Jump to content

jedimarine

Members
  • Posts

    55
  • Joined

  • Last visited

Nexus Mods Profile

About jedimarine

jedimarine's Achievements

Enthusiast

Enthusiast (6/14)

  • Week One Done
  • One Month Later
  • One Year In
  • First Post
  • Collaborator

Recent Badges

0

Reputation

  1. Ha...I just logged in to make a similar request. I'm looking to upgrade the jewelry in general...particularly in the necklace/amulet department. I've seen fantastic stuff, but I can't track it down on the nexus.
  2. The wild gets pretty boring when it's nothing but Ogres and Minotaurs. Is there a mod that makes the game ignore your lvl when generating the enemies, so there is a little more variety at higher level?
  3. Is this easier then what I just tried to read in the tutorials? Cause that stuff made no sense to me (and the grammar was terrible :tongue: ) All I want is the hair to work on some NPCs...Do I really have to turn the guts of the game inside out to do that?
  4. Fantastic! So how do you do that? :biggrin:
  5. So I recently downloaded Corean hairs...awesome, btw...and I want to incorporate them into my NPCs at Glenvar Castle. So I load up Glenvar and Corean Hairs in the CS, bring up the NPC I want to mod, go to the hair drop down...all the Corean hairs are listed there...I pick the one I want...save it up...load up Oblivion...and the NPC hair goes to the default. I open CS again and as I load, I get a warning "can't find hair"...even though I soon as I get to the NPC page again, all the hair are listed again. am I missing a step? Some dependency connection or something? I really wish the CS were a little more friendly...thank goodness for a modding community! Thanks JM
  6. I've downloaded a location mod which I absolutely love, but it is unpopulated. I want to learn how to place NPCs into the mod. General NPCs to start with, with perhaps a merchant as I get bolder with the CS. Can anyone point me to a guide or give me a basic set of instructions. Thanks.
  7. I didn't like the Daedric Quest where you have to get the people in Bleaker's Way to fight...mostly because it ruins a nice little village for the rest of the game. Similar thing with the Hist drink and the Blackwood Company in Water's Edge. I Dislike the Mage's Guild Quest where the Bruma Guildhall is ruined for NO REASON! The Girl Gang in Anvil is a disappointment...and I don't just mean in the obvious way, they just crop it off with the guards arrival...the "items" left by Johns could've led to several quests themselves. Mazoga and the White Stallion Quests...mostly because they are shallow excuses for bounty hunting missions.
  8. The geography and set up of Leyawiin has confused me from day one. I can understand wanting to defend the area and thus a city develops...but wouldn't functional navigation through the area to so the IC is not landlocked make sense? I often thought Leyawiin would be a fantastic place to have canals...almost Venice-like. But the landlocking of the Imperial City aside...how can Leyawiin NOT even have a harbor? It should have 2, one for the Niben and one for the Topal! Geographically speaking, the economy of TAMRIEL would flow faster through Leyawiin then through Anvil...and yet not one ship.
  9. Well if Crucifixion is too touchy, perhaps gallows or gibbets could be substituted.
  10. They're like the precogs from "Minority Report"...essentially vegetables until you're planning to do something, then they're perfectly set to upset the plan!
  11. Anyone playing with Realswords weapons...I'm trying to understand the respawn rules. It appears all weapons are immediately available, but then only a few of them respawn. Is this purely a random stock that will change after 3 days...do I have to buy out stock for it be replaced? Anyone know?
  12. Playing Oblivion on today of all days, and beginning to think historically...I started to wonder if having a crucifixion site near the IC wouldn't fit the themes while providing a strong aesthetic of realism. Now before going any further, I'm not calling for a biblical reenactment or even the imagery surrounding the crucifixion. I actually thought a row of crosses similar to the Spartacus Stories might be more fitting. I even had a suggestion for a location...along the shore road South of Weye but north of Fanacasecul...it would be visible from the road, and likely from the bridge as you exit the city. As to the depth of detail...dead NPCs or even corpses could be used, and certainly not all crosses need to be occupied. If someone really got motivated, having those being executed changed or randomized with the cell refresh would be interesting. Have a Legion Guard or 2 patrol the site...maybe some NPC onlookers. Perhaps even a quest could be incorporated...stumble across a man about to be executed who begs you to seek reprieve for him...maybe work your way through the IC bureaucracy all the way to Ocato with evidence of innocence, or perhaps to simply beg clemency...or the reverse if you are an evil character. Again, I'm not going for a religious angle with this. Thoughts?
  13. Near Tidewater Cave, there appears to be a single cell, a few cells to the north of the coast, that has water...it's on a slope and you can actually come up to the cell from lower on the hill and end up "underwater" upon entering the cell. I've done some searching and the closest mentions I could find would indicate it's an issue with the Glenvar Castle Mod. Anyone know anything about it? Is there a fix? It's remote and not usually an issue, but it is a problem.
  14. I got the GOTY dvd last fall, between that and mods, I have never felt the need to get the other official DLCs. Shivering Isles and KOTN are important, Shivering Isles in particular because it's additions are often used in other mods. If you can get GOTY Deluxe for a comparable price to the GOTY dvd, it's more content for your money. If it's a significant price difference, regular GOTY is just fine, and mods more then make up for the DLCs
×
×
  • Create New...