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chaospearl

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Posts posted by chaospearl

  1. Yeah, the more I think about it, the more I'm inclined to stick with what works for now. I love my Oblivion setup as-is, and I need to just stop worrying about whether any of my current mods have been tweaked. Sometimes I feel like I spend more time trying to upgrade everything I have than I do just enjoying it as it is now.
  2. Honestly it makes no real difference. There are plenty of modders who upload a separate file for each of 25 different companions. With the thousands and thousands of mods on this site already it's not like another dozen will bring the system to its knees. (resisting arrow joke, resisting... must... resist...) So do whatever you're comfortable with.

     

    If it were me, I'd release all the dog companions as one mod upload with all the choices in it, and another separate for the one that includes other creatures.

  3. So, I run Oblivion with something in the range of 300 mods, courtesy of Wrye Bash and Gecko. I have most of them installed via OBMM. Recently I started using NMM for my Skyrim mods and I really like it, most particularly the feature that automatically notifies me when a mod's current version number has changed, so that I know it's been updated and I can go pick up the update. This way I know all my Skyrim mods are always current versions, whereas with Oblivion I have to manually check hundreds of mods by looking up each one and crossing my fingers there's a version number somewhere, which a ton of older mods don't have.

     

    Obviously, I don't regularly check for updates to all 300+ mods. I mostly just try to keep track of which mods are older and haven't been updated in years, and which are still being tweaked from time to time, but some of these mods I've had for years and I just don't know which ones are current anymore.

     

    I'm on the fence about switching to NMM for my Oblivion mods. It just feels like it'd be a headache of nightmarish proportions and I haven't yet even looked at how to go about it. I'm hoping there's a way to add each mod into NMM without having to uninstall and reinstall all 300+, but frankly I'm not even 100% certain which mods I currently have installed. I mean, obviously there's the esps in the Data folder, but the 7zip archive files for every mod I've downloaded and chosen to keep are kept organized in folders by category, so I don't have a big folder anywhere containing the original 7zips of only the mods I'm using right now. It'd be a project in itself trying to match up the esps I've got installed with their archives.

     

    So many of my Oblivion mods are years old and haven't been updated since long before I started using them, and I just don't know if it's worth the hassle of changing over to NMM. Any opinions one way or another?

  4. I tend to forget it's there and it becomes very much like my wife's purse. Crap goes in and it never comes out.

     

    I just wanted to say that this made me laugh pretty hard, probably because I'm a woman and it isn't unusual to clean out my purse and find stuff like a film canister full of vitamins that I haven't been taking for eight months, or an old pair of prescription sunglasses and I can't even remember how long I've been wearing contacts instead. Thanks for the laugh.

  5. Okay, question. Nearly all the advice I've gotten here has been specific to the Mirmulnir fight at the Whiterun watchtower. Use the broken walls as cover, let the guards work for you, hide behind the invincible Dark Elf. If all else fails retreat into the tower itself where the (censored) can't get at you even when you're shouting insults that imply its mother had intimate knowledge of a mudcrab.

     

    What the hell do you do when you meet your second dragon a few hours later, in the middle of F'ing nowhere? Nowhere to run, nowhere to hide, and your only allies (if you're lucky enough to have any) are delicious crispy townspeople whose best fighting instinct apparently involves a pitchfork?

  6. I'm closing in on 90 hours played on PC (hundreds more on console when I couldn't leave my bedroom) and have not had a single CTD. Not one. I'm running about 30 mods at the moment, but no big overhauls. I keep reading about people having constant crashes and how every patch ruins the game and all that... and I wonder what the difference is between all those people, and me, who has yet to experience even one little crash. I think I may have a better machine than a lot of people, but certainly not the very latest state of the art specs. I can't help but think most of the problems are mod-related and nobody wants to face the fact that their chosen pile o' mods may not be stable. It's easier to blame Bethesda.
  7. Okay, let me clarify a few things.

