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Everything posted by zilav
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BSAs can't override each other in Fallout 3, this feature was added only in Skyrim. Previous games require custom xSE extensions to implement that. For New Vegas this is done by JIP LN NVSE extension (read about .override files) https://geckwiki.com/index.php/BSA_Files#Notes_2 No idea if something similar exists for Fallout 3.
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LOD problem/Z-Fighting
zilav replied to ThoughtShift's topic in Fallout New Vegas's Mod Troubleshooting
Can't be fixed unless someone will manually readjust positions of troublesome cliff refs in the entire worldspace (there is a mod for that for Skyrim). And even then it will lessen z-fighting, not remove it completely.- 1 reply
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- lod
- z-fighting
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Regenerate terrain LOD https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-85-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/
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CLI Utility to Explore an ESP
zilav replied to brazenvoid's topic in Fallout 4's Creation Kit and Modders
xDump, you'll have to compile it yourself or ask someone in xEdit discord https://github.com/TES5Edit/TES5Edit -
2GB for games prior to Fallout 4. Unlimited (technically) in Fallout 4.
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This is an engine bug when LOD doesn't switch off up close. The selected object is not LOD but the fully loaded mesh for which the LOD got "stuck".
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Objects LOD consists of merged macromeshes covering 4x4, 8x8 and 16x16 cells depending on distance, there are no separate objects and hence nothing to select. No idea what screenshots you've seen, but it was not selected LOD for sure.
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Interior cell maximum size?
zilav replied to YouDoNotKnowMyName's topic in Fallout 4's Creation Kit and Modders
-32767..32768 -
FNVEdit Circular Dependency/Reference Issue
zilav replied to Astoma's topic in Fallout New Vegas's Discussion
No, you can't. -
extracting heightmap/terrain meshes
zilav replied to n0p0n3's topic in Fallout 4's Creation Kit and Modders
Use xLODGen version from the STEP forum, generate LOD4 terrain meshes with quality=0. -
FNVEdit Circular Dependency/Reference Issue
zilav replied to Astoma's topic in Fallout New Vegas's Discussion
Use hex editor to replace a single letter like "BstomaCompanion.esp" for example in the plugin's header, create an empty plugin with the same name to server as a fake master. -
"Is it really THAT hard to just duplicate a worldspace with EVERYTHING in it?" Yes, everything involving a new worldspace creation (either from scratch or duplication) is one of the hardest tasks. You can't just copy worldspace in xEdit and expect it to work as is. This requires a lot of additional clean up postprocessing by someone who knows very well how the engine works.
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SSE Removing or changing sound FX in Nif files
zilav replied to cumbrianlad's topic in Skyrim's Creation Kit and Modders
Yes.- 4 replies
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- sound fx
- nif file sound fx
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SSE Removing or changing sound FX in Nif files
zilav replied to cumbrianlad's topic in Skyrim's Creation Kit and Modders
These are Editor IDs of sound records (descriptors) in plugins.- 4 replies
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- sound fx
- nif file sound fx
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Those are visible. There are also invisible ones that you'll never see without a hex editor.
- 22 replies
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- please help me
- fo4edit
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That ENotSupportedException and it's message are not xEdit errors, but errors issued by Windows when opening plugins.txt which xEdit just prints. Quick googling... https://stackoverrun.com/ru/q/10821835 So you most likely have some invisible special chars in the path (or in the file itself).
- 22 replies
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- please help me
- fo4edit
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Install FO4LODGen resources (link in the STEP forum thread) and run generation, xLODGen works the same for all Beth games.
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SSE Do I need LOD for large interiors?
zilav replied to antstubell's topic in Skyrim's Creation Kit and Modders
Interior cells don't have LOD.