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spandrel

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  1. Thank you for the info. I'm looking at adding to the 12 boss chest base containers, there are a couple leveled lists that are candidates but they seemed unfortunately a bit inconsistent in how they are applied, like you mentioned. I'll check further into that option though or just leave it to others to patch! I wonder if container functions could be made in the script extender, although I suppose their main work on that is behind them now.
  2. Does anyone know how it might be possible to do a quest script adding a leveled list to base containers? I'd like the list to appear in every individual instance of them, without requiring a bash patch to be compatible with other mods. I've tried as many ways as I can find at the CK site, all aren't legitimate functions when applied to containers. I can apparently add a leveled list to the player (at least it compiles without errors), but not to containers. If it's just not possible, would there be some way to do it by reference IDs of all their individual instances? Um, quickly? Thanks for any help you can offer.
  3. Your help also much appreciated! I went with a non-script version which still has basically zero vanilla footprint, no mod conflicts likely (I hope), and more or less gets the same thing done. God, when I started this, I planned on quest aliases for each location with unique resource rewards upon clearing them. And then I realized I really don't remember any of the little scripting I used to know, and that there are some differences with skyrim ck on top of that. Anyway, thank you for your advice and instruction.
  4. Thank you. I think I will take your advice though and change tactics. I was never very good at scripting skyrim and I've obviously forgotten what little I knew. I am adding a leveled list of resource shipments to boss chests instead, will accomplish more or less same thing. Your help and advice are much appreciated.
  5. I'm attempting to alter the "defaultclearlocationontriggerscript" so that a formlist of shipment items is given to the player when a location is cleared. This is what I've added: .... SalvageCleared Endif EndEvent Function SalvageCleared Game.GetPlayer().AddItem(1sp_Shipment_FLST, 1, true) Notification("Salvage complete") EndFunction I get several errors trying to compile: extraneous input ' 1' expecting ID mismatched input '\\r\\n' expecting LPAREN Object reference not set to an instance of an object Any help would be much appreciated
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