     

    First, I'm not new to Elder Scrolls games or to Skyrim. I started playing Oblivion a few years ago, took a brief time-out to play through Morrowind, went back to Oblivion. I picked up Skyrim on release day and I've been playing it pretty steadily. The dragon battle I described happened sometime back in November -- the first time, that is. After that I just started popping the difficulty down to Novice anytime I'd died a few times in a row to the same enemy. From time to time I leave it on Adept before going to confront that dragon, and it always ends the same way. The same epic fail has been playing itself out pretty much every time I roll a new character on Adept.

     

    I'm not entirely dumb; I do know how to take advantage of cover -- just read my first post again and count how many times the word "cover" shows up. If you're thinking the problem is that I'm trying to charge at a dragon 1v1 with an iron sword, please give me a little more credit than that! Not much more, mind you, seeing as how I'm the one who can't manage to stay out of the path of something the size of a house.

     

    I don't think there was a single moment during that fight when I wasn't standing behind or next to a large wall or the side of the tower itself. I never came out from cover. I didn't have time to; the dragon was roasting me to a nice medium-rare doneness right where I stood before I even had a chance to consider something as stupid as running towards it. My problem is that there isn't anywhere to take cover that doesn't leave you exposed on one side, and what kept happening is that I'd charge for cover, get there, then start looking up at the sky for the dragon, and generally I'd "find" it when it swooped down in front of me and let loose a fiery inferno of death from point blank range. It never gave me the courtesy of swooping down so that the wall I was hiding behind stood between me and the dragon. It would swoop down from the other side and rain its instant annihilation upon my exposed side.

     

    And if that didn't happen, then what would happen is that I'd see the dragon, from my concealed little corner, but it was far too high up or at the wrong angle to shoot arrows at, so my only options were to either wait where I was for it to come into range, or break cover and run like hell for different cover that was better placed. No matter which option I decided on, and I tried both many times, I ended up barbecued by the usual fiery inferno of death. If I chose option one, wait behind my chosen cover until I could take a shot, the dragon would indeed eventually come into range, and it would inevitably do so by swooping down at my exposed side and -- you guessed it; fiery inferno of death. If I went with option two and broke cover to get into a better position to aim at it, then it'd be the original situation all over again. I'd reach wherever I''d been running for, look upwards to find the dragon was no longer in the same place it'd been when I began to move, and before I could sight it again -- FIOD!

     

    The absolutely aggravating thing is that this crap doesn't happen when I go down to Apprentice or Novice difficulty. I've stomped the dragon into the ground countless times. Because I'll begin the battle, and the dragon will be so busy eating Whiterun guards I could pretty much walk up to it and start slicing. It wouldn't unleash the FIOD unless I pretty much stood right in front of its mouth and waved my arms around. But the moment I got cocky and moved the slider up to Adept, suddenly the (censored) was deliberately targeting me every time, swooping around the tower and ignoring everything and everyone else in its singleminded determination to charbroil me in particular. It would ALWAYS be either too high up for an arrow to hit, or swooping down like a homing missle from hell targeted directly at me no matter where I was. And again, if I cowardly hid back down at Novice, suddenly I'd become invisible and could practically beat it to death with my fists before it even noticed me.

     

    I am going to try the suggestion of actually going inside the tower, the one place where it can't possibly get me from an exposed side. That sounds like it might work, although I feel bad for the Whiterun guys...

  8. I check this forum every morning to see if there are any interesting new threads, or older ones I'd like to respond to. I do the same at the Bethesda Skyrim forums. And it feels to me that almost every day I find myself reading a different thread in which someone complains about how ridiculously easy the game is. Based on what I've read here, a 4 yr old with palsy could play Skyrim on Master with Deadly Dragons installed and find it boring because there's no challenge.

