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TheOniNinja

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  1. I am also encountering this problem. EDIT: I just got in. Is it fixed for anyone else?
  2. Yeah, I checked the file page for distributing permission but when I found none I assumed the author didn't want it redistributed. As I mentioned earlier it's mostly a personal project/learning opportunity. I'm currently using your NoMaaM BBB animations but I wanted to keep the 2Hand animations from DMC and add BBB support. I never really intended to upload it unless I could somehow get permission from the author. ( Kind of selfish of me I know :sweat: )
  3. Hey, thanks so much mate! I initially moved it along the y-axis because of a problem where she walked sideways instead of forward, but after turning the whole thing 90 degrees it works perfectly! I really appreciate the advice and I know that wiki page will come in handy. :thumbsup: And thanks for the kind words! I'll keep working on it, I'm hoping to at least finish the 2Hand animations.
  4. So, mostly as a learning experience, I've decided to tweak a few of the DMC Stylish animations to make them compatible with BBB (Better Bouncing Breasts). I've got the animation more or less finished, and I'm mostly satisfied with how it turned out; except that it acts weird in game. The animation in question is the TwoHandForward.kf; when the player character begins walking slowly forward with a two hand weapon drawn the animation plays fine, but it first "jumps" a little bit to the left. I've tried fixing this in blender by simply translating the entire animation slightly to the right but it didn't work, and I can't think of anything else that might work. I've included my modified animation and would so much appreciate any advice that helps me get this sorted out. Thanks in advance.
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