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SammuelSK

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  1. I'm hoping someone can help me with this. I'm editing Cire992's custom facemasks and I've run into a bit of a roadblock. In order to match the mask up to the skin I'm being forced to toggle on SF_WINDOW_ENVIROMENT_MAPPING in nifskope but for some odd reason, while the tones/glossyness/everything matches up the face texture gets overridden by a body texture. I've taken apart the head in nifscope but I can't locate any reason why it would call in that particular texture. Anyway, I'm hoping someone with a bit more experiance in nifskope and what happening here to cause this problem. If you have any furthure questions, I'll answer them. Kind of at a loss here though atm. Edit: Figured out the problem.. not so much the solution though.
  2. Hehe.. I honestly don't know.. I find I have to sometimes rename as well as edit the .esp to an .esm file in order for it to take, other times.. doesn't seem to matter. So odd things tend to no longer surprise me. Really do wish GECK was a tad bit less prone to random wackiness.
  3. Yeah, the fallout.ini will generally reset to what the _default.ini has in it, so I kept changing the first file and not realising that it would just be reset to default again when I booted up the game. Hehe.. color me embrassed when I figured that out.
  4. Not sure if this will help, but give it a try as it fixed a few problems I had. Find the fallout_default.ini file, its in steam/steam_apps/common/fallout new vegas (or wherever something similar exists based on your install) and open it up, scroll down a tiny bit and find... bLoadFaceGenHeadEGTFiles=1 <- Make sure thats a 1, not a 0. If its a zero.. then change it to a one. Save, and try running it now. Edit: Its important that you change the fallout_default.ini file.. not the one located in your documents.. as that one keeps getting reset to whatever the _default one has in it. Gave me no end of problems for a while till I realise it.
  5. Have run into a bit of a bug, been making some custom NPCs and can't seem to get their body textures to do anything but show up as white. So decided to run a test, dropped a pregenerated version of an NPC in the world and then made a duplicate of it and dropped it right beside the first. Nothing, aside from the ID and name changed. Yet... somehow the pregenerated NPC has the correct body tone, while the duplicate one has decided to do the Micheal Jackson. Its really freakin odd, and I have no idea how to even start fixing this. EDIT: This is fixed ingame by switching to .esm... but its still damn obnoxious.
  6. I've been messing around with changing the look of some of the NPCs, lightening/darkening their skin tones, etc. I've run into a bit of a problem, Cas specifically, won't change her face to match the skintone of the body. It looks very wierd. Hehe. I've tried in GECk to set her race manually, changed the body skintone but not the face. I've set her back to the default and then manually adjust the skintone through the face editor, same issue. I've changed the .esp to an .esm file(as per a thread for F3, I've looked into the .ini files (as per a different tread) and they look correct. About the only thing I can come up with personally, is that she may have a custom face texture that sits atop of the default one and overides the changes, the reason for that thinking is because she seems to be the default skintone when it reverts to her generic clothing. Aside from that, I've found nothing in geck to change texture files for NPCs so seems a little unlikely. If anyone has any idea on what to try, or if I'm doing something wrong, give me a heads up. Edit - In GECK the textures match.. the issue exists ingame. I've tried changing the load order of the file(when its .esm) as well, it didn't effect it wherever the file sat in the NV MM. Edit - Nevermind, figured it out. Seems NV sneakily changed back the .ini files after I had modified them to be correct. Works fine now, finnally.
  7. I'll give it a try as well, can tell you for certain though that without the modified .ini files( and the AI.bsa thing attempted) the texture files do not load.
  8. I'd love for one of the big brains to take a look at this, see what they come up with.. hopefully there is a way around this crap.
  9. We're talking about it in the patch announcement thread, long story short... modified .ini files kill the game. It won't start unless you revert them to the default ones through steam. However, again limited knowledge here, this kills mods that require access to modified game files.
  10. You need to, it worked for me anyway, go into steam->games->fallout 3 nv->properties->local files and verify the integrity of the local cache. However.. all that does is remove the changed .ini files and replaces them with defaults. So while the game will run, anything that requires access to changed archive files.. eg. skins, clothes, weapons, huds, etc. Won't be able to acess them, so reverts to the generic bulls***. I'm at a loss on how to get around that without having to manually edit the .txt files. And no, changing the new .ini files will do nothing at all, causes the same problem.
  11. A heads up about the patch. It requires you to use unchanged .ini files.. so, from my limited understanding of whats going on, it seems to be killing mods that require archive invalidation? The game simply won't load.
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