Jump to content

chaospearl

Premium Member
  • Posts

    487
  • Joined

  • Last visited

Posts posted by chaospearl

  1. The little girl is now back inside her house crying into her pillow because of the unnecessary rudeness and hatred that was directed towards her simply because she made a mistake. THAT is what's wrong with the OP's post. No one's arguing that he isn't 100% correct in what he says; it's the fact that he somehow felt he couldn't get the point across without shouting, demanding, putting people down, calling their work useless junk and garbage, etc.

     

    If someone doesn't like how I name my mods - or how I do any other thing - and that person comes to me and tells me I'm doing something that is causing problems for the very people I intended to help - then I may well listen to the advice and change my ways. However if someone stands on a box with a megaphone pointed at my ear and screams that everything I've worked so hard on is absolute crap and fit for the trash bin, I'm inclined to keep doing it my way purely out of spite. (shrugs)

     

    All I'm saying is that it isn't necessary to insult and namecall while you're offering advice. Particularly when it's GOOD advice. It makes people not want to listen simply because who wants to be told that they're worthless?

  2. No thats normal. It's naff but normal.

     

    Huh. Thank you for the response, I really appreciate knowing it's safe to proceed.

     

    Based on what I've read in the process of familiarizing myself with the CK's various foibles, I gather the initial error (the navmesh\parent space one) is related to the Great Navmesh Bug. Fortunately the kind of mod I'm working on doesn't involve navmeshes in any way.

     

    Does anyone know where the whole string of InitItem warnings stems from? What's up with those?

  3. Okay, so. I've decided to give Skyrim modding a go, and this is my very first time using the CK. I haven't touched a thing yet and already I encounter errors.

     

    I opened the CK, and as my first step, I went into the File --> Data menu, and checked the box for Skyrim.esm. I didn't set an active file at all; I just wanted to load the game data and take a look at how items and such work, which fields are available, and all of that. No sooner had I clicked OK all sorts of error boxes began popping up. The first one was this:

     

    MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring

     

    After that one came a whole bunch of identical InitItem warnings:

     

    MASTERFILE: Errors were encountered during InitItem for reference:

     

    Base: 'ShipTrapdoor01MinUseHidden' (00061435)

    Ref: (00099315)

    Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)

     

    See Warnings file for more information.

     

     

    MASTERFILE: Errors were encountered during InitItem for reference:

     

    Base: 'AutoLoadDoor01' (00031897)

    Ref: " (00015E1D)

    Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)

     

    See Warnings file for more information.

     

    There were at least half a dozen of those, all identical (same first line about InitItem) save for the specifics. I clicked to ignore each one as it popped up but I'm afraid to do anything else now in case something is corrupted or otherwise wrong. What could I possibly have done to create errors without editing a thing? Is there something wrong with my Skyrim.esm file? Am I supposed to load something else along with it?

     

    I was under the (apparently mistaken) impression that one created a plug-in (a mod) by first loading up that Skyrim.esm with no active file, then going to File --> Save, which would create a new .esp file. At that point, one should still have the Skyrim.esm file loaded, with the new .esp file checked and set as the active file, to which one made their various edits and additions that comprise a mod. In the case that one were creating a patch or other plug-in that further modified or depended on an existing mod, the same procedure is followed with the addition that alongside the Skyrim.esm one would also load up the .esp file of the mod to be patched before creating the new plug-in. The result is that the parent mod is mastered to the new one; the new one won't run unless the master is present. At least that's how it worked in Oblivion... again, unless my understanding of things is very mixed up, and that's what I'm afraid of.

     

    So, my question is, what went wrong here that I'm receiving errors just on loading the .esm? Something I did wrong, or a problem with the .esm itself? Is it safe to ignore the errors and create my plug-in? If not, how do I fix things?

