What a great tool! I have been working on a project to create a new playable race called a dragonoiod. I am hoping to combine the dragonborn, dawnguard etc. so that my mod can use all the vanilla armors with my new race. I see a bug with scripted stuff so I am hoping that the bug is because modded script value changes not using the auto default values and the originals do so they might not have that problem. I plan to use the skyrim master as the master for the new mod and disable the other main mods. I used EnhancedCharacterEdit mod to design the head shape and chargenexport to generate the base head and the poses for my new eyes. I created a new texture that is a blend of human and argonian for my new race. I tried to create my own body but couldn't figure out why only the body extremes didn't deform. Any help there would be welcome. So I settled for re-texturing Astrid body parts for the female and the default argonian for the male. The female version looks like a anime styled reptilian-elf, while the male looks like an anime reptilian-orc. Back when I was playing around with modding Oblivion I got a copy of Singular Inversions FaceGen Customizer 1.3. , used it to rebuild the races tri files to include my new dragonoid stuff so its fully integrated into the char-Gen. Hope it works!