I don't know why this question keeps cropping up. The Elder Scrolls games were designed and built as single-player quest games, not as multi-player hunt/combat games. The two genres are completely distinct; why try to make a sow's ear out of a silk purse, or vice-versa? Sure, you could, with considerable and much misguided effort, turn an Elder Scrolls game intgo a multi-player, but it would be like welding flotation tanks onto a Bentley - it would float, but it wouldn't be much of a boat...