I would like to see a mod for Jobs. I currently have jobs of skyrim installed and it works great but it makes me want something a little different.
My Idea
Employers in different areas of skyrim. Talking to them has the option to apply for a job. They then give you an item that allows you to use a nearby interactive item to begin working.
Jobs give a set rate of money per hour for continuous work. A small amount but for more immersion Working animation lasts until cancelled and awards gold at a slow but continous rate.
Examples:
Job: Lumber Worker
Item Given: Wood Working Tools
Work Area: Table Near any saw mill in a lumber yard.
Description: Basically just sawing lumber continuously awards like 5 septims an hour.
Job: Enchanter
Item Given: Enchanting Tools
Work Area: Interactive Object set on top of Enchanting Area like an orb.
Description: Basically just use the standard working animation and give however much gold an hour to be balanced.
Job: Merchant Assistant
Item Given: Trade Contracts
Work Area: A register behind shop keeps counters.
Description: Just stand behing counter "selling" wares.
Job: Blacksmith
Item Given: Smelting Tools
Work Area: Interactive object by smelter.
Description: Keep smelter stoked for the blacksmith.
It would also be cool if you could gain marginal skill increases for work done. The equivalent of one skill level per 8 hours worked.
Employment
in Mod Ideas
Posted
I would like to see a mod for Jobs. I currently have jobs of skyrim installed and it works great but it makes me want something a little different.
My Idea
Employers in different areas of skyrim. Talking to them has the option to apply for a job. They then give you an item that allows you to use a nearby interactive item to begin working.
Jobs give a set rate of money per hour for continuous work. A small amount but for more immersion Working animation lasts until cancelled and awards gold at a slow but continous rate.
Examples:
Job: Lumber Worker
Item Given: Wood Working Tools
Work Area: Table Near any saw mill in a lumber yard.
Description: Basically just sawing lumber continuously awards like 5 septims an hour.
Job: Enchanter
Item Given: Enchanting Tools
Work Area: Interactive Object set on top of Enchanting Area like an orb.
Description: Basically just use the standard working animation and give however much gold an hour to be balanced.
Job: Merchant Assistant
Item Given: Trade Contracts
Work Area: A register behind shop keeps counters.
Description: Just stand behing counter "selling" wares.
Job: Blacksmith
Item Given: Smelting Tools
Work Area: Interactive object by smelter.
Description: Keep smelter stoked for the blacksmith.
It would also be cool if you could gain marginal skill increases for work done. The equivalent of one skill level per 8 hours worked.