  4. Personally I'd give a great deal just for a sibling - or any family member - who played the same games I do. Or who gamed at all, really. I'm so insanely jealous of people who get to share the experience of Skyrim with someone else who understands.
  5. It would be feasible to re-create the Shivering Isles in Skyrim, but as RedRavyn said, you couldn't do it by "porting" Oblivion resources. What you'd have to do is create your own models and textures from scratch for use in Skyrim. And given how aggravatingly difficult it is to get new stuff into the game with the currently available tools, I'm thinking no one's going to be motivated to embark on a project that ambitious. At least, not at this time. Once there are better tools available -- I'm stubbornly clinging to optimism that there will be eventually -- then I could see it happening.
  6. Just watched the first one, and I laughed so hard I spit coffee all over my shirt. I haven't laughed out loud like that in ages. Thank you. It really is the music that makes it so funny... great choices.

     

    Incidentally, the thing with the character walking atop the sabrecat is a general mount-related bug; it has nothing to do with the sabrecat mod. I've seen it happen with horses in an unmodded vanilla game.

  7. I think there's more than one possible cause... I had a similar problem that was definitely due to ENB, but it did not look like the screenshot posted by the OP. It was very similar in effect but the shadowy lines looked different, in different patterns. When I checked the ENB forum, people had posted screens that looked EXACTLY like mine. I got rid of ENB and it went away. The OP isn't using ENB and his screen doesn't look like mine -- so I'm thinking there are multiple causes. It's definitely a grass shadow issue, but those weird shadowy lines show up in different patterns and waves when ENB is causing it. I'd look for something else that may be messing with visuals.
  8. I have this problem too, and I use a controller to play the game (disability related). I do not HAVE a button mapped for Caps Lock -- there's literally no way for me to fat finger it because the button doesn't exist. It's insanely annoying because every time it happens, I have to pause the game, put down my controller, reach over to the keyboard on the table behind me and hit Caps Lock, then resume my game. It makes me want to bite something. I'm going to be forced to map a button to Caps Lock just so I don't have to keep doing this every time it decides to randomly switch itself to Always Run. I've noticed it happening frequently after a battle -- my theory before reading this thread was that it might be killcam related -- but I can't seem to reproduce it and I just don't know what's causing it. I'm relieved to hear it's not just me.
  9. Everyone knows there are no women on the internet. :dance:

     

    LOL. I just thought it was funny because I'm a woman, and I used to have mock-fights with my sister as well. Sometimes still do when she's home from school, even though she's now 22 and I'm... older than that. So when I read the anecdote I automatically applied my own point of view and pictured the OP as being female too. Then I read further down the thread and felt surprised when someone mentioned shorts or lack thereof, because until that moment the idea of an unclothed guy chasing his sister around the house hadn't even occured to me, lol. Profile says I was right the first time and the OP's a girl, tho.

  10. Okay, this is dumb, but it's a problem for me. I'm using Warzones and every time I stumble across a large scale battle, it's difficult to tell exactly who is battling unless I'm toe to toe with the combatants. For instance, if I happen across an Imperials vs Stormcloaks clash I'm going to support the Stormcloaks. Recently I ran across a battle, and the only actors near me were Imperials - the other half of the battle was, obviously, facing the Imperials and therefore some distance away from me. I started attacking Imperials figuring the other side must be Stormcloaks, only to find that the other side were actually bandits.

     

    This was bad because now the Imperials considered me an enemy and the bandits did too, so basically every single NPC on the field was attacking me. If I'd realized the Imperials were fighting bandits I would have joined in on their side instead of attacking them. It's just difficult to tell who the two sides are from a distance, so I dare not start shooting arrows because I don't know who to aim at until I'm sure of the combatants, and I can't be sure until I'm much, much closer than I want to be.

     

    I tried looking for a mod to retex the various armors into something more easily identifiable, but every armor retex seems to make the armor DARKER and not brighter. Anyone have ideas on this issue? There's got to be some clue as to who's fighting without coming so close that I'm already in the conflict before I even know what the conflict is.

