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Hibblejaybob

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  1. Thanks, I found the option in NifScope, but even using that, the CK just crashes to desktop when I try to load the model (no error messages) :/
  2. Sorry for being an utter novice, but I have no idea where that setting is, I've checked OutfitStudio, Elrich and Blender, I can't seem to find it. I think the root of my problem is "unweighted vertices", but I'm not familiar enough with FO4 modding to know what to change the values to (I'm much more familiar moddeling on other games). I don't know if this BSSKin::Instance setting overwrites the need to add weights in Blender or not?
  3. Thank you. Now I'm not getting "Invalid Directory" errors, but the Creation Kit is crashing to desktop when I import my BodySlide NIF file, without giving any errors. I've tried running the NIF through the Elric tool, but whether I do or don't it just crashes the CK when I add the model. Any way of working out the issue?
  4. Thanks for the suggestion. BodySlide does seem easier, but it's not working. I just get "Invalid Directory" when I try to import the file into the Creation Kit (Same as Blender / NifScope)
  5. Hi, thanks your reply. I'm aware that obj files don't work in game. NifScope has a function that allows you import from an .OBJ file then save it as a NIF, but something seems to be going wrong with that. I'm also aware of the load order for Blender - as I said, I've tried, but I'm getting an error I can't get around. After installing Python and Blender, I try to install PyFFI, but I get an error message saying I am not using the right version of Python. I've tried using the latest version of Python (3.7), the version specified on the NIFTools website (2.6.6), and the version specified in the ReadeMe of PyFFI (3.0) - It wont let me install it. If I could get round that, I think I'd be fine.
  6. EDIT = I've got the Nif Tools for Blender working now! Turns out my dumb *rear end* was downloading experimental version of PyFFI and Blender NIF Scripts, that had more prerequisite requirements than listed on the website. I used stable version and everything is golden. Hi Everyone, Novice here! I'm familiar with the Creation Kit for Fallout 4, and used to do level design for mods for Skyrim. I decided to have a bash at making an item mod for Fallout 4. I have the .obj file ready to go, but I'm unable to get it in game. I've looked up many tutorials and troubleshooting, and nothing has given me a clear answer or workaround. I've tried importing the OBJ file into NIFScope. It doesn't give me any errors, yet nothing shows up in NifScope. It does say there are a number of vertices and objects in the file, yet it will not show them. Figuring the object is there (as NifScope says they are there) I saved it to a NIF file. When I try to set the model in the Creation Kit, I get an error and nothing works. I've tried installing the NIFtools for Blender, but the installer for the prerequisite Python software will not install and there doesn't seem to be anything I can do to fix it. Any advice on how to get an OBJ file correctly imported in game? The rest of the mod is ready to go! I'm not adverse to anyone wanting just convert the models to NIF's themselves - I don't know if that's easier than trying to explain it! Thanks in advance, Erith - Hibblejaybob
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