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jcgurango

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Everything posted by jcgurango

  1. Being under water doesn't sound like a high-pass filter, it sounds like a low-pass filter.
  2. Hello guys, I was wondering. Does anybody knew of a way to override the unsheathe animation when using Actor.EquipItem() for a weapon? I'm trying to seamlessly equip a weapon onto the player, but every time I equip it on him he pulls it out of the sheathe. I tried setting SpeedMult, but that has nothing to do with animations.
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