Thanks for the shout-out. :D In the topic of the word walls: "don't join them, don't get them" is a flawed argument. Denying someone an ENTIRE shout without joining a Guild is fine. You simply won't ever see it outside the Guild and won't be nagged. Besides, if that Shout was found in a Guild-specific dungeon, chances are a person outside the Guild will not be interested in it anyways. Example: my warrior has no need for the Throw Voice shout, so it could be placed in the Thieves Guild dungeon so that obtaining it will be restricted to play-styles that actually have use for it (gives thieves a means of distracting someone, a nice thing to have). Or the Elemental Fury shout, if the whole Shout was restricted to the Companions, again, no problems. Warriors benefit the most from that shout, so the people who have little use for it would never need to be bothered with it. What Skyrim does instead is a PARTIAL denial, and that is bad. Not allowing you the ENTIRE shout can help a roleplayer get more into the role if the right shouts are restricted to the right Guilds. Only denying them a Word, however, is bogus. It means you will constantly be running around with an incomplete Shout that, if you are roleplaying and wish not to join a Guild, you will never be able to finish. That is a nag, and nags are irritating. If you want to play the "choose it or lose it" card, the choice needs to be meaningful. Denying full shouts specific to a Guild's interests is meaningful, denying only single words is aggravating. The Forbidden Legend quest is another, more blatant example if this. Unless you join the College, you will not be permitted to finish this quest. That is NOT a choice, it is an attempt to manipulate the player using carrot-or-stick logic. Same thing with the partial shout denial: if you don't join this Guild, you can't have the rest of this Shout. Again, carrot-and-stick attempt to bait the player into doing something he might not want to do. Even attaching the full Shouts to certain Guilds might be seen like this, which is why I'm going to just ditch all the faction dependencies and make the Word Walls free to access for any and all. Everything this mod addresses are Bethesda attempting to manipulate the player with continuation-or-denial scenarios. Those are not proper choices. Proper choices need to have proper outcomes on BOTH sides. These "choices" I'm removing only have an outcome on one side, the other side is a brick wall.