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Fairfield

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Everything posted by Fairfield

  1. Tried that. The guards attacked me, as I predicted they would. We need a mod.
  2. Not necessarily; as the mod could essentially be a series of patches that retool Fallout 3's resources into something else--and patches for games are free and legal. I've noticed through experience that Fallout New Vegas wrote itself right onto my harddrive, meaning I can play it without the disk, but still needed the disk to begin with. I don't know if that happened with Fallout 3, but if not it's presumably possible to do so by mating it to the upgraded New Vegas engine. So the mod could be made in such a way that people actually need both games to play it.
  3. I don't know why this is happening, I don't know whether this is happening to other people; but it's happening to me. The red and blue teams charge out of their cages, and then just stare each other down, indefinitely. Is this happening to other people? Do you a mod or a patch that fixes it? Please respond, even if it's to say you've got nothing. That way, this thread will survive at the top until somebody who can help notices it.
  4. What the title says. Bethesda's tutorial mentions this important element but stupidly doesn't explain it.
  5. What's going on?! I try to load my maps, and some of the placed objects have dissapeared. Perhaps I'm not saving them correctly, but I need to know for sure.
  6. I just had an awesome vision of how funny this could turn out if Malzark tried to do it all himself. Think of the dialogue! ;D But with all due respect, Malzark, I do like the idea of a massive alien invasion. Only one problem conceptually: I guarantee you you're not the only one who's had that idea.
  7. So you've probably heard this one; on the plus side that means I should be helped quickly. I was using one of the GECK Wiki's tutorials and saved my work to come back to the next day. So here I am trying to load it next day, and it loads but nothing appears in my render window; it's just plain white. What gives?
  8. At the very least, I like to think of MZ as the ultimate remedy for the ridiculous ending of the original game. After having to sacrifice himself for stupidly arbitrary reasons initially, the hero got some justice back in Broken Steel, but that DLC doesn't have much of a climax. Even after the hero infiltrates the satellite platform, the enemies don't stop spawing. Zeta, though, that lifted all of the player's dignity back off the ground--in the old ending, he dies or kills Sarah Lyons, but in MZ, has a fairly epic team showdown with aliens, overthrows their captain, uses the cannon to destroy another ship, and ends up getting to keep the mothership. I was literally screaming at the screen in maniacal joy, "We just won the first @8#$ space battle in the history of mankind, and it was after we got mostly wiped out by nuclear war to boot!" I also love the characters and I love the aliens. Everybody has a good deal of dialogue for what little plot they provide, and in it they bring out a lot more personality than many characters in F3. As to the aliens, they're just amusing in B-movie sort of way, but their ship itself looks cool rather than cheesy. Seeing the aforementioned conclusion when one of the weirdest ragtag starship crews imaginable squares off against the aliens is just loveable on so many levels. Seeing Buttercup the robotic horse was cool as well, even if she didn't work, and they made a good use of enemies from the core game in the alien cryovats and shooting gallery. It's an odd place to take the Fallout series, but it somehow works. How it stacks up against other DLCs, I can't really say, but each has their own problems and strengths: *OA is a great adaptation of F3 into a Call of Duty sort of game (if there was one problem, it was that some of the kits in the last mission were over- or under-powered), but it also didn't stand out enough from such games to be really memorable on its own. Nonetheless, there is one thing I adore from that DLC, and that's the stealth armor--annoying when it's used against you, but once you have your own it's wonderful for playing ghost-recon in the rest of the game. *The Pitt--well, eche. On the plus side, I like that they did a morally-gray story correctly, unlike in the infamous Tenpenny Tower quest from the main game (You really have to hand it to Bethesda; they may have done some things wrong in the Fallout series, but they do listen to and address complaints afterwards), and I enjoyed it enough, but if the whole game had been like that, I don't think I would have been able to stand it. Simply-put, it's by far the most macabre experience I think I've ever been through in F3; with nude brutish cannibal men waddling around after you, buzzsaw weapons, and a lot of gore in between the two, I'm almost surprised it didn't get the AO rating. Then, the story is just way too depressing--the core game had its share of depressing scenes, but it also has the Fallout series' dark humor intact. I don't think I found anything funny about The Pitt, save for maybe the pun, "Man Opener." *Broken Steel, I like, and the Tesla Cannon I love, but frankly it doesn't do that much to separate itself from the core game. *Point Lookout dissapointed me from a plot perspective. We may have gotten a wonderful new environment with some great fights, but it was unfocused. I really think that the bit based on the Cthulhu Mythos should've been the main story arc, not the petty squabble between Desmond and the Brain, and it doesn't help the plot that there are two crazy cults competing for the spotlight but never really interacting with one another. Having said that, Desmond was hilarious (and obnoxious, but so was his opponent) and so was the bit where you trip out in the grove; plus any game that lets me kill a bunch of smelly phillistine rednecks gets bonus points. *Bringing us back to Mothership Zeta. Almost opposite The Pitt in many ways; it's entertaining 1950s Scifi cheese with almost nothing offensive. I felt a little sad for the abductees who'd never see their friends and families again, but the family that they became among themselves was fun enough to let that rest. That said, I do wish I could have used some of them as party members in the portions of the game before the boss battle. It got tremendously irritating having to fight my way through all those aliens myself while they just sat loafing around, and I think that's where you could use CoD-style mechanics and really make them unique nonetheless; afterall we've never seen CoD in space with a squad as goofy as the Team Fortress 2 cast. Really, though, for what it is, I adore MZ. It's far from perfect, but just like the movies it's based on, it's a sort of imperfection that has charm.
  9. I apologize for this being done in the past; however it is less a request and more of a question as to what mods exist. And how the hell is this the "wrong game"?
  10. LOL! ;D This thread is awesome. But yeah, Fawkes is a dude. That computer entry was made by Vault Tech, while Fawkes was thrown in there by his brothers. Who may or may not have super willies.
  11. As I said, a lot of people are having this problem lately, but it has not been addressed. I wonder if it is something to do with being incompatible with the GOTY Edition, but I would have no way of knowing. I have installed both the meshes and the textures as directed by dimon's manual (which, by the way, is pretty vague) and still I get nothing. Interestingly, the clothing mod does show up in FOMM, but not the core mod. As far as I can see the core mod doesn't have an esm or esp file included in the main download, which could be the problem.
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