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ThomicStridon79

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  1. @scorrp10 feel free to close this. I haven’t replied to it because I fixed it and forgot about this topic.
  2. Forget the other errors I listed. I happened to fix it all. However, there is just another file that still has the "EOF missing" error. This qf_ccbgssse034_unicornquest_02000de8.psc
  3. I'm trying to compile a certain script in CK. And how is it even possible to have this many errors within one failure to compile? Below is the list of 'reasons' it says why it refuses. C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(1,9): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(2,9): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(2,24): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(2,27): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(3,9): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(3,24): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(3,27): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(4,9): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(5,9): no viable alternative at character ':' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(1,0): missing SCRIPTNAME at 'Source' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(1,48): required (...)+ loop did not match anything at input '.' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(1,0): Unknown user flag QF_ccBGSSSE034_WildHorsesQue_02000D65 C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(6,0): missing EOF at '/' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\QF_ccBGSSSE034_WildHorsesQue_02000d65.psc(0,0): filename does not match script name: source No output generated for qf_ccbgssse034_wildhorsesque_02000d65, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on qf_ccbgssse034_wildhorsesque_02000d65 Straight to point since it's already a long story... Can someone help me figure this out?
  4. Is there any way to copy paste records from one tab into another? Forget the part about “potentially breaking something” if that’s valid. I'm asking if there is a different route I can go to manually recreate things like quest aliases. Answer(s) will be appreciated. Thanks in advance.
  5. No. It is indeed a bug within AFT. I can say that with certainty because when I disable it in the LO, only then am I allowed to change the name. And there is no way to get in touch with the author for the creation because it is part of the CC.
  6. Does anyone know what to do at all? The majority of us are MODDERS and not those people who simply request things. I may be requesting something, yeah. But it’s help with a mod I myself am trying to make.
  7. Seriously, it can’t be that hard to provide an answer, whether you know it or not.
  8. Bump Guys and Gals, if you don't have CC content like the other comment said, then then apparently the people I'm asking help from is those who do own the content. That's entirely understandable. Can anyone help?
  9. There is no script in AFT SE AE that renames the horses, no. It is a function included in the Wild Horses creation. But still, yes, somehow it is the one preventing the function to work.
  10. Bump …for those who own the Wild Horses content and conjecture to Scorrp’s reply
  11. I need help with making a patch. AFT (SE AE) is a great follower(s) mod. However, there is an issue that comes to in between that mod and the Wild Horses Creation. I have the anniversary edition and thus the Wild Horses creation is installed. There is a problem, however. From what I’ve read, honestly, this mod conflicts with the wild horses creation. The conflict involves where I, and other players, have gone to tame the horses multiple times, and when trying to “register and rename” one horse, it just stays as “wild horse”. The MA himself states "this is not a bug. It does not interfere with..." and so on, and also says it would require an extensive rewrite. Two other people have had this issue and thus proves it is, yet he still gives the bug report the 'not a bug' status. He also claims, referring to me, "His mod made changes to the game not AFT.". Apparently, AFT DOES INDEED make an impact on the game. It does, and I'm being honest, work with the Wild Horses, but it just strictly bugs up the 'rename horse' function. I'm not here purely to rant about his mod and the bug. And I'm not being adamant either. It's just true. Can someone give advice on making a patch, like through xEdit or something?
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