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amd64gamer

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Posts posted by amd64gamer

  1. It seems like every other time I go to the Nexus website, I am logged out, asked to log in, and told I am already logged in, and asked to continue--then I'm logged into the site normally. This also just started happening when I access the site from the browser on my phone.

  2. I ran into something strange with the latest version of the game.

     

    In the first screenshot, we have the mod in NMM 63.14:

     

    https://1drv.ms/i/s!...CrIqx-GjDuaH7kh

     

    Note that the Form ID begins with "98."

     

    Same mod in FO4Edit 3.2 and again, the Form ID begins with "98."

     

    https://1drv.ms/i/s!...CuIwTR2lHFj-jYH

     

     

    This is the actual Form ID of the weapon. Begins with "98."

     

    https://1drv.ms/i/s!...CyRq15lf1tsZmrM

     

    So I put his weapon in a batch file called âaddweapon.txtâ to be called from the console like so:

     

    player.additem 98010000 ;M1911

     

    Load F04, open the console and type

     

    bat addweapon

     

    Tells me that it doesnât exist. Quadruple checked the Form ID to make sure itâs typed correctly. So after multiple attempts with the same error, I type this in at the console:

     

    help M1911 4 <Enter>

     

    And this is what it returns:

     

    https://1drv.ms/i/s!...CnAvgtSi7MwiVcV

     

    Notice that it is 97010000 instead of 98010000

     

    And itâs not the only mod in my load order that is doing this.

     

    Now there are no mods unchecked in the load order which totals 198 plug-ins, which is shorter that the 240 plug-ins of previous play-throughs. And at 240 plug-ins, I never had form IDs shift around on me like that.

     

    This started happening when I went from v1.9.4 to v1.10.40.0. When I had Windows 7 Pro 64-bit ant 1.10.40.0, it only affected the last 6 of the 240 plug-ins. Now that Iâve upgraded to Windows Pro 10 64-bit and a fresh install of FO4 and all the latest version of my mods, it seems like all of the plug-ins in my 198 plug-in load order, is affected.

     

    Iâm wondering if this has something to do with Bethesdaâs implementation of .ESLs to increase the plug-in limit beyond 255 mods.

  3. I ran into something strange with the patch.

     

    In the first screenshot, we have the mod in NMM 63.14:

     

    https://1drv.ms/i/s!AteE1g_ERdsJxCrIqx-GjDuaH7kh

     

    Note that the Form ID begins with “98.”

     

    Same mod in FO4Edit 3.2 and again, the Form ID begins with “98.”

     

    https://1drv.ms/i/s!AteE1g_ERdsJxCuIwTR2lHFj-jYH

     

     

    This is the actual Form ID of the weapon. Begins with “98”

     

    https://1drv.ms/i/s!AteE1g_ERdsJxCyRq15lf1tsZmrM

     

    So I put his weapon in a batch file called “addweapon.txt” to be called from the console like so:

     

    player.additem 98010000 ;M1911

     

    Load F04, open the console and type

     

    bat addweapon

     

    Tells me that it doesn’t exist. Quadruple checked the Form ID to make sure it’s typed correctly. So after multiple attempts with the same error, I type this in at the console:

     

    help M1911 4 <Enter>

     

    And this is what it returns:

     

    https://1drv.ms/i/s!AteE1g_ERdsJxCnAvgtSi7MwiVcV

     

    Notice that it is 97010000 instead of 98010000

     

    And it’s not the only mod in my load order that is doing this.

     

    Now there are no mods unchecked in the load order which totals 198 plug-ins, which is shorter that the 240 plug-ins of previous play-throughs. And at 240 plug-ins, I never had form IDs shift around on me like that.

     

    This started happening when I went from v1.9.4 to v1.10.40.0. When I had Windows 7 Pro 64-bit ant 1.10.40.0, it only affected the last 6 of the 240 plug-ins. Now that I’ve upgraded to Windows Pro 10 64-bit and a fresh install of FO4 and all the latest version of my mods, it seems like all of the plug-ins in my 198 plug-in load order, is affected.

