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Azziane

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Everything posted by Azziane

  1. I am a huge idiot. I knew as soon as I would ask for help I would realize something stupid I missed. I forgot to copy the Mesh/Sound/etc... folders along with the .esp... Issue solved - thanks.
  2. I was playing Nehrim for a couple of days with Deadly Reflex installed (nehrim patch) and everything seemed to be working. I could hit the Bash key with a Torch equipped and see the animation. I could hit the Dodge key and see the animation. I read about a dozen threads on Deadly Reflex but no one seems to mention this problem. I reinstalled Nehrim after screwing up some texture packs (my rig could not handle Qarl's textures). I uninstalled and reinstalled to a new location. Reinstalled Deadly reflex, OBSE (tried v18 and 19) and now Deadly reflex is screwed up. I get the initial prompts to set the keys up (I set G for bash and H for dodge, with * for Mounted combat). I then press G to test and I see the animation. I can bash that way for a few seconds, then everything stops working. It also seems that if I try to press the Dodge key (H) nothing works after that. I tried deactivating the ESP and reactivating, got the prompts, tried different keys, tried the same keys... Same result. I tried with and without the mounted combat .esm. I tried restarting a new game - same result. My load order (double checked in OBMM) is, I think, correct: Nehrim.esm BetterMusicSystem.esm HorseCombatMaster.esm NehrimData.esp NehrimEnglish.esp NehrimTEMP_ENGRISH_TEXT.esp Toggleable Quantity Prompt.esp DropLitTorchOBSE.esp ATakesAll.esp QZ Easy Menus.esp NehrimSneakFix.esp Attribute_linear.esp DZ_Auto_Harvest.esp WeightLifter.esp ASTnehrimHotfixes01(EN).esp Deadly Reflex 5 - Combat Moves.esp One more thing to note: the Hourglass item in my inventory does not have an icon. I can mouseover the empty-looking inventory slot and see the "Deadly Reset" bubble appear. I can click it, and have the prompts to reset keys. But the "icon" is blank. What am I doing wrong?
  3. Nobody has found a fix for Dogmeat with BS installed? This is the 7th thread I find on the topic, with no solution.
  4. I saw this thread and thought "yes! someone with the answer!". And then I cried. Any modification to the core tlk breaks it, if put in the override folders. Any TLK editor that works with dragon age by the way?
  5. I was wondering why there is a constant in the 2da_const_h.nss script for: const int MAX_SKILL_RANKS = 4 Since there seems to be a "pre-req" field for any skill and the UI only allows for 4 skill icons in one "rank" row. Anyone messed with that constant and would care to report the effects?
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