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thegiantspider

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  1. Hi all, I've been working on a texture replacement pack for the T-51b power armor, now I'm making a lot of aesthetic differences between the Brotherhood of Steel variant and the neutral variant(i.e. the one that isn't tied to a faction). Now to really finish the pack I want to make a separate normal file for them both, however my problem is that by default both texture variants of the T-51b are tied to a single normal file (i.e. t-51b powerarmor.dds and t-51bpowerarmvar.dds both use t-51b powerarmor_n.dds as their normal). So my question is, how do I make it so that when I make a t-51bpowerarmorvar_n.dds the game will recognize it as the normal file for t-51bpowerarmorvar.dds instead of the default t-51b powerarmor_n.dds?
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