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Posts
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Everything posted by ghostjs
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Okay finally got it working, I had to uninstall vortex, delete the 2 files Pickysaurus mentioned in appdata\vortex\plugins\ as well as the same 2 files in \roaming\ vortex\ on the drive where vortex is installed Then reinstall vortex, and activate Skyrim vr in the games section. After that everything was back, just had to enable all the plugins again and deploy. Update - Ok so it seems this is a band aide since it seems I have to do this everytime i restart my computer.
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Alright, I tried deleting those 2 folders and reinstalling Vortex with my antivirus off, and the first time it loads i get this error. Error: Cannot find module 'exe-version' Require stack: - d:\roaming\Vortex\plugins\Vortex Extension Update - Skyrim VR v1.0.3\index.js - D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\vortex-run\lib\index.js - D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js - D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\index.html at Module._resolveFilename (node:internal/modules/cjs/loader:1082:15) at o._resolveFilename (node:electron/js2c/renderer_init:2:3879) at Module._load (node:internal/modules/cjs/loader:927:27) at f._load (node:electron/js2c/asar_bundle:2:13377) at o._load (node:electron/js2c/renderer_init:2:3109) at Function._load (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:9860:126) at Module.require (node:internal/modules/cjs/loader:1148:19) at Module.require (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:9421:127) at require (node:internal/modules/cjs/helpers:110:18) at Object.<anonymous> (d:\roaming\Vortex\plugins\Vortex Extension Update - Skyrim VR v1.0.3\index.js:2:53) at Object.<anonymous> (d:\roaming\Vortex\plugins\Vortex Extension Update - Skyrim VR v1.0.3\index.js:215:3) at Module._compile (node:internal/modules/cjs/loader:1269:14) at Module._extensions..js (node:internal/modules/cjs/loader:1324:10) at Module.load (node:internal/modules/cjs/loader:1124:32) at Module._load (node:internal/modules/cjs/loader:965:12) at f._load (node:electron/js2c/asar_bundle:2:13377)
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Failed to load: Cannot find module 'exe-version' Require stack: - d:\roaming\Vortex\plugins\Vortex Extension Update - Skyrim VR v1.0.3\index.js - D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\vortex-run\lib\index.js - D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js - D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\index.html
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yes I used x64 version
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I had switched from modding Skyrim vr to play a different game for a while, and I just tried to switch back to skyrim and it is not showing up in the games list. I checked the extensions tab and there are 2 extensions listed as both failed to load. Game: Skyrim VR and Game: Baldur's Gate 3 Im using Vortex 1.9.12 I have tried updating c++ redistribute, and have tried disabling and enabling the extensions.
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Perhaps you can find what you're looking for here? :smile: Thanks for the link, I think these were what i was seeing.
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Hey, I have seen pics of what appears to be a hood down version of the "Mantle of the silver hand" but cannot seem to find which mod it came from. It is basically a black fur cloak with bear arms laying over the shoulders of the character. Thanks to any that help.
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grin..and the confusion continues... This load order does not have Dragonborn. It does have Dawnguard and that is what the mod page states is needed for the DVA mod. :smile: Yeah that message always bothered me, but when i would run TES5edit it would not list any problems. Maybe it is a typo on the BOSS list?
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I started getting CTD when changing armor or searching bodies. It happens randomly but always when doing one of those two actions. Haven't installed anything new, and was rarely crashing before. The only thing that has happened is, steam updated something for skyrim and I had to go and clean the official dlc again. the only thing that BOSS shows is a mod that it says needs to be cleaned ( even though i have tried to clean it and it told me there was no problem) and a mod that it says requires dragonborn( but the mod doesn't according to TES5Edit). WyreBash has all the mods listed as green. here is my Boss log. Thanks for any help
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Okay, saving and loading right before i got within range of the forcegreet got everything running. Now I just have to go find out why one of the lines played in the wrong spot. Thank you guys.
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bump for edit
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I am going through tutorials for the creation kit, and I am currently working on this one http://www.youtube.com/watch?v=rter3FIzvZs&feature=share&list=UU17xdIl_0OzloF5y9MOLOWg&index=5 I have followed it, but when i try it out in game, the NPC does not forcegreet the player. He will walk toward me but wont say his lines or advance the quest. If anyone could help it would be appreciated. -edit- I don't know what kind of information would be helpful, but basically the mod is trying to get an npc to force greet the player causing a scene to play were the player hears a voice and kills the npc. the npc has the forcegreet package attached that will use a new dialog branch with the script "GetOwningQuest().SetStage(10)" attached. Quest Stage 10 has this attached, " alias_Narrator.GetRef().MoveTo(alias_Player.GetRef()) alias_Narrator.GetActorRef().SetAlpha(0) game.DisablePlayerControls(abCamSwitch=true,abSneaking=true) game.ForceThirdPerson() game.SetPlayerAIDriven(true) KillingTrigger.Start()" KillingTrigger is a property to call the scene. The scene is supposed to play dialog int he first phase. Have the player kill the npc in the second. Then play dialog in the third. The scene will play(minus the dialog) if i force it in command console and then advance to stage 20 like it is supposed to. Stage 20 plays like it is supposed to with no problems.