     

    I’m wondering if this has something to do with Bethesda’s implementation of .ESLs to increase the plug-in limit beyond 255 mods. The game runs fine otherwise (well, as fine as a Bethesda game can be expected to run these days.

     

    I just started using IN-GAME ESP Explorer by a1a3a6a9:

     

    https://rd.nexusmods.com/fallout4/mods/16718

     

    Lot more convenient than batch files and the console….

  4. In response to post #26162134.


    Tony the Wookie wrote:

     

    No, no, no, no, NO!!!! Zenimax insisted Fallout 4 be optimised for LAST-GEN consoles (Xbox360, PS3) on the dumb assumption that when released, a good chunk of its profits would come from those platforms. A game released 2.5 to 3 years AFTER the PS4, designed to run on the RAM and GPU of an Xbox360- this is the worst possible scenario.

    The trailer was horrid- dull assets and rubbish storytelling, since we've all already played Fallout 3 and Fallout:NV, so we don't need to be given a wholly GENERIC introduction to the world of Fallout.

    This project feels STALE- like a team who'd rather have been revisiting Elder Scrolls rather than taking a trip back to 1950s America. And given the coding team were obviously forced to continue to work with an engine that could operate on a 1900XT (the ancient AMD/ATI tech in the Xbox360) with 512MB of RAM, the coders must've been BORED to death, and very uninspired indeed.

    I was hoping more for a NEXT-GEN gameplay overhaul rather than fretting about the overall quality of the graphics, but we are clearly getting neither. The CPU of the Xbox360, again, was the limiting factor- so more physics and more interactive mechanisms were out of the question.

    PS don't bother responding to point out that Bethesda has cancelled the Xbox360 version by now, or spent the last year inserting better MESH assets. Neither change the FACT that we are getting a game in 2016 that was wholly developed so it could run adequately on an Xbox360. This is a Producer/Managerial FAILURE of epic proportions.

    Is this correct? I have tried googling this but I can't seem to find anything to back this up! Does anyone have a link to this info? Thanks in advance!

     

     

    Not a word of it, it is all the lost rambling of someone who is not informed and obviously grumpy about something.


    And then, when modders created higher-res textures, updated ENBs and mods, it will all seem like the predictable complaints will be a bad dream...
  5. In response to post #26152804. #26160334, #26167244, #26167844, #26169834 are all replies on the same post.


    nivea wrote: You start the game with a f*#@ing family, are you kidding me?! Where is the freedom of role play in THAT, I am extremely disappointed.

    You are a middle aged M/F, straight, married, with a BABY. But you do not play as the baby, no you play the middle aged married parent.

    I feel like a I am so done with FO4 and I havent even gotten to play it.... NONE of my character styles can fit into that little set up. I am very sad right now.... I had high hopes I could even try to get past the voice acting, but really you start with a family. *SIGH*
    VWgolfR1 wrote: Where the hell is that family in the game other than in the first minutes when you get a glimpse of the pre-war era? You're all alone after the war and you make up your own future. I honestly feel sorry for you, because I'm gonna enjoy my brains out and maybe there's something for you too.
    Also, times are changing and voiced protagonists have become deeply rooted by now. I also have second thoughts about that so I don't doubt there will be a mod that changes it.
    TheCourier13 wrote: Oh NOES!!! The MC is STRAIGHT AND MARRIED!!!! WHATEVER SHALL WE DO?!

    LMAO! :D
    KiCHo666 wrote: Well, you can always made up story in your mind even with family and baby.
    I did the same thing with courier in NV.
    nivea wrote: Yes you COULD make up a story about having a wife and child who died, what a great CHOICE that would be you could make. :)

    When does it show up in game, please they did not make that baby with all the face gen of both its parents just to never show up again in game. MAJOR waste of resources, they could have just changed her skin tone only if that was the case.

    You KNOW the daughter is going to show up later in the story line, and more then likely be angry at the main character for abandoning her and the other parent.. She will even be involved with the "bad guys", for extra drama and moral choices thing.

    Really if this where a closed world linear story (ala Mass Effect, Bioshock, Saints Row, ECT) then I would have NO issue at all, but I do not buy a TES or Fallout game with a "open, free choice world" only to have no choice at all in my character.

