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Trucotango

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  1. Odd. I talked both to the Greybeards and Paarthunax, but nothing happened with the quest.
  2. We just need someone who can actually mod this. Also the CK, probably.
  3. Upgrading Sky Haven Temple could go like upgrading the dawnstar sanctuary goes. Except maybe the thieves guild guy bit... "Hey buddy, you better help me here, I'm with the Greybeards"
  4. I know, right? I'd do this myself, but I don't know a single thing about modding.
  5. The option to adopt a child should also be present (specially since we have the option of homossexual couples). Interracial children would be, indeed, a problem.
  6. Alright, had an idea for the reward, I new "dialogue" option appears: [Hand over Dragonbane] And he changes it into another sword with a better effect and an appropriate name, like "joorbane" (I believe joor is mortal in the dragon tongue) or joorfeyn (that's mortalbane wholly in he dragon tongue), or any name related to his Way of the Voice, and to self-control, and stuff like that.
  7. Well, I actually didn't go for the peace treaty, but Delphine surely was a b*tch through the whole game. And Esbern is a glitchy NPC anyway. It kinda looks like Bethesda didn't want you to go against "the good guys from oblivion" and thought we'd all just cheerfully hand them our asses...
  8. Guys, since my requests for a battlemage tweak went unseen (http://www.thenexusforums.com/index.php?/topic/510946-destruction-mod/), I come to you with a much simpler request: Who here didn't get pissed when the blades told you to kill Paarthunax? Well, I certainly did, and I wanted to request a simple solution for that! After the blades have given you the Paarthunax quest, this dialogue option appears when you talk to Paarthunax: Dragonborn: The Blades have been ungrateful for both you and me, Paarthunax. I can easily put an end to their pesky order. Paarthunax should then repeat a line he may say during your first encounter: Paarthunax: Qostid sahlo ook. Just because you can do a thing, does not always mean you should. The dialogue then proceeds: DB: On this matter I am certain, the Blades must fall. P: I bow before your certainty. In a way I envy you. The curse of much knowledge is often indecision. Then you kill the Blades, and when you come back to him, he tells you: P: So... it is done. Savor your triumph, dovahkin! And gives you an item, out of appreciation for your gesture. (any suggestions here?)
  9. Do you get to the cloud district very often? Oh, what am I saying, of cour- [brawl]
  10. You guys know about this: Right? There's a bunch halfway done just waiting for modders everywhere!
  11. Really???? I thought that was binary, maybe I try it later, then.
  12. Are you saying that when you get to master level your other spells should be just be stronger because of the perks you got/etc. without any additional spells, or have I misunderstood your point? I don't think my idea would "garbage" the spells menu, since I've suggested that these spells replaced the original master spells, so the number should be actually the same. Besides, if we simply raised the damage on every spell in the game, we would still have master level spells with absolutely no use whatsoever for a battlemage character. My point in this whole thing is proposing a more immersive gameplay for people who want to role battlemages. Oblivion, if you look at it, had several character classes that were supposed to be like this, the destruction/one handed themed character is actually pretty common in medieval fantasy role playing, and it's been seriously neglected in Skyrim (it being a game where that could be really explored, unlike oblivion's crappy system that didn't even let you cast and slash at the same time). Have you seen a single perk focused on that kind of character? There are spells that should work like that, but they're currently crappy and I'm sure no one would like to level destruction up to 100 just to cast cloaks and walls. A much easier alternative to all the minor tweakings I've suggested (except for the master spells rearrangement to allow a coice between one handed powerful spells and dual-cast incredible spells for pure mages, which I still think it's absolutely necessary), would be the scaling and boosted damage (already done, I think!) altogether with a perk or a couple of perks that could go like: "Strike and Cast" (on the one-handed tree. Again, I suck at names): Damaging an enemy with spells has a chance to restore your stamina. Damaging an enemy with physical blows has a chance to restore your magicka "Armor Conduit" (on the destruction tree): Wearing a complete set of heavy or light armor gives you a bonus damage to all of your spells based on your skill with that kind of armor. (0.5/lv?, 0.33/lv? 0.25/lv?) There could be backlashes to dual-wielding and dual-casting when you have the first perk. And there should also be a problem with the second one, to encourage the use of clothing for full mage characters. More magicka use per spell when benefiting from it? Any ideas?
  13. I've checked out that Midas Magic Mod, seems cool, not what I wanted, but it's def. a great gameplay improvement overall... I wish I could mod so that I could make a few changes to those spells and make them fill in the scaling gaps the ones on the game left! PS.: very cool signature thingy, had to make one for me.
  14. Sorry, I did find mods for making destruction better, but the ones I've seen merely heightened the damage and focused on pure mage characters, while this clearly isn't my proposal.
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