Vault, you know what I'm going to ask now lol. Would anyone be up for making a refurbished Version of the Hive? I love the mod because of it's features, but I'd love to see maybe more companions, and a lodge or something. I mean in all realism, someone would want something like that built in if there were gonna live there. I love the bedroom and would like to see a huge room like that in the middle of the hive or something. Another Suggestion is to have a more Futuristic Containers in the main part of the hive, instead of just cabinets, like in the armory, and maybe a option to remove all the unnecessary containers stalked to the brim with meds. Don't get me wrong the author of the Hive AngelWraith, did a amazing job. And i am not tying to take any credit from him which he does deserve. So a long story short, or not, I'd like to see someone refurbish it with new textures and meshes and such, because i suck at that stuff, and would do it myself if i could :P I read from one of AngelWraith Comments, that he wants to keep his Vault his own, and he should. but for popularity and such, i think it would be good to have refurbished versions for other people, don't you think? I will ask for his permission if i get any hits on this. So.... If anyone is up to working together and merging ideas into doing this leave a comment or PM me! Thanks for reading this, and hopefully there are other people who might won't this done!
  22. I'm renaming them because when i try to put it in my data folder it makes me replace it?
  23. I have many folders in my Fallout 3 Data folder like meshes and textures and i have to rename them to like Textures1, and i think it might be messing the files up any suggestions?
×
×
  • Create New...