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GaistHeidegger

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Everything posted by GaistHeidegger

  1. Enai's mods are pretty much mandatory for a baseline for Skyrim, IMO; the work that's gone into them is truly phenomenal.
  2. This one has been baffling to me--and while it is relatively 'benign' in that it doesn't cause a crash or seemingly lead to any performance issues, it's jarring and bizarre in the worst way. As near as I can tell, it is some kind of shader or cloak effect or something, but there are three specific circumstances in which I've seen it: a model is completely covered in a crackling yellow / orange 'void' sort of texture like static, as if the shape of the model forms a cut-out through reality into a terrible King in Yellow abyss. I am using Lexy's Legacy of the Dragonborn SE mod loadout, along with ESO Skyshards. There are three places this surfaces for me: - ESO Skyshards sometimes swap to this after completing the animation for discovering them; here is a screenshot of how they look afterwards: https://i.imgur.com/uTSRqTA.png - Legacy of the Dragonborn's collectible 'heads in a jar' all consistently 100% of the time show it for the texture on the heads themselves, as shown here: https://i.imgur.com/DA971aC.jpg - Frost Atronachs periodically have it as their full-body texture (I didn't think to grab a screenshot of this, but it was like the two above examples.) Is this an ENB issue? A texture issue? I don't -believe- it's a hardware issue, I have a beefy 1080 with 8 gb of VRAM. It also doesn't seem to occur in any other situations but the three above. If someone has seen this before and figured out a solution for it, I would be -greatly- appreciative of advice!
  3. If you install the mesh pack it will pick up on it automatically, presuming you had Unique Uniques already installed and activated when you initially ran the .jar; whether you have the necessary meshes present or not for left handed weapons / sheaths / shields on back, Dual Sheath Redux Patch.esp makes entries for every single piece of gear during the jar process and has Skyrim looking for appropriately-named meshes (they're just not showing up in-game if there's a missing mesh when Skyrim checks.)
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