  11. I'm another who uses the "need to eat\drink\sleep" mods, alongside camping, dark nights, realistic timescale, and no fast traveling. I have no problem using the carriages if it fits into my roleplay, but so far I haven't tried out a wealthy character, and because I have a mod that increases the carriage prices it's far too expensive for my current char to even consider. She wouldn't be likely to waste money on something so frivolous even if she could afford it. She's still trying to save up enough to buy two horses and every clipped coin counts.

     

    Too, saving up 10,000 gold is taking considerably longer than I, the player, realized it would. I suppose I wasn't thinking how much of my usual income comes from alchemy; this is the first character I've played who thinks all that ingredient gathering and potion mixing stinks of scholars and magery, and she prefers to earn her living by the sword. So no incoming gold from selling off potions. That, and in my personal play style I find it unrealistic to clear out a dungeon and emerge carrying three suits of looted iron armor, a dozen helmets, couple pairs of boots plus four or five greatswords and looted bows. I typically only loot things that are small, lightweight and valuable - or, if I stumble over an extremely valuable but cumbersome suit of enchanted armor, or some such, I'll stash it somewhere safe near the dungeon and come back for it later.

     

    These methods have wonderful roleplaying value if you have fun with hardcore immersion, but I totally understand how the self-imposed limitations could be frustrating or tedious at times. Without alchemy or rampant looting it's damned hard to earn coin in Skyrim at low levels. My character takes every "pointless" firewood-chopping job that's offered, because that extra handful of gold means she and Lydia can stay at the local inn instead of camping outside the city walls, and not lay awake all night wracked with guilt over how much this luxury is costing.

     

    The original plan was to save until they could purchase two decent mounts, but at this point it's seeming like a better idea to buy a cheap packhorse as soon as they can afford to, and either lead the animal or take turns riding. This way they could cart off a great deal more loot from battles, not to mention being able to buy provisions for a week or more at the start of a journey instead of trying to live off the land - frequently dry, frozen tundra and treacherous mountain passes. There've been many nights spent camped in such terrain, huddled close to the fire for warmth and eating stale bread with none-too-fresh water from a skin filled at the last stream several days ago. At such times a Nord warrior's thoughts drift inevitably towards... alcohol, of course. A good draught of strong whiskey to warm the belly, or at least a cup of ale or watered wine. If your provisions for the journey are limited to what you can carry on your back, it's beyond foolhardy to take along heavy bottles of drink when the land is crisscrossed by sources of fresh flowing water. A packhorse, though, with a packhorse you could easily tuck a few extra wineskins into the saddlebags...

     

    Well, anyway. My best secret for true immersion is the fact that my PC's "monitor" is a 42" flatscreen television. I sit a few feet away in a comfortable chair, turn off all the lights and put on my headphones. In the dark room my entire field of vision is what's on the large screen, and all I can hear are the sounds of Skyrim. I love it. Although there have been a few incidents when I'm deep in a dungeon full of draugr, adrenaline flowing and nerves on full alert, when suddenly I sense movement out of the corner of my eye and shift my glance to see a pair of glowing eyes in the darkness. It's possible that a minor little girly shriek has been emitted before the owner of the eyes prances forward to reveal its flop ears and little stub tail vibrating a mile a minute, and then sits down and looks longingly at me in full-on "I'm sooooo hungry mommy, look how cute I am, I love you mommy, and I'm soooo hungry..." mode.

     

     

     

     

     

     

     

     

  12. My character and her partner Lydia are currently huddled in a tent somewhere on the plains north of Whiterun, waiting for a massive snowstorm to subside enough to be able to find the road again. They had been heading north to Dawnstar when the storm sprang up out of nowhere (and I mean literally - one minute it was sunny, then bam, heavy snow - obviously a glitch, but I'm rolling with it). After twenty minutes of trudging through the snow with cloaks and torches, suddenly they realized they'd lost the main road and at that point it seemed best to stop, pitch camp, and wait out the weather before they went any farther.

