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Andzz

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Everything posted by Andzz

  1. Why not? Why you care? Why I don't? Why ask? Why it matters? Why it doesn't? People have drawn and sculpted naked people for millennia. It's the human nature, we like our own bodies. Yet there seems to have an issue nowadays, drawing naked people today is perverted, but in 200 BC or the 16th century is geniality. I see as the artist's will, the artist saw that it would be incomplete, just like the Greek artist thought that it would be incomplete if he did not sculpt the penis or the nipples. Anyway, if we are talking about Skyrim the mod author has used a base nude mesh. Generally those bodies are more detailed and realistic.
  2. Here are some suggestions you might consider: I find the boxarts better to find your game. When I think about a game the first thing that comes to my mind are its logo & letterhead, the main menu and the boxart. I don't know why everybody thinks about the nord with horned helmet when they think about Skyrim, the first thing that comes to my mind is the empire symbol in metal that shows in the main menu. The first thing I think with Oblivion is the writing OBLIVION & the Imperial City and not a legionnaire. I only noticed the tiles were Skyrim & Oblivion because I know they are the first ones. At the mods list at the bottom I noticed you forgot to add to which game the mod was made for. A vital information. All those plus icons clutter the view, I see it's to show their existence or people would not use them, but they do clutter the view. There should have more spacing between sections with bigger headers. Without it the site looks too condensed and it gets tiresome fast. Consider reducing the amount of games, news and mods in the front page. There's too much scrolling to show nothing. By reducing one line of games you can already see part of the first news without scrolling, which will increase clicks to them. The front page is where you throw the baits to make people navigate the site, it's just a welcome page to give a glimpse of what's inside, if it has too many or too few content people will not consider clicking on anything.
  3. In response to post #41268885. #41269455, #41269515, #41270195, #41270680, #41271055, #41271230 are all replies on the same post. Ever heard of Word Flow, Swype or SwiftKey? Only sadomasochists type letter by letter, swiping is much faster.
  4. In response to post #40542075. #40542395 is also a reply to the same post. Yes, I noticed that too, probably the cookie for the forums has a validity time set.
  5. Got it, but I still don't understand why I can't use it. I tried using SKSE function GetName() and it always returns Bard rather than the real name, maybe this is already showing that there's a problem, or GetName just get the Alias name.
  6. From Papyrus log I got that GetActorRef() and GetRef() are returning the same thing. Both return the RefId of the actor, I believe that the BaseId should be sent to the play function. I wonder why GetVoiceType() returns correctly but my If conditions don't work.
  7. Makes sense, but don't seem to explain PlayIdle() working and Game.GetPlayer() not
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