Jump to content

alexs189

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by alexs189

  1. Thanks for the reply. I know where the models are (or most likely) from, here : http://www.terminatorfiles.com/goodies/3d/. Its just im looking for help with getting them into the game (specifcally the Aerial HK) . I always seem to get the Red ! when i import it. Any ideas why?
  2. Title kinda explains it really :P I am looking for anyone who is good with models and textures to help me with my Terminator mod for New Vegas. It is called Judgement Day and currently has 4 quests, a new worldspace and uses "MoMod.esm" for the T-800s and some files from "Cybernetic Dawn" for the resistance troops and infiltrators for now (still waiting for a reply from the mod author). I am looking for help with getting a working Aeial Hk into New Vegas. It would function similar to that of the Vertibirds (animated static). And i am also looking for help with a skynet turret which would be a creature and possibly a Skynet complex . If anyone is interested please contact me and i will send you the links to the model resources. Also if anyone can port a T-600 or Fk (small flying terminator) that would be awesome! XD Any help is much appreciated and proper credits will be given to anyone who helps :) If anyone who specialises in other areas of fallout modding (scripts, quests, npc, mapping etc) wishes to lend a hand you may also help if you want. Just post below if interested :)
  3. Im trying to import a static at first. Then a rigged animatable mesh later on. But i cant grt the atatic to appear. Ill take a look at some meshes to see what i need to do. Thanks for the tip.
  4. Ok i have a bit of a problem. I am trying to import a mesh (the "HK Aerial" here :http://www.terminatorfiles.com/goodies/3d/) I am not a noob to modding in the geck however i am a noob to mesh conversion. I have converted it from .obj to .nif using nifskope howver when i import it into the geck i get a red !. Any help on this is much appreciated. :)
  5. never mind, it was the auto-save feature that broke the main save function
  6. Ok so the problem is that every time i load the geck and a mod i am working on, everything is fine until i save and the geck immediately crashes. I have tried loading other .esp's and they work fine. The crashing .esp is using 4 .esm masters. (FalloutNV.esm,Lonesome road.esm,Old World blues, and Momod.esm) Is there any way i can stop this as a lot of work has gone into it. The backups i made are not working either :( Any help is much appreciated.
  7. Hey there I am an ambitious modder who is making a quest in fallout new vegas. It involves a city that was built to hide a very large military complex underneath. It features a massive siege of the city at the hands of the BoS which pushes the enclave back out into the wastes and then launch a counter attack two years later. I was wondering if there is any way to script an event that triggers a movie file such as an .avi or .bnk to play. I know it has been done in the actual game for example the fou3 intro is a movie file (the street) and im pretty sure that the nv intro is also a .bnk. I cant however locate the scripts. Any help at all would be greatly appreciated. Thanks :)
  8. Its a bug created by room markers blocking view. Ive had problems with this in the past and the fix is simple. Go to the show/hide menu and enable room markers. Delete/move all room markers then refresh the window/ restart the geck and you should see the interior. Note: to see the whole interior it is easiest to delete the marker. Im pretty sure theres a way of resetting deleted markers anyway using the fouedit or whatever its called
  9. Hey there. Im kinda new to scripting (but not to geck) but have managed to port some vertibird scripts for use in my "COTEF2-no mans land" mod. I was wondering if i could get any help with a script for a repeating wave defense type thing. Basically it would spawn some enclave and they would move towards an xmarkerheading. Any help would be great :)
×
×
  • Create New...