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Was trying to mod my Devil May Cry 5 game, and then a blue notification of 'Invalidating game filepaths - don't run the game!' appeared, loading endlessly. The only other post that asked about this issue that I could find not only said 'nvm solved it' without saying how, but comments were disabled after several people asked how it was done without a response. I have DMC5 on Steam, and when I click 'verify integrity of game files', it locks out the content file, making my game unplayable unless I restart my computer. Still, Vortex continues to say 'Invalidating game filepaths', and I can't open the game without it staying on a black screen or freezing. Maybe I just need to wait awhile, but the invalidating game filepaths thing is bothering me. Please, any help would be welcomed. And thank you.
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Lost Legends Quest: Sightless Vault Door is Missing
iTeleportBread replied to iTeleportBread's topic in Skyrim's Skyrim SE
Hey, I know I'm really late to the party but I just did the quest and I wanna thank you for the information you provided. I'll also be sure to do your idea (which I should've thought of myself, frankly) of making a new game just to get the ID for the Sightless Vault's door, so I can put the info in here, for record's sake and anyone else who may be experiencing issues that require a RefID. -
So I've been playing Skyrim SE again on Steam and one of my active quests, of course, is Lost Legends, where you can obtain Wraithguard and Sunder. I'm playing with mods, including the Legacy of the Dragonborn mod, which, if memory serves me right, may cause a clashing issue in the Abandoned Cave, where it becomes... difficult to access the Sightless Vault. Before I realized there was a patch mod I could install to fix this, I was admittedly using the console to disable and re-enable parts of the map to see if I could unearth something. It's possible I disabled the door and missed enabling it again but I honestly highly doubt that happened. I need help fixing this so I can enter the door to the Sightless Vault instead of looking beyond a light blue void, but I also have two solutions I can't solve on my own and I need help with, because an extensive search on the internet hasn't brought up either of what I'm looking for whatsoever: -My first solution involves using the console again. I need help knowing what the ID for the Sightless Vault door is so I can lock onto it and put in the 'enable' command. -My second solution also involves using the console. There's what's very basically a few teleport commands that are available, and one of them teleports the player to a specific location. If I can't bring the door back, I wish to teleport to the Sightless Vault, but I will need location ID of the Vault for me to be able to teleport there. I've tried other things in-game such as using the tcl command to move further out in the void, but the way into the Sightless Vault isn't there, because the way in wasn't implemented like that and requires the door on the other side of the gate you open that blocks the door via the Attunement Sphere. I will appreciate any help you can give me. If you have any questions, please feel free to ask.
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The Second Great War mod requires the completion of the Civil War questline for either the Stormcloaks or the Imperial Legion in order for it to trigger. The Conquest of Skyrim is a WIP mod that currently recommends that you don't partake in the Civil War under the potential of breaking the mod as of writing this. Interestingly, though, installing both mods together doesn't cause conflict with each other, at least not at first. I think there's room and potential to make them work together, so that the Conquest of Skyrim through the CoS mod can somehow trigger the beginning of the Second Great War mod's questline.
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So I was fiddling with one of my installed mods slightly under the mistake that I was using the wrong version. I wound up hitting 'replace' after download and when I opened the game, the mod in question, specifically Kaidan 2, had begun to behave as if it was newly installed altogether. My progress with Kaidan and his quest had reset in a save where I had done all these things with him already and he was standing right in front of me, last. This continued even after I re-enabled the previous installation of the mod. Now I'm trying to figure out how to open my game again and have the mod load its progress. Any help will be welcomed.
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My computer's general function is a little off, because I had no desire to update Windows and I'd stopped the update mid-installation, I think, something like that. Anyways, I have an issue where I can't open certain apps unless I install their files again, which will enable me to open the application-in-question right after. Vortex is one such app, however, it's because of me and not the program. Today, I attempted to reinstall Vortex again simply to open it. It's a simple thing to do and I've done it several times before. I use custom installation since my internal hard drive doesn't have the room, so I install Vortex into my computer's second internal hard drive. However, after today's reinstallation, I started getting this notification every time and now the Vortex app's logo is missing, because I can no longer open the app. The necessary primary files and folders required for Vortex to actually run go into my primary internal hard drive, like how for a game, certain files go into Roaming or Documents. After looking inside the Black Tree Gaming Ltd folder, I noticed the source of the issue: Vortex.lnk file that runs the Vortex program disappeared. Without it, Vortex is empty and the app has no things that make it accessible and functional. So how do I fix this, how do I repair Vortex? What do I do? EDIT: Solved it, I had to uninstall and reinstall Vortex anew. I was hesitant cause I was worried I'd lose the progress I made on my mods. I now know it's safe. Now I gotta figure out how to delete this post since irrelevant now...
