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Varana

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  1. This is not hurting Verified Creations specifically. This is hurting all mod users, and especially those who are new or don't care about modding politics. It's like clusterbombing a telephone pole.
  2. Still, I ahve absolutely no idea why restrictions about translations (!!! - you're all English-speaking, I assume) and things like "A mod page includes only compatibility patch(es) between a paid mod and any other free mod(s). This content should be posted on either the original mod pages that are being patched OR on the paid modding platform. A mod page containing a patch hub that includes a mixture of patches for paid and free mod content. The paid mod patches should be posted on either the original mod pages that are being patched OR on the paid modding platform." seem necessary, or even came up as an idea in the first place. Whatever you're trying to accomplish - the worst you can do for modding, is to hurt interoperability and ease of access. The Nexus has done an amazing job at making mods more mainstream, and easy accessibility is one of the main reasons for this. It was the driving idea behind the Collections feature, after all. This, however, hurts accessibility in a major way, and I still haven't understood what the benefits for the end user are supposed to be. The same with translations. Sorry, but every single attempt to restrict translation efforts in whatever minute way is a big red flag for me. Translations should be encouraged by going out of your way to support them in any way possible.
  3. Nice interview! The Australian government is into RPG writing? What? :D Best of luck with your projects. :)
  4. In response to post #45435460. #45436655, #45443770, #45444430, #45468065, #45486220 are all replies on the same post. In Witcher 1, combat was great. In Witcher 2, contrary to what's said in the post, I found it unbearable. (I started that game three times and never got far.) In Witcher 3, it became good again. :D
  5. As one of the (probably few) people still using Wrye Bash as a mod organiser: Will you be looking at that to pilfer ... I mean, be inspired by some of the features? Anyway, good to hear. :)
  6. In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580, #43248780, #43256345, #43256845, #43258870, #43261500, #43262515, #43262825, #43264055, #43264355, #43265250, #43265975, #43266150, #43268550, #43270650, #43271300, #43272015, #43274835, #43277400, #43278605, #43280025, #43280880, #43282555, #43282860, #43285205, #43285500, #43287370, #43287415, #43287810 are all replies on the same post. NeMO. Have a fishy stick!
  7. Looks really nice. :) A few questions: I don't really see any particular use in a list of mods for all games. Maybe for newcomers, but I don't own or play most games there are mods for. Instead, I come here for a few games, specifically. So, will I still be able to jump right into a particular game with a browser bookmark, or do I have to go through an additional site load and click to choose my game from the dropdown menu? Or restrict the games shown as tiles to only those I choose? Other than that, well done. :)
  8. Yes, it's been like that for a long time. I never tried to find a pattern, as I had times when my connection was somewhat spotty, and I didn't want to sort whether the issue was on my part or not. As others, I saw it as a kind of allocating bandwidth to downloads instead of images. In the examples on the first page, all images loaded fine, only 4 took some seconds longer (8 sec). Speed is 4.5 Mb/s, location is Germany. It has become a lot better, in my experience, with the bandwidth improvements of 2014, although I'm not sure if that's real or just selective memory. If it weren't brought up, I wouldn't have thought that it was worth reporting. So from my point of view, don't bend over backwards. ;) I only use the image galleries, never the carousel. Until now I didn't even notice that you could browse through more than 3 images there. :D
  9. When I use the comments feature on a mod's page, I can reply to a specific post, which shows up as "In response to post #xxxxxx" in the forum thread. Is there a way to generate such a linked post in the forum, or do I have to use the mod's pages for that?
  10. In response to post #8053952. #8054481, #8073382, #8073405, #8073641, #8078951, #8082585 are all replies on the same post. It's not even Radeon, I've been able to play it on a 4570 just fine.
  11. Quest != Combat. NPC interaction, world interaction in various ways other than "go there, kill that, get this". For a good quest mod, combat is not necessary (better to have some in a game like Skyrim, but in principle). A quest is something different than a dungeon crawl. Volnaiskra has a good point regarding implies stories. Mods tend to drop big background stories on the player in detail and completely. It is understandable that the author wants the player to get the story he invented, but that can be done in several ways: The use of world objects instead of texts (like the skeleton in front of the locked door). Extensive use of points of view, instead of exposition. Snippets that the players can piece together themselves to get a more complete picture. And so on - i.e. not serving everything on a platter, but requiring a little bit of thought.
  12. dretcher: If you click on "Information" at the right-hand bottom, there's some basic information about line and text colours. Essentially, they tell you that one plugin overwrites that thing from skyrim.esm / another mod (which is almost always exactly what it's supposed to do). You can check that in the right-hand window: In your screenshot, you see the data contained in skyrim.esm, update.esm, and dawnguard.esm (the columns). If you scroll down, there will be a red line where these three sets of data differ. The one on the right always wins (here, dawnguard.esm). Red line means a conflict between several mods; if the text is in red, it gets overwritten by something else (like Update.esm in your example); if the text is in brown(ish, whatever that is), it's the one overwriting, and the effects of that mod you will see in your game. Yellow line means that the mod changes a value from skyrim.esm. Usually, you want all these things to be left alone. In a TES load order, conflicts like those are a perfectly normal thing to happen; it's the whole point of mods. There are a few conflicts you would want to resolve, but I would advise against doing that as long as you don't really know what you're doing.
  13. Skyrim is the first ES game where I actually used a companion. I tend to play, at least for the first run-through, stealthy snipers - the character build that has probably the least use for a companion of all. In Skyrim, I'm currently playing a mage, and as I'm bad at playing :D, I use a fighter companion as meat shield and an archer as backup. With Follower Trap Safety (essential!) and UFO. So essentially, I do not like them, I use them as resources. The enemies come in groups, why can't I? :tongue: Also, I think that Skyrim companions are, compared to e.g. Morrowind, more or less playable. (I played Oblivion only once, and for that see above: stealth.) It would, of course, be nicer if the companion had anything worthwhile to say now and then. I know bl**dy well by now that Jenassa once considered being a bandit. :D
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