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AmysDragon

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About AmysDragon

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  1. Yeah, this mod is NOT compatible with the use of an Xbox controller, which is really disappointing cause i was pretty excited. I am keeping this post going to FIND a mod for flying that works (known for 100 percent for sure please ONLY) that works with the use of the controller. I hope I find one because running a hundred miles in game by foot for 3 hours real time is getting pretty tedious.
  2. Really? I have been keeping an eye on that mod. It didn't look as though it could be used with a controller. I will give it a try. Thanks. Any others?
  3. Does anyone know if there is a flying and controllable player home or mount mod that IS COMPATIBLE with the use of an Xbox 360 controller? It is very tedious being told to go to a location in a quest that is undiscovered only to find out that there is nothing discovered around the location you need to go to either. I use an Xbox 360 controller to play and I need something that will get me around FAST in the manual way without the use of fast travel or keyboard play. Thanks if you have any help tips or suggestions, answers? Amy
  4. Excellent guys, thanks! If you see any more of these that are not listed here, please feel free to list and explain them to the best of your ability! :D This is helping me to understand what I am using. :)
  5. The Nexus and all of its mods use a lot of acronyms that you may see in Mods. This forum is to explain the acronym and give it a brief description. Here are a few I can think of but honestly I don't know what they mean, just that I use them. If you know of others besides these, feel free to list and explain them here: NMM - Nexus Mod Manager: The mod manager built into the Nexus website SKSE- Skyrim Script Extender: A necessary download for using some more intricate mods on the Nexus. Vanilla - Means the default content of the subject, the un-altered and original content. Ones I don't know: HDT UNP CBBE XPMS XP32 ENB ~~~~~~~~~~~~~~ I know there are more than are listed here. Please list and explain abbreviations of terms for the Nexus mods.
  6. I know lol but it would at least seem more real if they were to show a little bit of diress at least. A lot of people killed in the game aren't even warriors, just like citizens I mean. There should be screamin...
  7. Yeah, this mod isn't so much about increasing difficulty level as it is about cosmetically how they react to damage. Yelling when they get shot or when they fall off a cliff seems more realistic.
  8. I know but they don't react to damage. They still just keep coming at you as if they didn't take any damage, at least from what I saw. Maybe I will try using that mod and see what's what.
  9. All that does is make it a lot more difficult to kill enemies. I don't necessarily want more of a challenge. (Master is still challenging enough even with mods) but more realism in combat.
  10. The request is simply for armor to be more damage to be more immersive and realistic. In the game if someone is wearing a full suit of armor and the arrow hits them in an armor plated spot, maybe it won't necessarily hurt them as bad. However, if they get shot with an arrow against bare skin and the arrow goes into their body, they scream in pain. At this time I would like to focus on archery but sure if you want to factor in other types of combat that would work too. Enemies may take more cosmetic damage as well. Example? If you are sword fighting an enemy and slash their armor, maybe add a gash in the armor? But I really think if an arrow (specific again to archery since I play an archer) pierces the body there would be some screaming involved. PS: The character is basically a god with the ability to shout enchantments and is dragon born.
  11. This mod is a request for bandits or NPCs in the game to fall over in pain screaming when they get struck by an arrow. I can scarcely imagine someone being shot in the arm or the chest or leg by an arrow and not even appearing to be in pain at all. That and falling off a tower. If an enemy is falling to their death this request is for them to yell before they hit the ground.
  12. 235 mannequins is pointless because even with the best computer the systems can only really handle about 30 fully equipped mannequins before the game loads straight into a freeze. Also, as far as storage, I would like to see a storage container for each category (pelts, ingots and ore, weapons, armor, clothing, food, jewelry, books, ingredients, artifacts) with the possibility of an auto-sorting feature as well as an incinerator. Something that will delete items you have from the game. Commonly I will swim as far out into the ocean above Winterhold as I can go and dumb out there what I never want to see anymore but it would be nice to have an incinerator. As far as living quarters for the mod go, not necessary but if you would like to make them, I would say make them a completely separated building from the storage facility similar to Dovahkiin Bedroom and Warehouse (really love that mod!). The main issue however, is with the mannequins. Really no more than 30 unless you have a working idea to solve the performance problem with adding more mannequins than that. Thanks guys for the responses. I have a VERY great idea for a player home for someone to create so PM me if you want some details. :smile:
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