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About TheBoogerMan
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Fallout 4
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Fallout 4, Skyrim & State of Decay
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Sup everybody! I’ve been gone for a good while cuz my PC bellied up, but now I’m back and looking to rebuild my FO4 game. But anyway, one of the mods I always used was Young Explorer by IakeemV (a Lara Croft-esque preset) which used to be posted on Bethesda.net... but doesn’t seem to be there anymore. Does ANYONE by any chance still have that file? And if so, could they PLEASE shoot it to me via e-mail? Thanx in advance for any assistance - really.
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Fallout 4 furniture real life?
TheBoogerMan replied to dragonslayer2k12's topic in Fallout 4's Discussion
I'd really like a :nuke: Nuka-Cola :nuke: machine (like the one from FO3) or a Nuka-Cola fridge like this one, complete with neon sign (but not battered). -
That's VERY easy to do. Using either FO4Edit or the Creation Kit (probably easier to use the CK now), open the Fallout4.esm file and look under the armor tab. Scroll down or search (type in "trench", for example), looking for the items Full Name, in this case "faded trench coat". When you find it, double click on it to open it. Now it's just a matter of changing or adding damage resistance numbers. You can give it enchantments as well, like Agatha's Dress CHA 3 bonus for example (called "stage presence" in the files). Change the name to something cool, like "Deckard's Coat" or something. When you're done, just save or close the CK and it'll ask you if you wanna save; name your new .esp file and save; it'll now be in your FO4 data folder. Activate it with whatever mod manager you're using and play. To get it in game, open the console and type "help Deckard 4" and then "player.abbitem (ID number) 1" (without the quotes of course). Cheers. EDIT: Just for future reference - this and similar questions probably belong in Fallout 4 Mod Talk.
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THAT would be cool! I second the request!
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Beautiful work! And in such a short time. If you ever publish it, I'll certainly download & endorce.
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I built a capsule home on top of Red Rocket once (thank's Snap 'N Build) and just had a set of wooden stairs for access and my compaions were ALWAYS going up there (and then "getting lost" in the capsules, but that's another story). All I did was to have a small wood floor section to straddle the roof edge and two big wood stair sections (one on top of the other) to reach it from the ground and one small set of porch steps to land on the roof proper; they NEVER had problem getting to the roof. As for the new concrete stairs, while NPCs will use them, they seem confused by the railings sometimes.
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Laser Cryolator Standalone weapon
TheBoogerMan replied to GlitchTheHunter's topic in Fallout 4's Mod Ideas
Oh yeah - Wendigo007's Better Cryolator. His mod description was how I found out that they was a cryo damage-type and was one of things that convinced me to learn to make my own. Nice to hear that what you want is possible. All you gotta do now is make the leap! Cheers! -
Laser Cryolator Standalone weapon
TheBoogerMan replied to GlitchTheHunter's topic in Fallout 4's Mod Ideas
Then try using FO4Edit. I still make mods with it cuz it's easy to look at and use - at least for me. Follow the instructions I gave this dude, but of course with the cryolator and laser instead. Setting people on fire is almost certainly an "enchantment"; look in Object Modification and find the Gamma Wave Emitter and see what that enchantment is, then copy & paste into the cryolator's Object Effect entry. Only thing I'm not sure of is how to increase the cryolater's range (otherwise you'll probably end up with a VERY short ranged laser beam...) Good luck and good modding! -
One-handed pistol animations (with added bonuses?)
