Jump to content

MudDragon

Members
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About MudDragon

MudDragon's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. I do not have a GECKCustom.ini file. I have a GECKPrefs.ini Should I create the file and place that line in it, or add it to the GECKPrefs
  2. TESSnip seemed easier since i haven't bothered with G.E.C.K yet Humor is appericated XD thanks So if i wanted to tweak up the damage on the autoaxe do i need to load both esm's or just pitt's
  3. First off, apologies if this is in the wrong place and let me know and I'll move it. I've been trying to look through the FAQ, the New To Modding Tutorial and a few other web guides and I'm just not making the connection here to what I am doing wrong. What I want to do is really simple, and I am sure there are a thousand topics on it already, but the searching today is giving me a headache. Simply put, I want to change the damage values of weapons in The Pitt and other DLC. Another mod that I am using makes these weapons about as useful as throwing a crumpled piece of paper at a super mutant behemoth. I've been using FOMM and TESSnip to change the values, and as far as i've gathered i take out the GRUP(WEPS) and copy it to my mod, edit the values for the damage, save, go up to the TES4 tab, click the drop down from the file/edit/etc and click add new subrecord and if i am thinking correctly i change it from NEW_ to MAST and click the right hand side of the textbox and type in ThePitt.esm or Fallout3.esm so i set a master file for my "mod" to work from. However, the problem is arising that when i do this it gives me an error and says cannot save (something about invalid data relating to the file) Being pointed to the right area of a thread would be great and get me going, I'm not honestly expecting anyone to hold my hand and walk me through it step by step (unless someone did have the time to do that) but a quick and dirty tutorial on it better then the thread i found on No Mutants Allowed would be great.
  4. It's not hot and both those are updated. I'm running it in Windows 7 though. Maybe i need to fiddle with compatability.
  5. Ok so scratch that. It locks up after a few minutes of running and I can ctrl alt del out of it (im using an old USB uni keyboard so i keep trying to press some mac funct button instead of alt) I see a lot of stuff on how to fix this problem, any direct suggestions are appericated and I thank you, I'll post when I get it fixed to lock and merge/remove this thread Other problem pusedo resolved (i believe this is a result of bad documentation on ASRock's part and not an actual issue, but still have not fully confirmed) -------------------------------------------- ------------------- Spoke too soon, as soon as i posted this and started playing it locked up and crashed again
  6. i don't have very many options for testing atm wish i had TES Morror or Oblv to try, but I got Fallout and Cmaerons Avatar (free game yay!) the game and it seems Avatar ran fine but Fallout locked up
  7. http://www.howtogeek.com/forum/topic/asroc...s=6#post-139101 and http://www.techsupportforum.com/hardware-s...9-dr-debug.html maybe someone on here has had it and can help me fix it. Oh well I'll keep this updated when fixed.
  8. Would someone be willing to help me troubleshoot? When I startup Fallout everything runs fine, I select New Game, opening cinematic run fine but when it cuts to the black screen at birth it will freeze, or it will freeze when you can first 'see' the doctors who delivered you. I've reinstalled, then installed Disk 2 on GotYE for the DLC Packs and updated to 1.7, problem presisits. I have adjusted graphics from ultra high down to high, med, and then low, problem continues. -------------------------------------------- Update: I got into the game and the 1yr old phase, i actually now suspect this may be an issue associated to my hardware...
×
×
  • Create New...