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RideTheCatfish

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  1. For example, there are a few building models in Fallout 3's files that I'd love to use in New Vegas. I understand that distributing them in an unedited state is not legal, but if I were to make edits to those models' textures or something, would I be allowed to do so?
  2. We need more content-expansion mods, I think. At the moment, most people seem busy porting over their stuff from Fallout 3, and that's fine, but hopefully a few months down the line we'll get more people dedicated to more original content. We've already gotten a few - A World of Pain, Tales of the Burning Sands, Bounties, etc, but I can't wait until we start getting the really epic, world-expanding stuff. And there just seems to be a lot less to do in the Mojave.
  3. We now have several mods that remove the invisible walls barring you from what is essentially the other half of the Mojave worldspace. There's absolutely nothing out there, and filling it all up is rather tempting. However, that would simply be impractical due to heavy LOD demands and a general lack of content. However, dotting the empty space with little towns and ruins you could visit under certain circumstances would be an interesting approach. Perhaps you take the role of a scavenger, and you're hired by the NCR to go out and see what you can find. Perhaps you find your way to some isolated little town after burrowing through an old sewer or train tunnel for a few hours. These places would be cut off from the rest of the worldspace by invisible barriers or whatever, meaning you can only travel to and from them via something that acts as a 'door'. I'm working on several interiors mods right now, and one of them facilitates this idea a bit. In it, you eventually find an underground train tunnel you can wind through. You eventually end up in a small town out in the middle of nowhere that's almost completely engulfed in sand. You're then implied through several plot devices to find a way into a long-buried Super Duper Mart, which should prove to be a treasure trove of resources. I just thought I'd throw this speculation out there. We have a lot of empty space to work with.
  4. This whole game is a frigging rush job, and that's more than easy to see.
  5. But I agree, it's been hundreds of years. Whatever the case, Vegas is still perhaps the only intact city in the United States. You can't expect me to believe that society couldn't have rebuilt itself beyond, well, gambling. It's inexcusable. Washington DC had more life to it, and it was a freaking radioactive crater!
  6. Not just body jewelry like the stuff for Type3, but actual jewelry for both genders. Rings, necklaces, watches, bracelets, nose rings, earrings, other piercings, etc. It'd fit in with New Vegas's pseudo-glitziness for sure. I'm always a fan of additional character customization, and I loved kikai's accessories mods for Fallout 3. I'd especially like to see rings and such - I liked that part of Oblivion.
  7. Yeah, Vegas itself is a major disappointment, at least for me. You've got the Strip, which absolutely pales in comparison to the real Strip, then a bunch of interchangeable storefront slums, and about a billion boarded-up buildings that you can't get into. Where are the office buildings? The business districts? And most importantly, where are the damn suburbs? Las Vegas has an enormous amount of suburbs, yet I spotted about four blown up buildings and maybe three farms on its outskirts. I'm working on a mod right now that adds more suburban sprawl to the ruins of Vegas. More houses to loot, more stuff to find, etc.
  8. OOOOOPS - Can someone move this to the New Vegas board? Dammit, I keep doing this. Anyway. I can run the game on high settings with little to no problems whatsoever. I can pump the LOD almost as far up as it goes. I can make the distant land quality as good as possible, with AA and Filtering at medium-to-high levels. Putting up with a few hiccups here and there, I could probably do well enough with ultra settings. Yet I can't keep this game from looking like complete ass. Everywhere I go, I see twitching LOD, things randomly popping into view. I zoom in with a scoped weapon and my eyes nearly bleed at the poor distant land quality. Sweeping vistas look horrible - chunky, lifeless, almost two-dimensional, and smudgy. It's a huge, immersion-killing disappointment. Hell, Fallout 3 looked better than this game and it's two years older. I've added mods to try and help this. Depth of View's done the best it can. Fellout takes away the haze to make things lush, but things look even worse at a distance. The Nevada Skies weather mods that limit distance are nice from time to time, but nothing I'd like to stick with forever. I've made my own mods that add fog and haze to the game in increased amounts, but this detracts from the realism. All I want is a visuals setting that fogs up things just enough to be realistic, just enough to cover up the blotchy mess that is New Vegas's distant visuals, yet allows room for things like Fellout and Depth of Field. Does anyone know what I could do, both in and outside of modding, to meet this? I'm normally not a huge graphics buff, but this is just tearing me apart. I just can't immerse myself.
  9. I'm trying to bring the Super Duper Mart over to New Vegas, and I can find the meshes in the BSA unpacker just fine. However, I can't find the textures. Is there an easy way to do this?
  10. Yeah, it would be difficult. My idea was to fill SOME segments of it. As in, make an opened up section, leave the rest blocked off. But to be completely honest, I'm growing tired of the GECK already. It's just too hard to make something without it glitching up. The game itself has enough problems, and it's far too easy to add to them.
  11. Another question. When I move larger objects in GECK, and then re-create the object LOD, the LOD nevertheless stays where it was before. What am I doing wrong? Like I said, I know little about the LOD process.
  12. So I shouldn't create LOD? What if I need to more a rock out of the way or add more of them? Also, what if it's as simple as smoothing out a spike in the terrain or something?
  13. There's so much empty space beyond those invisible barriers that I feel like a kid in a candy shop. I'd love to start filling in all that unused area. However, I just want to know a bit more about what I'm getting into. I've never worked with LOD before, and I'm thinking I'll need to if I'm going to do anything in this respect, so can anyone give me a few basic pointers on what I should and shouldn't do? I want to add some smaller towns, continue the road systems are are basically cut off, and add some large rocks/cliffs as well. When I add or move something, is it as easy as updating Object/Tree LOD in the World LOD tab, or is there more to it? Also, I know that outright deleting things from the worldspace almost always brings problems, so you don't have to tell me that.
  14. I've been hearing about inconsistent bugs and CTDs with just about every mod. Things are even worse with that d3d fix and other unofficial files that some people pretty much need in order to play this game. So I wanna know - is New Vegas just in a really volatile state right now? Will it possibly get better with additional patches like Fallout 3 kindasorta did? Will we just have to wait? Because I'm tired of making very simple mods only to have them randomly CTD for some people for reasons I simply cannot root out and fix, and then work just fine for other people. I modded Fallout 3 for close to a year and never had any of them problems I'm having with New Vegas. I love the GECK and I love the game but I feel reluctant to spend time modding when there's that crack possibility everything will go up in flames for like no fault on my behalf.
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