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Ghia

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    Norway
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    Skyrim mods
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    Skyrim

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  1. Thank you to everyone involved for reinstating the forum thread comments ! :D
  2. Even more strange, when I try to search the same Lost Dwemer Castle forum thread on IE, I get a "HTTP 404 - Not Found" error.
  3. No. I've tried different words, spelled correctly. The problem seems to be that no search function is actually initiated. I do not get the "No results" page,,,this just pops up immediately :
  4. @Pickysaurus : Here is an example, the thread from The Lost dwemer Castle. I doubt this has anything to do with the topic size. I have never had time-outs while searching, even with large topics of more than 30 pages. https://forums.nexusmods.com/index.php?showtopic=5067550
  5. The point is that it actually hasn't worked for years. It was literally breaking how comments looked on the site (not the forums, the site). You can still search the comments via the forum - nothing has stopped that from working. If I search the forum thread via "This topic", I only get a blank page.
  6. @Pickysaurus How odd....doesn't make any sense to me. A foum thread is much simpler to follow than the comments on the mod page. And it has worked just fine for years. By the way, it also means that it is no longer possible to search the comments. This was a very important function, as it made it possible to find answers to problems without having to re-ask the question or search through every post. Very useful for mods with a large number of posts !
  7. Hi, When I play a mod, I usually follow the Forum thread for that mod. Yesterday and today, I get the "You cannot reply to this topic" message when I go to a forum thread. And I'm logged in. I've been on Nexus since 2009 and never experienced this before. Only 2 days ago I posted to the Ayleid Palace SE thread and and a thread in the LE mods forum. Everything was fine at that time. I use up to date FF and have made no changes to browser or PC lately. Enhancing protection for Nexus is off, and the site(s) set to Trusted in Ghostery. Tried turning my Webroot anti virus off, no change. I even restored my machine to before I last posted successfully. I tried with Internet Explorer, that didn't work either. Maybe I'm missing something obvious, but what to do ? Any help much appreciated :-)
  8. I have no iMin or iMax settings for memory pages in my Skyrim.ini file. Normally, that would mean default values are used. And the iMin setting is 128, as it should be. But the iMax value is upped to 1024, instead of the expected 512. The iMaxAllocatedMemoryBytes is the default 76800. These numbers are as reported by the Papyrus log. What could have caused this ? I recently updated SKSE to the 1.7.2beta...could that be it ? I can't say for sure if this happened exactly at the same time I updated SKSE, as I don't archive Papyrus logs.
  9. Horses in Skyrim are normally pretty useless. I ride when I feel like a scenic stroll through some interesting landscape. But riding in the wilderness can be fraught with difficulties, so we are mostly limited to cantering along the roads. But being able to have one or more followers ride with you could make it more interesting. Also, fighting on horseback would be great....as players level up, the hazards out there also level up. I can escape one cave bear, but when I meet 3 at a time I have to dismount. To me, that is of less importance, however. Personally, what I want from my horse(s) is mostly for them to look beautiful and have nice tack. Vanilla Skyrim features neither. I use horses as display objecst...I like to have a prominent, big stable with nice horseflesh to rest my eyes on when I return home from a mission. So the problem is that when I take a horse out to go somewhere, the others may or may not wander on back to the place tagged as their editor "home". So keeping more than one vanilla horse is impossible. And if you buy and ride a horse from another mod, your vanilla horse will leave for its town stable. What in the world is the logic in having my horse wander back to the seller if I lose it in the wilderness ?? It should at least go back to MY stable ! Horses acquired with the house-carl option in HearthFires do this, but again only 1 horse. What is really needed is the ability to easily "convert" any lawfully acquired horse to considering any home/stable of my choosing as their tagged "home". That way, the "PlayerHorseReturnHome" package would make all my stabled horses stay put even if their LastRiddenHorse flag is removed. If I own more than 1 playerhome, I could then keep horses at each location. And only the LastRiddenHorse to fast travel with me, or to stay home if I tell it to. I am not a SkyUI fan and don't want lots of big unwieldy menus like in CH. Is it too much to ask for a simple way to set individual horses' designated home ? All the bells and whistles with followers and whatnot is of less importance and can be added by more "immersive" mod versions.
  10. Thank you, LFact ! The problem was that disabling the mod, though setting the city back to its old configuration (removed the new areas), it kept the gothic exteriors. So I uninstalled the mod by picking off all the meshes and textures that were added. I hope all of them were unique, so I don't run into trouble further down the line. But Bravil is now back to its dreary vanilla self, and everything seems to work. 8)
  11. I did a very stupid thing : I installed the Blood & Mud mod without backing up the vanilla city files. The mod totally revamps Bravil, overwriting the original files. I prefer the "old" city. Am I stuck with it, the only way out being a total re-install ? Is there any way to extract the files I need from .cab files on the disk ? With the number of mods, patches and tools I'm running, a re-install is not a tempting project... :facepalm:
  12. I understand...being a female Nord in RL ! *grins* But a release before the weekend would be perfect, I'll be among the first to download it. Voice acting is not da bomb for me anyway, gameplay is the important thing. Just as happy with silent voices, and would rather have that than bad voice acting...
  13. Your 7 days are up...! Sounds like a mod I'd like to play, how is it going...release is when ?
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