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Torkkar

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Everything posted by Torkkar

  1. well when it comes to coding & things like batch files & scripting I'm sort of Dyslexic I can read them but never understand them and i don't have a copy of them. also from the way you describe the script it sounds like it would fire off at any time removing the empty gem before it would be filled. also I found how to change the model but somethings wrong I can't find any other clutter apart from one added by another mod and It won't let me copy & paste a path into the field I can make any spells I want in the Creation Kit but when it comes to everything else I suck lol.
  2. OK so basically I made this mod called Ancient Soul Trap (Details on steam workshop) and my original script writer dropped out of contact so I need someone who can rewrite the script to add a Custom Black Soul Gem (Empty) to inventory basically I'm trying to remake WOW's old Soul Siphon spell cause I'm sick of hunting for black soul gems every 5 mins. to that end the current mod works but I want to make some adjustments as currently here's my issues: Inventory can become clogged with hundreds of empty soul shards (Value 0 empty & filled)I want to make tired spell variations for Adept, Expert, & Master but my scriptwriter's MIA so I can't edit the script at all So for issue 1 I have an answer but I don't know if its at all possible I want to add a decay timer of 10sec to the empty Soul Shards so if the spawn on hit generates many shards all the empties just vanish while the filled ones remain, I also want to change the model of my soul shard to a different gem (one of the flawless ones) & its weight down from 1 to 0.1, the weight I can probably figure out in the Creation kit but I'm not sure the rest is even possible. Lastly I'm working on another spell one to make a trueish Necromancer essentially I want it to work like Summon Dead Thrall in which it revives 1 (2 with perk) nearby corps as an un-timed Zombie My spells in this regard are going to be Summoning "armies" the first one will use corpses to summon Skeletons up-to 5 (10 with Perk) at once But I'm not sure how to set the limits for this or again even if its possible to adjust the limit of summons per spell, The Second spell here will Summon 5-10 Dead Thralls I don't plan on any Deadric variations for these but would like some help if anyone can please. Again my questions are: Can I make a De-spawn timer on inventory items? if so how? Can I alter the model of a black soul gem empty/filled? if so how? Can I alter the Spawn limit of Conjuration spells? if so how? Are you willing to help me with the creation processes / Scripting?if so to number 4 please PM me here so we can get started I'll explain all the details in the PM's you will also receive credit for your work on my Workshop Page(s) For those who made it this far thank you for your time and I look forward to all your responses / any help you can provide have a nice day.
  3. ok probably late but the Ancient Soul Trap mod is live on steam for Skyrim Classic next after adding stronger versions of the spell for Adept - Master I'm looking to make it available for Skyrim Special Eddition
  4. Please disregard this post I have moved it myself to the Skyrim Creation Kit & Modder's section if a forum moderator could please delete this post its been a while since I last used Nexus Forums so sorry for posting in the wrong section.
  5. ok so this Mod idea I had after reading about the first 2 elder scrolls games and some lore of how soul gems were created when tramping souls by crystalizing souls however this would make the souls weaker for use so they would recharge less on enchanted weapons & souls of Lesser quality & up would be a full level weaker so a Mammoth instead of making a grand soul gem would make a Greater soul gem instead. Going by this old lore I discovered the only source of Grand souls would be Deadra, Humans, Elves, Orc's, and Beast Races in addition to these limits the spell itself is interesting. The spell is described as a Channeled beam that damages the physical body overtime until death however if the beam is broken the trap effect remains for a short time. Now the way to recreate this special soul trap would be as follows: Name: Ancient Soul Trap Tome Location: next to the Atronach forge under the Collage of Winterhold Effects: Channels a damaging "beam" that casts Soul Trap on its target if the beam is broken soul Trap remains active for 10sec on the target, Upon Death a soul gem of one level under the targets soul size is created and filled in inventory. Method of Creation: basically I have an Idea of how to do this I just lack the skill with the Creation kit to be able to make this myself 1.) Clone the soul trap spell 2.) Modify the new soul trap spell to have a shorter effect time 3.) change Spark to double its range & change the lightning color to Purple 4.) Add the effect to spawn filled soul Gems [most difficult part] 5.) combine the 2 spells & rename it to Ancient Soul Trap 6.) place it in the above location if any modder wants to make this mod just Credit me Torkkar in the mod as its original Idea guy & shoot me a pm about it. IF this mod has been created on steam workshop or Nexus I will take this post down see ya & have fun!.
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