     

    I started playing on the easiest difficulty level because I'm not very combat-oriented and I wanted to get a feel for the controls before I encountered any real challenges. The first dungeon delving experience I had was retrieving the golden claw from Bleak Falls, starting out at level 1 with some Imperial leather armor that I'd smithed up to "fine" quality. As I explored through the caves I tweaked the difficulty around and eventually settled into my comfort level at the default Adept setting. It was challenging and I found myself gripping the controller in a death lock at times and feeling the 'exhilaration mixed with absolute terror' that I normally associate with being in 1st place on Rainbow Road during the final lap at 150cc, knowing that if I so much as exhale too quickly going around a sharp turn, it's all over. It was fun, though I knew I'd want to go down a notch to Apprentice during those times when I just wanted to relax and enjoy immersing myself in the world.

     

    Then I tasted my first epic dragon battle at Whiterun, and I died. No, that isn't quite the phrase to describe my untimely demise. I was mercilessly slaughtered within seconds, face down eating dirt before I even saw which direction the dragon was coming from. I was destroyed, pwned, humiliated. In a single instant.

     

    Once I'd regained my wits, I loaded a save and staunchly waded back into the fray, this time lasting almost fifteen seconds before I was engulfed in a fiery inferno and reduced to a pathetic little pile of grey ash.

     

    It quickly became apparent that I had to keep moving, nay, sprinting hellbent for leather just to keep out of range of the dragonfire. If I were so much as caught by the edge of the blast I lost 90% of my health, and to be trapped anywhere in its direct path meant sooner-than-instant annihilation. Most of my concentration was occupied with frantically circling the camera across the sky trying to keep track of where the dragon was so that I didn't get caught pinned between it and the structure I'd taken cover behind. Every attempt to avoid making myself a target was utterly futile; no matter where I ran to or tried to take cover, crouched, wedged between, or hid behind, the dragon would be swooping directly towards me, opening its great maw, and -- gameover. I found myself in a repeating pattern of sprinting pell-mell for cover, reaching it and turning my eyes upwards to sweep the skies, only to be fried to a crisp deliciousness before I could even ascertain which direction the blast had come from.

     

    I re-loaded the same save perhaps twenty times in as many minutes as my own humiliating epic fail played itself out over and over again. There were occasional miracles, magic moments in which I sighted the dragon before it could bank to the angle needed to charbroil me with a single breath, and managed to loose one or two arrows even as I faced my inevitable flaming death. Each arrow that struck true took with it about one percent of the dragon's health; possibly less, because the Whiterun guards were letting fly their own arrows at the same time.

     

    Eventually, rather than suffer a nervous breakdown stemming from frustration with a video game, I turned on God Mode, took out a two-handed greatsword and walked to the middle of the field, waiting for that (censored) to land. He rained down white-hot fury and I stood there and laughed. I laughed some more with each blood splatter as I kept swinging and swinging with wild untrained glee, and I was laughing when I brought my blade down for the final stroke and was rewarded with that killcam where you straddle the dragon's neck and shove your sword down into the top of its head.

     

    The reason I'm posting is because I would simply like to know if I'm the only one who is evidently an incompetent newb. Remember, that epic failure described above to survive more than thirty seconds against the very first dragon you see in the game occured on default Adept setting, and I don't use Deadly Dragons or any other mod that tampers with difficulty.

     

    Now, I freely admit that I don't care about the combat in Skyrim or any other RPG title. I really don't play too many action games for that matter, and you won't find any shooters in my game library. That said, there's nothing wrong with my reflexes. I'm perfectly adept at platformers and have no problems with the handful of fast action-oriented titles that I do play. Bioshock, Grand Theft Auto, Uncharted. Pre-Ocarina Zelda titles, wheee! So... what's the problem, why do I fail so laughably at Skyrim?

     

    Is anyone else out there playing on Adept and feeling challenged?

