Scriptname tilemodaliasscriptagain extends ReferenceAlias
TileModTrackedStatsQS Property TileModStatsEvent Auto
FormList Property TileModFL Auto Const
Event OnInit()
AddInventoryEventFilter(TileModFL)
EndEvent
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
TileModStatsEvent.UpdateWidget()
Debug.Notification("item added")
EndEvent
this is attached to the player in an alias, the properties are filled and the items are in the formlist. not sure why this isn't firing, even the debug notif doesnt show. the alias is uniqueactor > player