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dissentuk

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  1. now that the creation kit is out does anybody think this might be a possibility?
  2. Does anyone remember sharing and caring? I loved that mod and think it'd be great to see it in fallout 4. Meeting people on the wasteland and having them as a temporary buddy or just making a little team/ hit squad was awesome. If it already exists and direction to the location would be great! thanks
  3. I remember there was a mod for fallout 3 where if you put on a certain factions clothing they wouldn't be hostile to you. has anyone got anything like that planned or does it exist already?
  4. Hi all, Anybody know much about cheatengine. There's a mod that I really want to use but it uses cheatengine and I don't really know anything about it. Is it safe and how easy is it to get working? Thanks
  5. Hi all, Does anybody remember the FO3 suitcase mod? I was definitely one of my favourites and I was wondering if it is possible to make that yet. I know it utilised the Megaton explosion code so perhaps there isn't a big enough explosion in FO4 to make it happen. Any thoughts? thanks
  6. Hi all, Would it be possible to make a map similar to that of Skyrim with the FO4 engine? Thanks
  7. sorry, I wasn't particularly clear. What I meant is that the map is blank and shows nothing until you've actually been there, no markers either. I always felt that it adds a nice level of realism to games if you don't know the complete lay of the land when you start the game. I just wasn't sure if that was possible without the geck. Thanks
  8. Is it possible to create a fog of war mod for fallout without the geck or are mods mostly limited to texture stuff ect? Thanks
  9. Hi forum, I'm just about to buy a new computer which will allow me to start playing Skyrim. I used to mod fallout 3 ages ago and got into the g.e.c.k fairly far. I just wanted to see how it all works with Skyrim. Is there a SRMM (FOMM) equivalent and is there a version of FOSE needed for Skyrim. Also, does is have its own version of the g.e.c.k? Any helpful pointers would be very much appreciated!!
  10. So, I asked over at the Bethesta forums about this and got a few ideas but unfortunately for me I am no closer to finding out how reverse pickpocket works. I know I'm close to understanding it. I noticed things like impact data sets and Grenade explosion files so I guess I can duplicate them and edit them so there are no explosions and the effect is poison or paralysis when dropped into an inventory. Another addition someone might be able to help me with is how I make a syringe weapon that has the same effects as poison. To start off with I would make it simple by having no need to refill, but eventually I'm sure it is possible to expend an item every time you use it or turn it into an ammo so it can be toggled through in the ammo type button. any help is appreciated
  11. I can't for the life of me find what controls how reverse pick pocketing works. I would love a little guidance from someone who knows a little more about how this works. I'm slowly getting this GECK thing tho. Thanks
  12. Can anybody help me understand how grenades can be uses as a pickpocket weapon. I thought the only way I can make a mod to poison someone is to create a grenade copy and modify it so it doesn't explode, only kills the NPC. I was thinking of making a series of poisons using vanilla effects like fury and such if it can be done. Any help would be really appreciated.
  13. sounds good. I wish I could help. keep us informed tho
  14. why is locomotion so glitchy in fallout?
  15. Hey, Does anybody know of a mod where you can put chems into peoples inventory and it becomes consumed so the NPC takes the effects? I was scanning the nexus this evening and couldn't find anything like this. How hard would it be to create and would it work with other drug mods. thanks
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