TheBoogerMan replied to Xerophthalmia's topic in Fallout 4's Mod Ideas
Yeah - that WOULD be cool. I second the motion. -
"Deliverer" to look like normal 9mm pistols
TheBoogerMan replied to CyborgRox's topic in Fallout 4's Mod Ideas
-snip- So what you're saying is, I need to make this simple mod myself, meaning the entire Mod Request section is completely useless and might as well not exist at all. Okay then. No, that's fine. Only been waiting two months for this after all. No big deal. Once again dude, no one on this site is an "employee" waiting to take requests; they're all gamers just like you. And Mod Request threads are all well and good, but no one is obligated to even pay attention to them, much less act on them. These threads are not a service. Never were. Perhaps if you would have been more proactive two months ago, you could have been enjoying the Barracuda M7 all this time instead of just... waiting. But anyway, I got a thing. Later. -
"Deliverer" to look like normal 9mm pistols
TheBoogerMan replied to CyborgRox's topic in Fallout 4's Mod Ideas
And this site isn't a service station either, with modders standing by to take your order. Dude... it is SUPER easy to do what you want. Just look for FO4Edit on Nexus. Download it, unzip it and rename the TES5Edit application to "FO4Edit". Start the application and it will locate your FO4 game directory and open up a window with the Fallout4.esm and all your installed mods displayed; right click and deselect everything (if they're already selected) and select only the Fallout4.esm and open it. Wait a few seconds for the files to open. The easiest way to do what you want is: 1. Expand the Fallout4.esm 2. Expand the weapons tab and find the 10mm, right click on it and select "Copy as new file into..." and name it something cool, like Barracuda M7 or something. 3. Collapse the Fallout4.esm and expand it again, you should be able to see your new file. Now, it's just a matter of locating and using the Deliverer's file as a reference; change your new 10mm's base damage to match it and copy & paste that Legendary thingy from the Deliverer's file to the same entry line in your 10mm's file. When you're done, hit CTRL+S to save and you're done; the new Barracuda M7.esp file will already be in your FO4 game directory. Enjoy. To get it in game, just use the console and type "help M7 4" and it'll pop up. Next type in "player.additem (id number) 1" and you're in business. Wanna make it craftable at any chemstation so ya don't feel so much like a cheat? That's creating a new Constructable Object and something you can look up yourself; Google is your friend when it comes to modding. Also, use FO4Edit (or the Creation Kit) to open other peoples mods and see how they did things - that's how I figured out how to make things craftable, for example. I was just like you not to long ago; liked using mods but didn't know anything about making them. Made a request for a freeze ray a few months back and no one responded - that's the first thing you learn; no one is gonna put work into any mod they don't have an interest in cuz modding is a hobby. So, I figured it out myself. And... I like it. It's nice to make stuff how YOU want, not just except what someone else did (I've edited many downloaded modes to my liking). Good luck and good modding! -
No problem. And yeah, Nexus's search tags/keywords take little getting use to.
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Unlimited Survival mode Settlement Resources
TheBoogerMan replied to DOMSWELL's topic in Fallout 4's Mod Ideas
Just buy Shipments of material - that's what I do. Concrete is cheap, though Steel & Wood ain't bad either (though settlements usually have plenty of both). The Drumlin Dinner always has Concrete and Trashcan Carla usually does too. Abernathy Farm, Grey Garden and Swatters always have Wood. Shipments of Steel are sold by a couple of merchants in Diamond City and by others. EDIT: I just happened to stumble across this mod and thought of you: http://www.nexusmods.com/fallout4/mods/291/? -
Laser Cryolator Standalone weapon
TheBoogerMan replied to GlitchTheHunter's topic in Fallout 4's Mod Ideas
Just changing the effects of the weapon are very easy; it can be done with both the Creation Kit and FO4Edit in a couple of minutes. Making it standalone and/or craftable is about the same (I usually asign craftable weapons to the chemstation). It's pretty simple to figure out - I did it by fooling around with the above applications and using Google. You can too. For Creation Kit, it's all right there - just start changing the weapon's effects, ammo, projectile, etc. Setting targets on fire is a weapon effect, probably an "enchantment" like the freezing effect. When you're done, just quit and the CK will ask if you wanna save, click "yes" and rename your new .esp file. Changing the textures would require some work using Photoshop, GIMP or Paint.Net. Attaching the retexture to the "new" standalone weapon is something I personally don't know how to do. -
Here's a few: http://www.nexusmods.com/fallout4/mods/9572/? http://www.nexusmods.com/fallout4/mods/9591/? http://www.nexusmods.com/fallout4/mods/13699/?