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wmdvanzyl

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Everything posted by wmdvanzyl

  1. Last week i finally got around to uninstalling FOMM, deleting all the old mods (old versions anyway) and resintalling FNV and FO3. Obviously i had ToTW in mind... SO grabbed NMM and started from scratch. Glad to say the process was fun and relatively painless. I have FNV up with 90ish mods and having fun. Making my way to FO3, which i hear has a train deprating from close to the Strip somewhere. :) Anyway, i just made it past the 188, "escorting" a caravan in exchange for.. well safety in numbers... Now i get a constant CTD / Freeze when going north of 188. The caravan doesn't follow the road, it heads through the wilderness. As soon as it steps off the road - crash. Any suggestions? Load order: Next, i will try fast travelling away and attempting a different route.
  2. Thanks! I really appreciate the response. This mod is only 1.8Mb big atm, so i might just learn from the mistake and do it better next time. I'm just itching to upload my first mod to nexus. Again - thank you for the response.
  3. Hi All. I just wanted to clarify something to avoid any trouble. Can i include resources in my mod that is taken from the original game? In short, i copied and renamed a few sound files from the original game just to make my life easier while modding, since i got confused with the original names. You cannot play this game without the BSA's that contain these files in this first place. If this is a problem, how is it different from copying an item in the GECK and including it in my mod? Surely redistributing these resources are inherent in modding, which the game creator encourages.
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