     

    From my perspective as the player, I'm honestly not sure exactly where they are... I play with the GPS arrow turned off. I had been on the main road that goes from Whiterun north, and I walked right into a Warzone battle. I was wandering around looting corpses when within a single instant my screen flashed from sunny to heavy snow and suddenly I couldn't see a damn thing thanks to a mod that lowers visibility during storms. I'm guessing the road is actually pretty close by, I just can't see the texture, and it seemed like a good roleplay opportunity to break out the camping gear.

  13. I've run into the "artillery cannon mage" type before and I tend to suspect those particular battles are glitched. A mage shouldn't be able to keep flinging high-level stuff at me, continuously, about five times faster than any other NPC I've ever come across. Even if his entire inventory were composed of magicka potions it's still not possible. As others have mentioned, there ARE a number of gloriously epic battles to be had in Skyrim, frequently when you're not expecting them -- but these ones in specific, the mages who fling magic projectiles (fireball, ice spike, etc) at you like a gatling gun gone berserk? I really think it's a glitch.

     

    I've only had that happen to me twice; the second time I was watching pretty closely precisely because I suspected something glitchy and I was afraid my game was about to crash or something. It seemed to me that the fireballs weren't really being "cast" by the mage with the usual casting animations or movement. It was like they were just kind of coming from his direction, a stream of fire so fast it almost wasn't individual fireballs, and the mage wasn't casting them after the first one. He just stood there sort of frozen-like and the fireballs shot out from him. It had to be a glitch, it had to be. I wish it had occured to me to make a save and try reloading, or try walking out of the dungeon, doing a cell purge, then going back, to see if the fireball cannon happened repeatedly. If I ever see it happen again I'll do just that.

  14. I usually keep fighting until I'm dead, then my last save plops me right back where I'd started, and for the next go-round I bump the difficulty level down one notch and try again. If I'm still getting my ass handed to me, after the second death I back off and start looking for a way to go around the problem instead of through it. And yeah, if it's an unexpected battle and I know my last save was awhile ago, I have been known to use TGM just to stay alive for a strategic retreat. I draw the line at fighting while in god mode; it just doesn't feel fun, somehow, to cheat my way through an epic battle. If I can't legitimately win then it's time to consider options other than battle. But I am glad TGM exists because it's also not fun to have to re-do hours of work after a cheap one-shot I didn't see coming.
  15. I'm almost finished with a rather large added food\recipes mod, mainly because none of the ones out there support the particular hunger mod I choose to use (TRO Basic Needs). It's primarily for myself and as a teaching project while I learn to wrestle the CK, but I'll probably release it because I can't be the only one who vastly prefers TRO over the more complicated Imp's.
  16. Okay, this is dumb, but I couldn't find an answer on the NMM wiki. I have BOSS installed as part of NMM and I'm wondering how that works. I'm accustomed to running BOSS as a separate thing. Will my load order be sorted out automatically in NMM now, or is there something I need to do to run BOSS from inside NMM? If it's automatic, do newly activated mods get sorted correctly into the LO when I activate them, or do I need to close and reopen NMM after installing a new mod in order to make BOSS put it in the right spot?
  17. Not normally. You may see an odd lantern outside the main cities, but not along the roads.

    The ones you're seeing could possibly be data held withing a game save, even though you've disabled the mod.

     

    Damnit. Yeah, that's exactly what they are - I was afraid of that. These days I have a couple of new vanilla game saves at various stages of completion so that I can test out new mods without worrying that my "real" savegame will end up bloated with bits and pieces that persist long after the mod's uninstalled. Unfortunately I didn't start doing that until a few weeks ago and the lantern mod is one of the few I'd used in my main game and then gotten rid of before I realized the issue with doing so. I really don't feel like starting from scratch again so I'm just gonna have to deal with the lanterns. I'm probably lucky it's not a game breaker, at least. Anyway, thanks for the response, that's all I needed to know.

×
×
  • Create New...