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jwvanderbeck

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Posts posted by jwvanderbeck

  1. First off, the toolset will not do it. You have to do it by hand.

     

    You can open the DAZIP up in most any archive program. It is just a ZIP file renamed.

     

    Once you open it up, you just need to create some folders for the new content and then add your override files. The archive will alrady have a "packages/core" folder. In "core" just make a new folder, "override". If you want the package to be properly compatible with DAModder, then inside that "override" folder, create one more subfolder with the UID of your mod. So it will look like "packages/core/override/uid" Inside that, place your override files.

  2. Anyone know what has changed from 1.02 to 1.02a? Really annoying that on the Bioware website it lists all the changes from every single patch, in every patch they release!

     

    I can't see any changes, yet they've released a 1.02A patch.

  3. Absolutely NONE of the mods work? Have you tried disabling all but one just to test? DAModder 2.2.0 had some bugs that would prevent the mods from working, but that was fixed in a later version. However you said you tried 2.0 as well, and I know 2.0 installs fine.

     

    If the files are physically present and they show up in game, then they should certainly work.

  4. This is something i've wondered as well.

     

    Here is my educated guess, but I haven't tested it. However, I believe that if you completely remove the column from the spreadsheet then it will keep its default value.

     

    That means you physically delete the column, not just leave the value blank.

     

    Like I said I haven't tested this, but it is what I think will happen based on the fact that the opposite works. You can make an m2da with NEW columns, and the game will see those columns.

     

    When the game loads a 2da it starts with the base 2da, then loads each m2da in turn, overwriting previously loaded values. It seems to do this on a row AND column basis. So if the column does not exist in the m2da, it should not overwrite the column data that already exists.

  5. Did you adjust the types to be correct for a Talent rather than an Item? When I was doing the open lock spells I know I had a problem with cooldowns when my types were incorrect, but I don't recall the exact field off the top of my head. UseType I think is what it was.

     

    EDIT: Just looked and it was "UseType" that affected whether the cooldown worked or not for me, with my spells.

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