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Seremoth

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  1. Imo the game is great but kind of arcade-y and more of an adventure than an rpg. I hope someone removes those floating balls and gives more meaning to the rpg elements and side activities/exploring and make the whole thing more "realistic" (in dbz terms).
  2. Wildshape currently is pretty underwhelming. Forms stop at an early level 12 and they don't scale afterwards. It would be nice if one or more of the following was added: -new "end-game" forms of natural beasts. -additional wildshape feats or scaling current forms. -tweaks in current forms (e.g. only the wolf form increases speed, which makes smilodon etc animations seem weird because they are too slow). Thanks! PS: Forgot to tag it as a mod request.
  3. The talent "Great Soul" and a specific pet you get from one of the most difficult fights of the game (no spoil) give max empower uses. There is no point to these though since you can use only 1/battle and can rest anywhere.
  4. Definitely a good game, but more of an empty shooting gallery than an rpg. Like the man above said, you have to forget it's fallout and probably forget fallout altogether... I did pay for fallout though so, yeah...
  5. As someone who was modding both TES and FO since Morrowind I have to agree that the modding scene of F4 is, if not dead, hectic at best and that most people here are in denial or are just talking about mods like "adding stains on windows" or "fancier dialog wheel". I guess you could say that the modding scene is more alive than ever, filled with mods like these. Personally I really wish for a mod that brings forward the game's rpg elements... oh wait.
  6. I love the game and it's a huge improvement over the previous ones in many aspects etc etc etc... Now, to the point: Some of us don't like the dialog system. Bethesda tells a story of their own, but makes it difficult for us to make our own story. The voiced protagonist is great but... I would trade him any day for a mute protagonist and more dialog options. -There is not much room for RP. -The dialog choices are limited. -The dialog choices are similar with each other in most of the cases. -NPC reactions/consequences are limited and most choices lead to the same reactions. -SPECIAL/perk/skill checks are gone. Only generic % charisma checks left. A lot of people feel it's a step backwards compared to FNV and even FO3: http://forums.bethsoft.com/topic/1550676-dialogue-system-is-dreadful-and-is-a-step-backwards/ http://forums.bethsoft.com/topic/1552046-i-love-the-game-but-i-dont-want-to-be-this-person/page-2 Is it possible to be done something about it?
  7. In response to post #30244950. #30259185, #30295245, #30305985, #30323060, #30334450, #30364155 are all replies on the same post. True. But some money are better than zero. If they are enough you can even find a part-time job. The current donation system is not efficient at all. We CAN make a change to the modding scene through it.
  8. In response to post #30244950. #30259185, #30295245, #30305985 are all replies on the same post. Exactly. A brief pop up just before you download is usually quickly skipped by someone who wants to download and test the mod. However after the user tests it and goes back to the nexus, excited, wanting to endorse that mod, then he should also see an option to donate. And what you say about reminding people that even a small tip like an 1$ donation would be significant, by having this small prefixed amount to the donation button, is very true and will make almost everyone consider donating.
  9. I am just a user but I have this to say. Please expand the donation system!!!!!!! -Create a prominent donation button next to endorse button. No more pop-ups though. -Create titles, with coloring depended on the donation. Let people know who supported which mod. -Make the nexus profiles a little more interactive as if they were a mini-game themselves. Any side-effects from "pointing out" donators and having a shiny big donation button will be overshadowed by the benefits. Good modders may never have the chance to maintain/create a mod because they also have to work for food. Give them an extra motivation!
  10. I need a mod compatible with Requiem that can add something for me to dump my perk points into. The problem is that I have too many perk points to spend and would like either to specialize and not dump them in trees which I don't want to use or use them in some other way. Any ideas?
  11. Or nerf experience gained/ balance quest experience. This mod is a must hope someone makes it ASAP.
  12. I wouldn't mind if the game had SNES graphics. But effects clipping? Makes my eyes bleed! Besides the wand projectile being like throwing a FISH towards the opponents, it starts way too early and clips with the mage.
  13. After so many "random" crashes due to memory spiking in the past I've learned my lesson already :tongue: That's why I got so frustrated this time. When I was installing the mods this time around I cured many crashes and thought I managed to make it stable... but poor me got owned again... I will post what will have happened in (probably) a few days. Thank you Tony, reading it atm!
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