  9. This may be good working material for the brilliant modders out there.

     

    The only reason I haven't stepped up to the plate on this is because I'm fairly sure somebody else is working on it, or at least had plans to. Basically, a week or two ago I was over at the Bethesda forums reading an older thread about the navmesh bug. At some point in that thread, someone mentioned a "Diverse Inns" mod. I couldn't tell from the post if they were actively working on it, or just had the idea in the pipeline and planned to do it in the future, possibly after the bug is fixed. I don't even recall who it was. I only noticed it because I'd been thinking that I might do something along those lines myself, since the copy-and-paste inns bother me so much. I'm currently in the middle of a small mod of my own, so I haven't gotten around to figuring out who originally mentioned the inn mod and whether that person has actually started working on it.

  10. I really like the concept of Steam overall - the idea of the gaming community, the patching, ability to easily download (even though usually I prefer media - that's a large part of the benefit to me in paying for media), but then they want to apply various hassles to it all for the sake of DRM.

     

    I'm not opposed to working to prevent piracy - but why make it so user unfriendly?

     

    True story: I once got myself into real trouble as a direct result of my obsessive need to micromanage my hard disk structure. The fault lay in not remembering which of the "folders" I see whenever I look through the C:\Games directory are really shortcuts pointing to various subfolders of the Steam directory, not actual folders with the game installations inside.

     

    Now, it's hard to forget that little fact with regards to Skyrim and Civ V, as those were the games that prompted me to begin the habit of creating a folder in the C:\Games directory for every game I own, even if the game isn't really installed there and the "folder" is a shortcut to its actual location. But I've also purchased a couple other games from Steam that I play only rarely (damn you, impulse shopping). I've got several dozen games on my hard disk at the moment, only a handful of which are from Steam.

     

    It was SimCity 4 Deluxe that landed me in hot water. I'd used the same "shortcut in the C:\Games folder" trick to keep things organized, as I have three other Sim-games installed and none of the others use Steam. The difficulty came after a post on my favorite SimCity forum in which I unthinkingly used my own file path as an example of something or other (ironically, I'm pretty sure the discussion involved how people chose to keep stuff organized when a game offered countless expansion packs and DLC). I ended up having my account summarily banned without warning and couldn't figure out why -- the email I received informed me that I'd been banned because software piracy is illegal, and I was confused as to why on earth the moderator would think I had a pirated copy. I'd been following and chiming in on a lot of different forum threads so that particular post didn't immediately come to mind. Turns out that a folder path like C:\Games\SimCity 4 typically indicates a pirated copy. It makes sense now, but it just never entered my mind until then. Lesson learned, lol.

     

    I've gotten accustomed to the Keyboard/Mouse - console controllers almost always make my hands hurt.

     

    Keyboard & mouse isn't an option for me because most of my finger joints are fused into a curved position, which makes it very difficult to rest my hand on a flat keyboard with fingertips on certain keys. And even if I could manage that, once I'd positioned my fingertips on the movement keys for example, I still can't shift just one finger over to hit a different key; I'd have to pick my whole hand up and move my forearm over. I've tried forcing myself to play that way in the hope I'd get used to it, but it proved absolutely impossible for any game that requires quick reponses, and screamingly painful at best even for games like Civilization where I can take my time. I use a PS3 controller because it's the most comfortable for my small hands; the 360 controller appears to have been designed for a gigantic ape, or maybe Rachael Ray.

  11. I have the Sims 3 for instance, I can install it to "D:\Games\The Sims 3".

     

    Can't do that with Steam - it will force me to create a D:\Games\Steam folder if I want to keep the data there, and then after that it wants to nest the folder down like another 4 levels. Seriously now... how is that beneficial to a consumer?

     

    Yeah, sure for most of the non-tech users, it doesn't matter. But for those of us who are picky about organization on our computers - it's a major annoyance. Yes, I'm OCD about my directory organization. But that's why my PC stays clean and stable, i know exactly what's on there and where. If something 'odd' appears in Program Files - I know I need to look for MalWare/Virus/etc.

     

    Even large business applications such as VMWare, Citrix and such don't "Force" installs in specific directories. I understand 'appdata' and 'localdata' stuff being written to those folders since it deals with OS compatibility and even keeping saves in 'My Games' - but why does Steam insist on this 'control' over how I organize my hard disks?