    Where is the harm in that, wanting to make my own character and my own story? In a game that says you have the "freedom" to do that?

    I kinda feel bad for you actually if your so happy to accept that after all these kinda of games with all this freedom, you feel happy to have a voiced character with a major important backstory to that character already made.

    That is the whole beauty of the TES and Fallout series compared to other games, you can make your own character and own story without having the game makers step on your toes so many times.

    I only have real issue with voicing because it sounds like generic middle aged white gruff guy number 1000000000 (the woman I find a bit annoying, but that is a personal taste issue), a couple more choices would have been nice. Also the fact that you will get less choices in game because of it (gotta stick to the butdget after all), and that mods will now have to feature a silent main character while the rest of the game is voiced.


    And then, the mods to change the voice shows up... 8-)
  6. Ran across this bizarre visual glitch while playing Fallout NV:

    http://1drv.ms/VRzJ8C

    This is inside the building where Ranger Chief Hanlon is at Camp Golf.
    I don't have a lot of mods installed but I do have some texture replacers.
    Everything is patched up to the latest, load order sorted with BOSS and I
    also have a bashed patch.

    I was inside Repconn HQ and I noticed a similar effect with the stands that the
    items in the museum were sitting on (the textures looked as if something
    "disintegrated" them. I uninstalled the POCO BUENO Texture Pack and installed
    NMCs Texture Pack (medium resolution).

    After turning archive invalidation off then on through Nexus Mod Manger and
    reloading the game, the missing/partially "disintegrated" museum stands were
    displaying normally again. But the walls inside the Camp Golf building were
    still messed up.

    I had a similar problem with Protectron Police Robots inside the chambers in
    the DC Metro System in Fallout 3--it was like part of their textures had been
    erased with a jagged eraser. Inside the Museum in the Washington Mall where you
    retrieve the satellite dish for Tree Dog was worse than the interior at Camp Golf.

    I'm wondering if these issues are linked to some kind of conflict with textures,
    or if there are specific ones causing a problem. I know Bethesda reuses a lot of
    interior textures in the game, and Camp Golf is the only place I've run into this
    so far.

  7. Truthfully, except for the main players of the quest lines, the ending of the Legion and Stormcloak campaigns--much like the missions--are pretty much the same. Even with the resulting "changes in management," there are no dramatic changes in the way most NPCs aligned with one side or the other will behave towards you.

     

    Which is kind of a shame, because the game would have been much more immersive...

  8. Has anyone considered creating a mod that would make the Voice Of The Sky ability permanent once you gain it? I've always thought the ability was pretty cool after finally making your way up those 7000 steps and reading the ten shrines. It would be nice to have the spell permanently--maybe with the ability to toggle it on or off like the Khajiit night-eye..
  9. I'm having the same problem too. Happened as soon as I did a clean re-install of Skyrim and updated to the latest patch (minus the official HD texture pack). My missing landscape is always in the exact same places, though...
  10. I've just started having that problem. When I arrive at High Hrothgar, all the other Graybeards are stuck praying in various locations of the temple and will not come out to greet me with the head Graybeard so I can learn the rest of the Unrelenting Force Shout. I also had a glitch with Lydia appearing after killing the dragon at the watchtower and having the Jarl of Whiterun assign her to me.

     

    I uninstalled an older version of Skyrim, then reinstalled it and allowed Steam to patch it to version 1.3.10.0--that fixed the problem with Lydia, but not the Graybeards. The only way to get around that problem was to use the following command at the console:

     

    setstage mq105 140

     

    then use the console to give myself the rest of the unrelenting force and the whirlwind shout to start the Jurgen Windcaller quest.

