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FaasnuDovahDuckah

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    Skyrim, Creation Kit
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    Skyrim

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  1. I have downloaded binary 272 and I have installed the .dll and host files. and once I run the game with those files it just CTD's. But when I put a preset on like Grim and Somber Azura a message pops up saying ENBHost for ENB series modification has stopped working - A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available. What does this mean? And how can I fix it? I am beat in this situation and can't think my way out of this dilemma. Tanks :)
  2. When I go up to a follower from the vanilla game and press e nothing happens, just some standard static dialogue, no follow me I need your help or anything. Same with modded followers. Any help?
  3. Most likely a problem with your enb conflicting with your water mod, try re-install and make sure any water files are overwritten.
  4. When I try press SHIFT+ENTER the enbseries menu doesn't work, how ever when I don't have a enb preset installed the menu comes up?? I have version 0.266 and I am using (Trying to use) Grim and Somber Azura. I don't know whats wrong, I installed d3d9.dll and enbhost like the page says on grim and somber and I installed all 3 files in the quality sections of grim and somber.
  5. I am making a Whiterun Style home, with a normal whiterun exterior and all that good s#*!. But I would like some help on a good location, got any ideas?
  6. Thanks for the advice, I'll try it out ;)
  7. I am not new too modding at all, but I only just now started to look into making my game look better, I have 2k textures, enhanced blood textures. And more. But I have download Boris's ENB series version 0.266, and it works fine, I download TAZ Visual overhaul, the none DLC version. It works fine, but I guess with my current rig and the mods I have installed. It is not what I expected and I no longer want it, even though it's a great ENB. I can install them fine, but I need help uninstalling TAZ Visual Overhaul, I don't want to uninstall ENB series. Just TAZ, please tell me how, and I may seem stupid because there are obvious enb folders but I don't know which too delete. Thanks - Faas PS: If Micalov the admin of Nexus sees this, sorry for the language on my mod xD. Guess I never knew we couldn't use language.
  8. I have made the custom containers, for example one of them is a open chest with a pair of vanilla boots and dlc boots, I want to make different custom containers to have different names when you look at them, if you want to know what I mean download this mod : http://www.nexusmods.com/skyrim/mods/64133/? Its a house mod I made when you go in the house you will immediately see a magnus dial and a azura light, meant to be a fancy custom container for daedric artifacts. When you walk up to it, it says chest, but when you open it you can see daedric artifacts in the bottom of the chest menu. So basically there is no custom name, it just says chest. How do I make the name say Daedric Artifacts or Armour or whatever I want the custom container too say??? please help. PS: Sorry for my grammar I am making a mod and I need help fast so I'm gonna get back too it. :) Thanks
  9. You need to place an activator such as a pull chain or lever or pushbutton and make it the enable parent of the door. When I try to make it the chain a parent it won't let me the select in in reference window option is red and won't let me make it a parent. Click on the door, open the activate parent tab, double click in the empty field, click select in reference window, click your chain. You should see a bluish line going from your door to the pull chain. http://www.creationkit.com/Bethesda_Tutorial_Traps_and_Prefabs Thanks a tonne, I'm assuming if I want a chain on the other side of the door I just do the same process.
  10. You need to place an activator such as a pull chain or lever or pushbutton and make it the enable parent of the door. When I try to make it the chain a parent it won't let me the select in in reference window option is red and won't let me make it a parent.
  11. You need to place an activator such as a pull chain or lever or pushbutton and make it the enable parent of the door. Thank you, and If I'm too retarded to get it done. I'll holla back at ya homie G
  12. For my mod I want a secret door RifRmSmBaseWallSecretDoor02 in the wall to be open able and then leading to a secret room, how do you make this door intractable and being able to open to a secret door. Is it a activator??
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