     

    I just wanted to say that I'm sitting here laughing at your description of Steam's tyrannical attempt at world domination via complicated folder structures. Thanks, I needed that.

     

    I find it so amusing because you've perfectly articulated my biggest issue with Steam. I'm also particular about where various things are installed, and for the same reasons. My first encounter with Steam occured when I bought Civilization V on release day. I had to pull strings to get a ride there and no one understood my absolute insistence on having this game the very instant it became available... anyway, obviously the point is that I didn't know I could have stayed home and downloaded it because I'd never heard of Steam. We were forcibly introduced when I popped the CiV disc into the drive and tried to install "my" game.

     

    Long story short, when the installer asked me where to put everything I gave it the folder where I had my other Civilization games, because at that point I still didn't quite understand the whole Steam concept. Fast-forward to Skyrim and you can imagine what happened. When I first attempted to locate the Skyrim data folder for modding purposes I had one hell of a time figuring out that it was nestled about a dozen folders in with a path something like this: C:\Games\Civilization\Civ V\Steam\SteamApps\Common\Skyrim\Data

     

    When my idiot self finally puzzled out Steam's convoluted approach to folder structuring I promptly retrieved the entire Steam installation from inside the Civ folder and put it into C:\Games where it belongs, and then, purely out of spite, I created shortcuts to my various Steam games and put the shortcuts in with the other game folders, so that my folder structure now properly contains C:\Games\Skyrim right beside C:\Games\Oblivion... even if it's only cosmetic.

     

    I'm sure nobody gives a damn. I'm just amused that I'm not the only person who has OCD issues with Steam's folder tyranny.

  12. But yeah, I pretty much agree with you, as you seemingly agree with some of the points Ive made.

     

    I agree with every single point you've made except for the very last one, in which you suggest that Bethesda "should" make games for the vets. Should, why? They're a game company, and their purpose is to make money. I'm sure the vast majority of Beth employees would like to please as many diehard fans as possible while making that money, but that desire to cater to long-time vets is trumped by the need to feed their families with a paycheck -- and also to be able to continue developing the next game, which means the current one has to sell. Just because we buy their games doesn't mean they somehow owe us a damn thing, let alone that they owe us to a degree that they "should" develop according to our standards and in doing so lose gobs of money. They don't owe us that.

     

    Edit: Also, I do understand that you're saying that they could have created a game the veterans would enjoy, and it would still sell like hotcakes because of the juggernaut that is Skyrim marketing department. I'm not ignorng that point. The thing is, that strategy would only work once. All the casuals etc etc who bought this massively complex un-dumbed-down game because of the marketing would then try to play it and end up frustrated and annoyed because "it's too haaaaaard!" That would result in demanding a refund, boycotting, telling everyone they know about how Bethesda makes these really weird complicated games that aren't any fun to play. Even if they didn't manage to get their money back from Beth this time, you can be sure they'd never buy another Elder Scrolls title, and if there were enough angry vocal casuals, Bethesda could well end up with a reputation for making games that are too complex for the average gamer to pick up and play. And the end result is that we'd never see another Elder Scrolls title because there wouldn't be enough of a profit in making more.

  13. In response to the wall of text regarding how each successive TES game has been dumbed down further, concluding with the idea that "it's the vets that matter"... that would be nice, wouldn't it? Unfortunately it isn't true. Rather the opposite in fact.

     

    That's precisely the problem. Yeah, the games have been dumbed. I agree, and I hate it too. But the reason it's happening is because the vets DON'T matter. We're too small a percentage. The demographic who matters is the one that's largest and growing fastest, because big & getting bigger = more copies sold = more money earned. And which demographic is that? It's not the vets. It's the console kiddies and the casuals and all the others you so eloquently shat all over in your post. I won't argue with that because it's so true. Skyrim was designed for the lowest common denominator, not because of laziness, but because that's the biggest group buying games. The "vets" are such a small group that we have almost no purchasing power in comparison to the casuals. THAT in a nutshell is why games are getting stupid. Because the stupid are buying more games than anyone else. No other arguments are nearly as important as that one simple fact.

