Supposedly Primary Needs, working under FWE, is supposed to create empty bottles in the 'Aid' section of the inventory which can be activated near water sources for filling. For me, empty bottles are created in the 'Misc' tab and do not have any functionality. Other aspects of primary needs appear to function such as thirst, hunger, and fatigue escalation / satiation & status effects from neglect. Is there something I'm missing? I am playing from a game started prior to mod installation but just to check I started a new game, acquired some dirty water, from it an empty bottle, and the same problem persisted. My load order is as follows: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm FO3 Wanderers Edition - Main File.esm DarNifiedUIF3.esp GalaxyNewsRadio100[M].esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Restore Tracers.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WeaponModKits - FWE Master Release.esp MergedPatch.esp Total active plugins: 27 Total plugins: 27