     

    I really wish Bethesda would do a better job of QA testing their games....:wallbash:

  11. When the game first released it was very stable, but with each patch that came along it just got worse. 1.3 patch has made the game almost unplayable. Befor the 1.3 patch I got some CDTs but not many with 60+ mods running, and thay were what I call a clean CDT. Now I cant even bring up the task manager. Im sick of hot booting my rig for this game. On top of all the crashing my head started exploding for no reason. When the game restarts from the last save my head pops within 1 or 2 min. Restarts again only to have my head blow off as soon as the game loads up. This has happened from one end of the game map to the outher. Took all mods out. Did not help at all. Wiped the game and steam from my rig, and reloaded steam and New Vegas without any mods at all. In a brand new install this mornning i made it as far as finishing the goodspring quests. Started down the road and my head exploded again. I am releaved it happened early in the game. My last game went 80.30 hours befor it started, and wouldn't stop. All I can say at this point is the latest 1.3 patch is a game breaker. The patch befor 1.3 wasn't mush better. Give us our game back I say. You know the one we bought!!!

     

    I feel you pain and just pulled an all-nighter going through the same thing.

     

    This is Bethesda's version 1.5 game-breaking patch from Fallout 3's Broken Steel--on steroids. If we weren't tethered to Steam to the point of absurdity, we could download patches independently and reinstall previous versions that would at least let us continue playing the game without the DLC until Bethesda and Obsidian get on the stick and get things right the first time before inflicting it on their customers with these draconian and irreversible drive-by patches.

     

    I have an older build of New Vegas tucked away on my NAS that I will probably re-install disconnected from Steam when I have a day off from work next week. Sucks that I dropped the 18 bucks on unplayable content. But I won't make the same mistake again with the next title Bethesda rushes out the door. I think I'll wait about three or more months after the GOTY version is out after Bethesda retroactively fixes the game and the content for it. And I'll be waiting a least a month or more before going anywhere near Skyrimm.

  12. I'm curious. I've had great performance in New Vegas without any real problems aside from the occasional mod clash but those get figured out. Now that I updated to the latest game patch, my game is chockier, blockier, and crashier than ever. The newly updated NV stutter remover helps tons but the game is still much worse than it was before this latest patch. I could have played for hours without a crash, and now I get random crashes here and there (nothing like FO3 but still tons more than I did before in NV).

     

    So what are your experiences? Aside from crashes, I get lots of lag entering/exiting interiors. You guys?

     

    Same here. I did a clean install of New Vegas and downloaded Honest Hearts, Dead Money and the latest patch, and created a new character. Not only is the lag horrendous exiting and entering interior and exterior cells, but I can barely run two steps without a CTD anywhere. I never made it to the entry points for the two DLCs. A lot of the elements in the game world, inside and outside will randomly turn pitch black without warning.

     

    It's been a frustrating two days and I got no sleep last night trying to sort things out. So New Vegas is off my PC and staying off until Bethesda/Obsidian cleans up the mess they insist on making every time they ram through some hackneyed patch through Steam so that the game will sort-of work with new content. I absolutely HATE the inflexibility of Steam that prevents you from installing the game in the folder of your choosing and forces drive-by patching on you with no way to re-apply an older version to get your game going again.

     

    In the meantime can always play Oblivion and Fallout 3--which actually WORK...

  13. Is there a specific console command I can use to take third person screenshots of my character using a weapon with a scope without the actual scope being imposed over it?

     

    Like this:

     

    http://www.newvegasnexus.com/downloads/images/thumbs/39651-5-1295166735.jpg

  14. Now that Obsidian/Bethesda has released New Vegas Update for the Dead Money DLC, they've introduced yet another set of game-stopping bugs to an already marginally stable game. Since the update via Steam, the time it takes to transition between indoor and outdoor levels has increased, along with more CTDs as you move between them. Along with Novac, Goodsprings is now plagued with random missing terrain and buildings that you can fall through.

     

    My decision to hold out on getting Dead Money was justified. I sense another Operation Anchorage and Broken Steel fiasco where patches for additional content creates more problems than they solve. I'm down to only being able to play New Vegas for a hour at best before the game crashes, where as I could play for much longer periods of time before these last two patches.

     

    It's a shame Steam prohibits the ability to download and use previous version patches that were less problematic. With Crysis 2 weeks away, it's time to give up on New Vegas for now. Maybe by the time they release a GOTY edition, Obsidian will have patched the game to a point where you can spend more time playing and less time being dumped back to the desktop.

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