     

    Edit: Before I get flamed out the door, I don't mean that anyone playing on a console is stupid. Far from it. I have both a PS3 and a 360 (and a Wii) and play games on both frequently. What I mean by "console kiddies" isn't "anyone playing Skyrim on console" -- it's the casuals and the sheeple and the legion of 13 yr old homophobic racist turds who ruin 360 multiplayer for everyone else, and also (because this made me laugh) the people who thought they were buying a Viking game with dragon headshots. Casuals play on consoles is NOT equivalent to playing on a console means you're a casual. Just wanted to clear that up.

  14. I've not only noticed it, it's one of my top five aggravations with the game. Every inn seems to be the exact same building with the same layout and the same furniture. Inns in Oblivion felt unique, probably because they were unique. Some were large airy buildings with an entire second or even a third story with a balcony, perhaps a richly decorated hallway of four or five guest rooms. Some were smaller with only a modest few rooms, and some offered only a basic ladder up to a hayloft that the innkeeper would let you sleep in for a few coins. A few had just the one floor and felt dark and cramped. I believe one had the guest rooms in the basement. And there were a couple that offered food and drink but had no guest rooms at all. Every inn was completely different.

     

    In Skyrim, every inn is the same inn. Literally. Not only the same building, but also the same floorplan and furniture. I really don't think it would have taken that much effort to use a different structure for the dozen or so inns in the game, so that at least it didn't create an immersion-killing deja vu every time I step into an inn and can't tell that this isn't the same place from a couple towns away. It's like the inns were literally made by a copy-and-paste function.

     

    If they were truly short of time and resources*, there's no need for each inn to have a unique building created for it; there are plenty of existing buildings available in the CK. It would've been perhaps an hour's work to create various inns using a selection of pre-made buildings instead of making just one and then copying and pasting it whenever an inn was needed somewhere. Heck, even adding a small foyer-type space or some partial walls or just putting the identical large fire pits in different alignments would have helped prevent the feeling that the outer doors of the inns in each town all lead to the same interior room.

     

    * I somehow have the feeling that the development team was pressed for time because of marketing's brilliant (/sarcasm) "11-11-11" release date concept. That may be one reason why the game wasn't playtested as thoroughly as it should have been and why certain aspects feel a bit rushed or rough and unpolished. Just speculation on my part.

  15. I didn't mean to step on your toes there. If you took it the wrong way, I apologize.

     

    I do know precisely what the G13 is. The reason I use a PS3 controller is due to disability; my hands are seriously arthritic and most of my fingers no longer bend properly, which makes it impossible to hit more than one key at the same time. I went through a whole lot of different gamepads and gaming mice and joysticks and assorted other gaming aids when I first started heavily playing PC games, and eventually discovered that my old DualShock + Xpadder work far better for my needs than the more expensive options out there. Everyone uses a gamepad for their own reasons, and if you find the G13 is best for what you want out of it, good for you. I have nothing against it.

     

    My only issue is that when I read your post, you seemed very determined to sell people on the expensive G13 as if it were somehow able to make dealing with the Toggle Always Run bug easier. It doesn't. The only way to correct the bug once it occurs is to hit whatever key or button you have assigned to Toggle Always Run. For standard keyboard + mouse gamers, by default it's the Caps Lock key. All you need to do is hit that key. Not exactly a big deal when your hands are already right there on the keyboard. The bug isn't frustrating because it's annoying to correct; it's frustrating because it happens, period, and when it happens it tends to disrupt your gameplay. Correcting it is simple. Avoiding it ... is impossible.

