-
Posts
27 -
Joined
-
Last visited
Everything posted by dewdropcat
-
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
Here is the mod if you'd like to try it out! https://www.nexusmods.com/skyrim/mods/87906/? -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
You'll need to actually add the spells to a formlist you create. It's not difficult: Go to the FormList section in the CK, create a new one, leave it open, go back to the Spell section in the CK, and start dragging the spells you want into the open formlist window. Then save it, go to your book, and set it as the SpellList property. There's also no need for the script to be set as conditional. You can remove that. (And sorry for forgetting the cast :v) Thank you! It finally gave me all of the spells! You are amazing! Don't worry, I'll give you credit when I upload the file to Nexus and Steam! -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
Do you have an example of what it should look like? -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
Bumping for relevance -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
It compiled successfully but did not give me anything when I tested it in game. -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
I watched BestInSlot's scripting video and I am still not compiling correctly. Current script Here is the compile error -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
So, I'm new at coding. I tried to do a property but it didn't work when I tested it. Okay, so to fill properties, there'll be a 'fill properties' button next to the script window. It will allow you to select any of the appropriate forms to fill into the property, which will then pass the information to the game when the script actually gets called. I'm not seeing this "fill properties" Button. Can you take a picture of it please? Are you working in the CK? It's right next to the box that lists all the scripts the form has. Again, can you take a picture of it to make sure I'm in the right place? -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
Bumping the thread because I still need help :) -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
So, I'm new at coding. I tried to do a property but it didn't work when I tested it. Okay, so to fill properties, there'll be a 'fill properties' button next to the script window. It will allow you to select any of the appropriate forms to fill into the property, which will then pass the information to the game when the script actually gets called. I'm not seeing this "fill properties" Button. Can you take a picture of it please? -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
So, I'm new at coding. I tried to do a property but it didn't work when I tested it. -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
Whenever I try to add a property, I get an error Starting 1 compile threads for 1 files... Compiling "newscript"... C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\NewScript.psc(1,0): missing SCRIPTNAME at 'Spell' C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\NewScript.psc(1,6): required (...)+ loop did not match anything at input 'Property' C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\NewScript.psc(1,35): mismatched input '\\r\\n' expecting STATE C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\NewScript.psc(185,13): script property NewProperty already defined C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\NewScript.psc(185,13): script variable ::NewProperty_var already defined C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\NewScript.psc(185,13): script property NewProperty already has a get function defined C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\NewScript.psc(185,13): script property NewProperty already has a set function defined C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\NewScript.psc(0,0): filename does not match script name: spell No output generated for newscript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on newscript -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
I tried this script but it didn't work. My character didn't gain anything from it. How can I fix this? -
[LE] Tome of the Master
dewdropcat replied to dewdropcat's topic in Skyrim's Creation Kit and Modders
What would the script be for that? I am quite new to scripting and modding in general. -
So I have a mod idea that will allow the player to gain access to every spell in the game just by reading a specific spell tome. I just can't figure out how to make it so I can put more than one spell on the book. Any ideas are welcome.
-
I managed to fix the issue by reinstalling the game. Hope this helps anyone in the future.
-
Still having problems! :)
-
Here are my specs. I just downloaded everything there and now I'm gonna try it out to see if it works. UPDATE: It still crashed
-
How do I turn off Vsync and change the audio settings?
-
I'm doing Vanilla Content right now as this is a new character. It crashes at what seems like randomly. I feel like I'd be able to play for ten minutes before a crash.
-
The crash will happen randomly. I'd be walking around or in a dungeon and then BAM it ctds. I'll look into what you said though. I tried what you said. I used casm and I downloaded the Unofficial Patch. It still crashed.
-
The crash will happen randomly. I'd be walking around or in a dungeon and then BAM it ctds. I'll look into what you said though.
-
I still need help
-
I did that. Is that all it takes?
-
Good Morning (To those in America right now at least. Good Evening on the other side :smile: ) I'm having issues playing Skyrim due to periodic crashing. I never know when it is going to happen. I have tried LOOT and TSE5Edit. I cleaned the mods. Still crashing. Here is my mod list as told by Nexus Mod Loader
-
I am working on a gem mod (one that replaces the original meshes with more realistic looking ones) and I am having troubles with the mesh and textures. I made it how I want in Blender and I got a texture that I liked. The problem is that I can't load the texture onto nifskope. I am using Nifskope 1.2.0 Alpha 2 and blender 2.68 a . I also don't know how to load it onto the mesh in the creation kit. And yes, before you ask, I am a beginner modder.