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ART1E117

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  1. Thanks, the merge patch file section seems to be exactly what I want. One last thing: I suppose I could just entirely avoid this headache in the future by editing the .esp that comes with the mod instead of creating my own?
  2. So I like to make my own adjustment to mods and store them in a seperate .esp. For example, if I download a cool armor I'll make my own .esp that also integrates it into leveled lists and vendor chests, but I'm having a weird issue now where they won't load no matter where I put them- whether in data or through MO2. And what's even weirder is that some of them do load. Like, the .esp I have for the Service Carbine mod that rechambers the gun for .357 and integrates it into the game's leveled lists doesn't work, but the .esp I have that stops Tammer's Nif-bashed armors from being added to leveled lists does work. I'm kinda confused at this point about what to do now so any help is greatly appreciated.
  3. Yeah that's the mod that inspired this post but it's not really what I'm talking about. edit: and I should add as far as I can tell its solution isn't that feasible for this application since the track from mccarran curves
  4. Less a request and more a question: has anyone tried making a mod that shows the monorail periodically traveling between McCarran and the Strip? I know the engine doesn't play well with large moving objects that aren't NPC's or monsters, especially considering the monorail follows a rounded path, but could it be done with some kind of work-around a la the traincar hat from FO3's Broken Steel DLC? And as a follow-up, if you know it's possible to do, do you think it's possible to do without it looking overly janky?
  5. I'm making a mod right now and I have a laundry list of things I need help with because I've completely forgotten how the GECK works besides the basics. But the most important one is dialogue. Can I get a definitive answer on the right/quickest/DEFINITIVE way to do dialogue in the GECK? I've watched four tutorial videos on youtube and though a few things were the same between the four, none of them did it the same way as any other. More importantly I have yet to see success using any of the four tutorials, but that may just be me. Also, I'd like to be able to decode the conversation editor that Obsidian added in.
  6. Made some progress (I think) http://cloud-2.steampowered.com/ugc/560950979560373680/A5477BCFB69ADA104E8B558A76FC4AD09C6A2A90/ Here's the weapons in game. I opened them up in nifskope(which I have zero experience with) and noticed that on regular FNV weapons, the magazine is referred to as a clip, while the modded weapons had it listed as a magazine. So I edited the text to say Clip wherever it said Magazine. I loaded up the game again and now this happened: http://cloud.steampowered.com/ugc/560950979560377373/B39DD684462E5116685156F42117DEA1887D51A3/ http:// http://cloud-2.steampowered.com/ugc/560950979560380456/F71B78224759658F8B3E34C1BB53168EDE880FA8/ Now the magazine of each weapon is raised a few inches and back towards the stock. On the bright side, the top rifle now has a removeable mag http://cloud-2.steampowered.com/ugc/560950979560411229/7B5087E39FDD9CCE891DB811E6BF4AF6C832470A/
  7. Question two is probably caused by misplacing the "meshes" folder while installing the mod, as the exclamation point represents a missing model. Make sure the folder is in the "data" directory rather than the "Fallout New Vegas" directory. Not sure about the other ones.
  8. Hey err'body, I'm having an issue with my mod. I've created a new weapon with a custom model, and everything works fine except for one small issue. When the player reloads, the magazine never actually detaches from the weapon. It just stays in place as the player does the reload animation. I tried Googling it, but if you search "magazine" it assumes you mean skill magazines, and if you search "clip" it assumes you mean a Youtube clip. Any help is much appreciated.
  9. I'm fairly certain I remember reading that the Enclave Commander mod no longer works since a certain patch, and that the author had no plans of updating it.
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