     

    What makes the bug so damned annoying is that when it first happens, it'll either slow your character in mid-stride or speed you up unexpectedly. There's always going to be an instant when you realize the toggle's been switched, and that instant is sometimes when you've just committed to an action only to find your character didn't react as expected. Once it's already happened, correcting it is as simple as hitting Caps Lock or whatever button is applicable, but it's too late to prevent that instant from occuring. The damage is already done as soon as your character starts moving unexpectedly slowly or quickly, usually at the most annoying moment possible. No gamepad or controller or any other thing will ever eliminate that aggravating instant. So in that regard there's absolutely no point in spending money on a G13 that can't fix the issue the same way a DualShock can't fix it.

     

    That's all I meant to say.

  16. Maybe I'm wrong, but I thought he was asking for a mod for sex unrelated to corpses. To me it sounded like he just mentioned the corpses because that's the only time you usually see nude mods, and it didn't sound like death was related to the actual question.

     

    Yeah... I read the original post as, "Are there any mods with erotic content OTHER than the one that removes the underwear from corpses?" So I assume he's looking for something that's not just a body replacer, more along the lines of Sexlivion. I don't know of any large sex-based overhaul mods, but there is this:

     

    Evil Lair - Kinky Hideout Home

  17. I think at least one of the bandits might have had time to realise they'd made a grave tactical error

     

    Okay, this made me laugh. Talk about an "ohhhhhhh.... fuuuuuuuuuuu..... dge" moment.

     

    The first time I saw a randomly appearing dragon, it was attacking one of the giant camps near Whiterun. Talk about grave tactical error. I guess when you're a dragon it just never enters your mind that you might actually lose. It was dead before it even had a chance for the thought to occur.

  18. Using a gamepad or any other controller doesn't fix the problem. As I stated, I use a DualShock (which was free with my PS3, incidentally) and it makes no difference. My keymapping software, XPadder, can do all the same keysets, macros, toggles etc as any gamepad on the market -- and a great deal more. But the issue still remains that no matter which keys\buttons you assign for movement, the game continues to arbitrarily do the equivalent of pressing the Toggle Always Run key whenever it chooses to. Once it's decided to go into Always Run mode all by itself, you will find yourself running whenever you move until you physically press the actual Toggle Always Run key\button to switch it back. That's what makes it so maddening.
  19. I read every single book, too. My personal favorites are The Ruins of Kemel-Ze, Mystery of Talera, and Palla. My various characters almost always carry one of those books with them always, usually whichever title I come across first - even the chars who don't bother keeping or reading books in general. Oh, and Immortal Blood... I think that's the title. The one about the vampire hunter. I also find it amusing to look through both Biography of Barenziah and The Real Barenziah and compare the differences, and wonder which one is closer to being accurate, or if they're both basically revisionist history.

     

    Also agreed with the poster who said he\she doesn't read Volume II without having Volume I. I'm the same, and there are a lot of "series" that I haven't read yet simply because I haven't managed to acquire the full set, or at least the first couple of titles. If I know a series has a whole bunch of volumes I usually like to have the first two or three before beginning to read. So I've yet to crack the covers of The Wolf Queen, the Argonian Account, the whole series of books detailing each month of the year 2920, A Dance in Fire, and Song of Pelinal. It sounds dumb, but I really do look forward to finally collecting a pile of some of those unread books and spending a rainy Skyrim day holed up in my room at the Bannered Mare reading, occasionally slipping down to the kitchen for another wineskin or a bit of cheese and bread.

  20. The only problem I can see is that if your LP ends up being as popular as I suspect it will, you'll end up with people whining and complaining when they realize they can't actually do these things in the game. Heh. That's not meant to mean that you should cater to those sort in any way shape or form.
  21. Part of it at least is because lots of the people offering their voice acting services can't actually back it up. You need a decent microphone (read: not the one that came with your Xbox) for starters. I suspect another part is because the majority of really good quest mods, the ones where the modder put in time and thought and detail upon detail and even went so far as to wrangle voice acting talent ... those types of mods won't be made en mass until certain issues with the CK are fixed. I'm sure there are other reasons, but those two come to mind for me.
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