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ThomicStridon79

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  1. Bump Guys and Gals, if you don't have CC content like the other comment said, then then apparently the people I'm asking help from is those who do own the content. That's entirely understandable. Can anyone help?
  2. There is no script in AFT SE AE that renames the horses, no. It is a function included in the Wild Horses creation. But still, yes, somehow it is the one preventing the function to work.
  3. I need help with making a patch. AFT (SE AE) is a great follower(s) mod. However, there is an issue that comes to in between that mod and the Wild Horses Creation. I have the anniversary edition and thus the Wild Horses creation is installed. There is a problem, however. From what I’ve read, honestly, this mod conflicts with the wild horses creation. The conflict involves where I, and other players, have gone to tame the horses multiple times, and when trying to “register and rename” one horse, it just stays as “wild horse”. The MA himself states "this is not a bug. It does not interfere with..." and so on, and also says it would require an extensive rewrite. Two other people have had this issue and thus proves it is, yet he still gives the bug report the 'not a bug' status. He also claims, referring to me, "His mod made changes to the game not AFT.". Apparently, AFT DOES INDEED make an impact on the game. It does, and I'm being honest, work with the Wild Horses, but it just strictly bugs up the 'rename horse' function. I'm not here purely to rant about his mod and the bug. And I'm not being adamant either. It's just true. Can someone give advice on making a patch, like through xEdit or something?
  4. I have the text editor tab open. In what place am I supposed to paste the OnInit() event, and is there a specific way I'm supposed to type it in?
  5. I took some screenshots from within CK. Mind looking at them? Also, your testing suggestion I already know how to do. The only thing is that I've simply never altered quests before.
  6. Now I am in CK. I added the setObjectiveDisplayed script to each of the related quests, like you said. I now have all four things as you said I needed. Am I doing this right?
  7. So... You say that I need to "fill aliases". I went into xEdit, loaded up the could-be .esp and went into the aliases tab. Am I supposed to flag them each with 'quest object', seeing as how they're quest related? Yes, I get you haven't payed with CC's Wild Horses.
  8. (I posted this in another section at first because I don’t know which it should go in) Like the title says, I am attempting to add quest pointers to each Wild Horse added from the CC content. I’m thinking I could add quest markers through CK or xEdit by going into the Quests and NPCs tabs. Unless I’m mistaken? I may be making this seem too broad for some, but could someone help me this if it’s possible?
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