I am going through tutorials for the creation kit, and I am currently working on this one http://www.youtube.com/watch?v=rter3FIzvZs&feature=share&list=UU17xdIl_0OzloF5y9MOLOWg&index=5 I have followed it, but when i try it out in game, the NPC does not forcegreet the player. He will walk toward me but wont say his lines or advance the quest. If anyone could help it would be appreciated. -edit- I don't know what kind of information would be helpful, but basically the mod is trying to get an npc to force greet the player causing a scene to play were the player hears a voice and kills the npc. the npc has the forcegreet package attached that will use a new dialog branch with the script "GetOwningQuest().SetStage(10)" attached. Quest Stage 10 has this attached, " alias_Narrator.GetRef().MoveTo(alias_Player.GetRef()) alias_Narrator.GetActorRef().SetAlpha(0) game.DisablePlayerControls(abCamSwitch=true,abSneaking=true) game.ForceThirdPerson() game.SetPlayerAIDriven(true) KillingTrigger.Start()" KillingTrigger is a property to call the scene. The scene is supposed to play dialog int he first phase. Have the player kill the npc in the second. Then play dialog in the third. The scene will play(minus the dialog) if i force it in command console and then advance to stage 20 like it is supposed to. Stage 20 plays like it is supposed to with no problems.