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pjstanners101

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Everything posted by pjstanners101

  1. INCEPTION. Brief: You're tasked with placing an idea into the mind of another. To do this will require great cunning, charisma, and luck. Quest-breakdown: Part one: You are approached by representatives of Mr.X, who is looking to put an idea into the head of Mr.Y for corporate purposes (your typical '50s, gangster, cloak-and-dagger fare) Part two: You are first tasked with recovering an experimental 'dream-machine' that allows you to enter into someone else's sleep-state. The machine is located in a sealed vault somewhere in the Mojave, to which you must now go. The Vault was the site of a psychological experiment concerning dreams and states of altered-reality. It may well be dangerous... Part three: With the machine in your possession, you need to get close enough to Mr. Y while he is sleeping to enter into his dreams and begin the inception. This will not be easy, however: Mr.Y has some of the toughest security in the wasteland and does not like visitors. Part four: The Inception begins, and the Courier finds himself in a surreal dreamworld, where up is down, left is right, and nothing is as expected. Mr.Y is nowhere to be seen, and even more alarmingly, there seems to be no way to get out of the dream-state. The player is left to explore the dark and dangerous world that has been unlocked before him, as (s)he desperately tries to escape the mind of another before losing his own. Part five: Potential plot-twist... *spoiler alert*: The Courier never left the vault from part two. They are still inside, and have become part of the experiment itself. Everything since has been their own dream- so the 'inception' was nothing but a dream within a dream. Escaping the sleepworld(s) is thus only the first stage: the player must also flee from the Vault, its hideous experiments and The Programme that has turned the Courier's world upside down. ------------- This could be fun... I'd consider making it myself if I could mod. Pj.
  2. The idea of 'reversing' the Fallout 3 concept is superb- instead of leaving a vault yourself to discover the outside world, you are instead part of the outside world discovered by other vault dwellers. I love it... there's such potential for genuinely deep and meaningful roleplaying here. As a concept, it's better than the New Vegas main quest, without a doubt.
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