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A mod that adds special ravens who can even speak. When you attack a Foresworn Camp, you will find a key in a chest for a cage where a black bird resides. To the Dragonborn's surprise, this raven is intelligent, can speak and even has a name, Noir. Noir will tell you his former master was from the outskirts of Markarth, but was murdered by Foresworn members while Noir, himself, was taken to be broken to serve as a spy for the Foresworn cause. He will also mention he has a brother who escaped the attack, Thain, and that if you find him and bring him to the camp where he will stay, knowing more Foresworn won't be back for a while, Noir and Thain will accept you as their new master, forever in debt. Noir is honest, sometimes brutally so, but is loyal and means well. Thain isn't very honest about his feelings but is very grateful towards the Dragonborn and kind. Thain and Noir will take off and fly on their own after you complete the quest to reunite Thain with his brother. They will return to you on occasion before flying off again, delivering letters in the stead of Curators depending on your location or sometimes the gift of one to six gold coins. If you take care of them by giving them sweets, bread and meat, they will begin to like you more, though you can only feed them such things once in a while. Certain types of food will have a bigger affect than other, some less so. Eventually they will begin giving you gems, dolls, sometimes even daggers or potion ingredients, small things obtainable for such ravens. Noir's favorite food is the Honey Nut Treat, but hates Venison. Thain's favorite food is a Raw Rabbit Leg, but hates Salmon. With a Raven Caller, which can be crafted with a Saber Cat Tooth as one of the ingredients, you can call Thain or Noir to you at your current location (only if you're outdoors) to give them orders. You can ask them to find the location of certain items or NPCs - Certain locations can't be given to you exactly, while few can't be assessed at all, depending on where the person or item is. You can also have Thain and/or Noir take small items you give them from your inventory and have them take those items to your home for storage, have them locate companions if you personally can't find them and lost one of them (as the player, of course, especially in case you ever tell them to wait somewhere and can't recall where you told them to stay) or send word to meet up so they can partner up/follow you if you're travelling without them, or set them to 'Scout' - to be in a constant 'scouting state', from which they will occasionally return to you to tell you of a location they've discovered, like a dungeon, crypt, fortress or the like, after which it your map will be updated and its location visible on your map, before Thain/Noir takes off again. Use the Raven Caller again to tell them to stop scouting or use it to interact with them.
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Hermaeus Mora, Daedric Prince of Knowledge, Fate and Knowing. It's said he's neither good nor evil, but in my opinion, his immorality and lack of empathy makes him worse than evil. He's manipulated a few otherwise impactful events into fruition, from tricking Elder Scroll scholar Septimus Signus into undoing a Dwemer seal on his favorite, and quite possibly the most dangerous book in Tamriel, the Oghma Infinium, to having a hand (or tentacle/tendril, I suppose) in the return of Miraak, the First Dragonborn who needs no explanation. Needless to say, Hermaeus Mora did a lot during the events of Skyrim and is very dangerous. It's my personal belief that he may be the most dangerous of the Daedric Princes because of his promise of knowledge and sphere of influence over fate, one seems common and innocent while both are highly seductive. Evil and danger don't always twiddle their mustache while promising conquest or destruction. Although Mora is clearly a hideous creature, the fact that he's a higher being not of this world sometimes gives him a sort of pass in some way that convinces people to overlook his appearance, while the real danger that wears an insidious mask isn't Hermaeus Mora himself, but rather, it's what being Hermaeus Mora is all about. Now, supposedly, Daedric Princes cannot be permanently killed. However, they can be banished or sealed away. Hermaeus Mora has got to go. My request is an immersive Questline mod that happens after you defeat Miraak, back home on Skyrim, where the Dragonborn decides to try and find a way to seal away Hermaeus Mora and banish him after all the dangerous things he used mortals into doing for him and more. Of all the Daedric Princes you encounter in Skyrim, Hermaeus Mora is the one who always bugged me the most, how you could never confront somebody so dangerous. He has proven himself time again that he is too much for mortals, using his selling points of knowledge and fate to seduce people into his terrible grasp.
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- daedra
- daedric prince
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I hope this mod request is actually pretty simple. In fact it can either be one mod, two separate mods or both. It's very simple: Skyrim has a lot of scrapped Spells and Dragon Shouts that are still complete and in the files, therefor can be obtained via console commands. This/These mod(s) would add all of those Shouts and Spells into the vanilla game and make them obtainable in some way or another. Though how they could be obtained might require some thinking, or at least the Shouts do. How the scrapped Spells would to obtained is quite easy. Of course, depending of what the Spells-in-question such as Fade Other are, they'd be obtainable through sources such as the College of Winterhold or Court Wizards like Farengar Secret-Fire. The Shouts, however, are a bit of a different story, aren't they...? I don't know if there's any unused dialogue that can be used or something but the best idea I could come up with so far was the Dragonborn obtaining the scrapped Shouts by being pointed to an original or already existing Greybeard who resides elsewhere on the Throat of the World or the sanctum, who will teach you them after you defeat Alduin, but you'd have to wait some time in between lessons. Either that, or you'd meet him in Solstheim if you have the Dragonborn DLC, perhaps in a shack, perhaps studying Miraak and the Dragon activity on the island. Those are just some slung ideas. Maybe it'd be better to just lay some hidden Dovahzuls carvings/writings about or on some hidden books for the Dragonborn to find and read. Again, just ideas, we wouldn't wanna turn such a simple-sounding mod into something needlessly hard or complex.
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My mod idea is pretty simple and would also works as a patch: The famous Inigo mod by Smartbluecat combined with the Immersive Edition of the Become High King of Skyrim mod by DJ Aretino. It'd basically add dialogue pertaining to the High King Dragonborn and allow you to ask Inigo as another NPC if he would support your bid for the throne, which you currently cannot do. Perhaps this mod would also add more interactions, like Inigo asking why you wish to become Skyrim's High King and choose one of a few answers. Of course, these are ideas and the developers can do this however they'd desire, assuming they'd be up for it, especially Smartbluecat.
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- inigo
- become high king of skyrim
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(and 3 more)
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