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tyokio

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About tyokio

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  1. Model updates, looked at the model as I was playing with it in game to see what I should fix, noticed the lower torso looked a bit bare and the feet looked blocky so I sorted those out. I also thought the top and bottom of the Hydraulics on the thighs looked a bit blocky too so I sorted that too, you can see in the picture what I'm talking about. http://i2.photobucket.com/albums/y7/tyokio...difications.jpg I also got the helmet in game to see how that looked. http://i2.photobucket.com/albums/y7/tyokio...lingameshot.jpg I noticed from behind the gun (when on the back) clips right through the armor, I could make it so it looks like its getting stored in a hole in the back of it. I also noticed that when aiming weapons while kneeling on the floor the arm clips right through the pipes sitting on the shoulders, not sure if that's gonna be easy to sort out (or if I should sort it out at all and just accept that its gonna clip no matter what)
  2. I can help you with the rigging c: just email me the files and I'll get right onto it.
  3. awesome tutorial, would be great to have a chrome effect on the hydraulics on my Lancer power armor : D
  4. are you sure about that? http://img262.imageshack.us/img262/1174/lancerarmor.jpg Work on this is now back in full swing (very late I know but better late then never!), since this image I modified the armor a bit more and have now split it up ready for UV mapping. Its going to end up with 8 different textures just for the body D:!!!
  5. ok, this mod proves that I sould get used to zbrush now, that is some damn solid work there.
  6. Update time! Been working on the High poly pieces of the leg, heres what I have so far. http://i2.photobucket.com/albums/y7/tyokio/Leghighpoly.jpg I also made a uv map of the thigh to test the transfer process, its ok but needs a little improvement here and there. http://i2.photobucket.com/albums/y7/tyokio/lowpolhighpol.jpg
  7. Right now I'm busy solving problems I'm having with the deep eyes armor, which will definatly be benificial to solving potential problems when I get working on the lancer armor again. Its a problem that effected the titan power armor I made too.
  8. Yesterday I made the choice of removing the metal plate infront of the groin, I just felt it didnt fit with the rest of the model really, I also confirmed this by asking the people over on the Bethsoft topic and they pretty much agreed with my descision. So yeah, this is how it looks now, http://i2.photobucket.com/albums/y7/tyokio/nondong.jpg aslo I remember some one asking me a while back If I could model some armor from spirits within, so I've begun working on that now. heres a paint over of that btw http://i2.photobucket.com/albums/y7/tyokio/final.jpg
  9. I certainly agree with that and I've been thinking how it can be done, nothing too complex so thats good. I'm still adding some details to the concept art I made btw, its looking much better now I've been referencing the origional concept art. http://i2.photobucket.com/albums/y7/tyokio/conceptcopy-1.jpg I've also started to uv map the armor too : D
  10. yes I'm still working on it but I have a ton of other things I need to work on so progress will be slow. I can say that I have begun to think about the way I want the texture to look though, heres a initial concept of it. http://i2.photobucket.com/albums/y7/tyokio...LNONFALLOUT.jpg I will be adding extra details to this image as I get inspiration. its not the actual texture mind you, its just a paint over of the model I exported straight from maya.
  11. I wouldnt have a clue how to do that :C or if its even been worked out for fallout 3 yet. Plus I wouldnt want to apply one to this armor either as I feel it wouldnt really add anything to the design. Forgot to update here again : D Got the model to work in game too but I exported the helmet too large so it makes the shoulders look really small. Going to modify the arms more any way. still havent started the texture but its going to prove more difficult now I havent got access to crazybump and I really despise the results that photoshops dds plugin produces. http://i2.photobucket.com/albums/y7/tyokio/IMAGE-2.jpg Edit: found I allready posted the first image.
  12. definatly will be some clipping, but bethesda dont seem to bothered with clipping when they made their power armor either.
  13. lol, my bro made a mini boss fight against that character in geck. He never released it though so perhaps this could be applied to my own release of this armor. completed the lower legs and made some more modifications to the design, hope you like it : D. Going to look for any other modifications before I move onto the UV mapping process. heres what it looks like now http://i2.photobucket.com/albums/y7/tyokio/finished.jpg
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