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Everything posted by falloutperson416
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I'm sorry, this part was filled quite a while ago, but thank you for your interest.
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NPC Won't talk to vampires
falloutperson416 replied to falloutperson416's topic in Skyrim's Skyrim LE
Anybody? Anybody? -
So yeah I have an NPC with dialog but he won't talk to vampire characters. Any idea why? Thanks
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Ck Crashing When Loading Dawnguard
falloutperson416 replied to falloutperson416's topic in Skyrim's Skyrim LE
Got it working, thanks guys. -
Thanks very much!
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Does anyone know what the code is that opens the Dawnguard face Sculptors menu? Thanks
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I try to load Dawnguard in the Creation Kit, and I get a message that says Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString,cpp Line: 2860 LOCALIZATION: Error opening or reading strings file. I can then abort, retry, or ignore. All 3 lead to crashing of ck. Any ideas? Thanks
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Enclave, Brotherhood, Or YOU?
falloutperson416 replied to falloutperson416's topic in Fallout 3's Spoilers
Amazing this topic is still getting posts after a year of being up. Thanks everyone! -
Not anymore, thanks though :)
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Yeah, that'd be great :P Thanks!
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Hiya all, I need just 1 voice actor for a mod of mine. There isn't too much dialog, just 5 lines or so. You'll need: - A good, clear-sounding microphone. - Skyrim and the Creation Kit. - [Optional] but preferably a voice that would work with a Nord. If you're interested, hit me up and I'll PM you with details of what you'll need to do. Thanks!
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Scriptname CreationScript extends Armor ;========== ;Properties ;========== Armor Property Robes Auto Message Property MessageBox Auto ;Needs to be set in the Properties window. ;========== ;Events ;========== Event OnEquip (Armor Robes) ;Checking the equipped status of the given item. MessageBox.Show() EndEvent So this code is basically supposed to open a message box when you equip a set of robes. It compiles, but doesn't work in game. Any help?
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Well I've had a lot of ideas to access it (one being conjuring an ice bridge), siegeing is supported yes, and it's still only a few hours old so there is tons I can still do with it.
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@Blitzen and Zahel, I was actually putting together a fort for a home, picture here, before I saw this topic. And now that this is here I'm certainly going to try scritped attack events, and the initial few quests to claim this place as a home. Should be fun to mess around with, and if you want to get involved or have ideas feel free to pm me :P
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I'll admit this a really good idea. I just finished up a house mod, and have been trying to think of something new. If you wouldn't mind, I may play around with this a bit.
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LE Looking for quick beta tester
falloutperson416 replied to falloutperson416's topic in Skyrim's Mod Ideas
Ive already had the testing done, thanks anyways guys! -
Hey there, I need a beta tester for something, it'll be quick an easy, please PM me if you're up to it and I'll send you what you need.
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I've created a custom quest, but the marker on the map that shows where you're supposed to go is way off. Is there a way to manually set where it goes, or fix it? Thanks!
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So I've been working on a mod, an update to one rather, and suddenly it has corrupted. When I launch the Ck, it says MASTERFILE: File blahblah.esp is not a valid TES file. I can't open it up or do anything with it, is there a way to get this back to normal? It's the only copy of the file I have an loosing it will not be good.
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Hiya, I'm looking for someone who is willing to play on orphan child in the next version of my mod, Saviors Lodge. Now obviously you can't a super low baritone voice for this job. :rolleyes: You'll need: - Skyrim - Skyrim Ck - A voice worthy of being used on a child - A QUALITY MICROHPHONNEE If you're interested, let me know and we'll get started.
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PM'd you both.
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Sent you a pm :P
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Howdy all, If you're willing to voice act for the next version of Skyrim Barbers, it'd be greatly appreciated :D There are a few things you'll need: - Skyrim - Skyrim CK (Doesn't matter if you're not good with it, what you need it for is easy) - QUALITY microphone Male or female, does not matter.
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http://i46.tinypic.com/6h2m9t.png Created by me, Falloutperson416, graphics made by my good friend MRCartm0n http://i52.tinypic.com/2h2p6ra.png Please endorse! http://i52.tinypic.com/2h2p6ra.png It only takes a second. http://i49.tinypic.com/w758w.png Saviors Lodge is an enormous, highly detailed and thoroughly developed island home. It is indeed the ultimate private home for any Dragonborn. Equipped with everything you could possibly need, including a mannequin room, pool, teleportation room, full blacksmith room, weapon display room, alchemy/enchanting room, secret vault, archery practice room, shrine room, bedroom, configuration room, followers room, kitchen, basement, attic, farm, animals, windmill, ores veins, and more. Nothing has been left out. The functionality of an entire city all within a private island that YOU own. For those who have that special someone already living in another home, ask them about moving to your new private island. Someones getting laid tonight. If you don't have a spouse, your new dog Dragonbark is always there to keep you company. Even your prized horse will chill on the island until you're ready to roll. Not convinced enough? Download Saviors Lodge now and see this mod live up to its description. http://i50.tinypic.com/2r3v7tk.jpg Your little slice of heaven. http://i46.tinypic.com/243ffvd.png Current Version: V1.4 Status: Completed 4th version: - New Room(s): Pool, Control Room, Teleportation Room - Added a faction choice, which sets up certain faction related items around the house (Banners, flags etc.) - Added scripted button to enable/disable dragonbark - Lots of awesome stuff - New room: Pool - New room: Teleportation Room - New room: Configuration Room Old Version: V1.3 3rd version: - New room: Shrines - Lighting adjustments - 2 more mannequins, total of 10 apposed 8 - Bug Fixes - New room: Attic - New Furniture/Clutter - Interior/Exterior changes Old Version: V1.2 2nd version: - Minor changes to the exterior - Added Lumber Mill - Added Followers Room - Fixed bugs - Minor changes to the interior Old Version: V1 1st Version: - Saviors Lodge in its entirety -------------------------------------------------------------------------------------------------------------------------------------- Manual Installation To manually install, simply drag the contents of the 7zip folder into Skyrim's Data folder. If you already have an existing texture folder, merge the one in the 7zip with the one you already have. Make sure you activate the mod in the Skyrim Launcher (Data Files/Saviors Lodge) Automatic Installation To automatically install, download the NMM file, and install using NMM. Load Order Although this mod doesn't require a particular load order to function properly, I recommend that it be placed at the bottom of your load order. http://i50.tinypic.com/1ze9mq0.png Big thanks to my good friend MRCartm0n for his outstanding job on the graphics. Thanks to Volek for his help with some technical details of the mod. http://i47.tinypic.com/2q87qde.png - If you like Saviors Lodge, please endorse as much as possible, and if you're feeling extra generous, drop in a vote for File of the Month. <3 - If you find any bugs, report them in the comments section. - Want to help out? The best thing you can do is to tell everyone about Saviors Lodge, put a link in your signature, etc. Thanks! - Donating will help me continue this mod, making other mods, etc. Every cent counts, and you choose how much you give. http://i50.tinypic.com/sw6z9w.gif -Falloutperson416 http://skyrim.nexusmods.com/mods/20641/
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Hey guys, As a misc file on a mod of mine I've included scripts used in the mod (some are quite complex, others more basic) they can be used personally as a reference for scripts of your own. Some are commonly used scripts like MoveTo and object activation. Hope this can help someone :P http://skyrim.nexusmods.com/mods/20641 - Misc. Section -FP