I seem to be having a problem with regenerating the precombined and previs data of the mod "immersive and extended Lexington". I generate precombineds for every cell the mod touches, which are 28 in a 9x9 radius around -9,9. Then I generate precombined previs for all loaded cells centered around -9,9. Everything seems to be fine for the areas that were edited themselves, but areas that hadn't had their precombineds regenerated, but that were still in previs range due to the 3x3 range, seem to be having issues with flickering objects now. Deleting the affected cells in fo4edit doesn't change this problem. I was wondering what could be causing this?