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Tobias44142

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  1. Hey thanks for the reply. Yea so what i've been doing is using the EnableonEnter and that works good. Here's an example i use to shut off lights in other rooms in order to get around the 4 shadow light source limit I suppose I could do the same for this particular event. Just trying to try something different that might have been more direct to a quest completion. But what about something like: But I think this is ultimately what i'm going to end up doing: This way there will be a gradual set of items loaded around the Thieves Guild.
  2. Hi, just trying to get a simple ObjectReference to enable upon completion of "Under New Management" in SkyrimSE. However for conflict reasons, I don't want to edit the actual script. I created a new stand alone quest that References Under New Management Quest but I'm having trouble getting it to fire. Scriptname TGLeaderVaultScriptTOBIAS extends ObjectReference Conditional ObjectReference Property TGLeaderVaultXMarkerTOBIAS Auto Quest Property TGLeaderVaultQuestTOBIAS Auto Actor Property PlayerRef Auto Quest Property TGLeadership Auto Event OnActivate(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() If TGLeadership.GetStage() <= 60 Debug.Notification ( "Sucess!" ) TGLeaderVaultXMarkerTOBIAS.enable() EndIf EndIf EndEvent I think the problem is I don't know what event to best use. Any pointers would be greatly appreciated
  3. I'm not 100% but I'm thinking its related to hdtSMP64.dll but I'm not really sure. Here is the crash and the report from crashlogger. I have these happen pretty randomly and non consistently crash-2024-11-15-04-19-13.logcrash-2024-11-15-04-19-13-REPORT.txt EDIT: Here I'll just paste the text in spoiler since this site doesn't seem to like .txt files
  4. Ok so its just a broke CC and as usual, the QC of Bethesda chooses shite mods like this while passing up good modders on the Nexus. Well that solves that issue.
  5. I have CC Saints and Seducers as part of AE. I finished the questline and headed over to the Midden for forge some spell tomes. I put in: 1 Sheogorath Shaped Amber 1 Sabrecat Pelt 1 Bliss Bug Thorax 1 Ruined Book (tried both types) This is SUPPOSED to create a spell tome that conjures Staada but nothing happens. I can create ANY other item from the forge from the base game or even that one lich you can get from CC The Cause But for some unknown reason, NOTHING from CC S&S will create a god damn thing. There are no mods that touch the scripts or formlists. The only relevant mod I can think of is Krypto's Patch Hub but even with that uninstalled AND on a fresh new game, STILL DOESNT WORK. Whats really frustrating is there is almost NO mention of this particular problem on the internet.
  6. I have the exact same issue. I've ran through SSEDIT and nothing is touching the "DeathitemMudcrab01, DeathitemMudcrab02, and DeathitemMudcrab03." WTF gives?
  7. I've followed the guide: But THIS https://imgur.com/a/rc0TNdN is what ends up happening. Sometimes if i do things a bit differently, it will work but with this robe specifically there is an issue where the lower half of the robe splits and shows the legs. Almost like the bone weights weren't copied correctly? I wish there was a more detailed guide that explained better what each of these functions do in Outfit studio. I'm doing this because nobody has a completed working mesh sets for Vanilla outfits for 3ba. The best there is is here:https://www.nexusmods.com/skyrimspecialedition/mods/51610?tab=posts&BH=2 but many of the outfits weren't done correctly.
  8. Thanks for the reply but the dreaded brawl bug that fixes is them turning full on hostile when brawling. This issue I'm having extends beyond just brawling. Its the missing dialogue options of various radiant quest givers.
  9. I have completely uninstalled all mods via vortex. Uninstalled the game completely clean. Now I installed everything with ZERO MODS, NO SKSE, NO SSEDIT, NO CREATION KIT, just a fresh out of the box installation and the same problem I've had before this calamity still persists! The NPCs you can normally brawl do not give a dialogue option to do so. I'm really at my wit's end here because I fancy myself pretty good at solving almost any technical problem. Please help. EDIT: Seems like many of the radiant FAVOR quests from various NPCs are just not offering the dialogue. Like Amren in Whiterun for example even after arguing with his wife, does not offer the dialogue option to inquire about the arguement.
  10. Ok so you can go into Creation kit and look up the armor and you'll see a large selection of "Biped" slots that are highlighted and some not. if its highlighted, then its saying "this armor should disable the highlighted section". for example some long gloves you would want to have the Forearms biped. Now even if you do this right, for SOOOOOOOOOME reason even when editing irrelevant sections such as "Necklace" which has NOTHING to do with gloves (although by selecting that, you would effectively be causing any necklace to vanish while wearing the gloves), The armor will just bug out and not show the correct meshes. One needs to look no further than the Farmclothes02? Variant on males when the USSEP edits some biped slots that do not affect the damn forearms.
  11. Uthgerd, Benor and the 17Favor NPCs No longer offer the topic to brawl. Ive checked the dialogue topic through SSEDIT and no changes have been made. the mods I've updated since the last working brawl are: -Precision Creatures -Precision Creatures Werewolf addon -SSE Engine Fixes (64bit) -Powerofthree Papyrus Extender -Remodeled Armor by CT77 -Spell Perk Item Distributor -Enhanced Worldspace Maps -Skyrim Flora Overhaul SE -Conditional Expressions - Subtle Face Animations -TK Dodge Script free RE -Nemesis Creature Behaviour Compatibility -Beyond Skyrim Bruma (Latest update) -ELFX Fixes -Immersive Armors Retexture and Mesh Fixes SE-Immersive Armours - SSE CBBE BodySlide-Immersive Armors - Asdasfa Tweaks and Fixes-Climates Of Tamriel Compability for Bruma and Wyrmstooth-Climates of Tamriel - Bug Fixes SE-Falskaar - Survival Mode and Camping Patch-Wyrmstooth - Plantable Plants-FormList Manipulator - FLM-Eating Animations - Patch Collection-Wyrmstooth - Creation Club Ingredient Patches-Wyrmstooth -Better Falskaar and Wyrmstooth Map With Roads -Dwemer Gates Don't Reset -After the Civil War - Siege Damage Repairs -Civil War Aftermath SE -Cure Disease Spell of Stendarr - SE That about does it. I've never once in all my years playing skyrim had THIS exact problem. I of course really want to avoid having to purge everything and start with a fresh install. any advice is more than welcome. thank you.
  12. Hey sorry i'm late on this but it appears that picking the same lock that was previously picked before the cell respawned, does not give skill.
  13. Hey sorry i'm 10 years late but you want to make sure that the script "FreeFormSkyHavenTempleA" and "FreeFormSkyHavenTempleB" have not been altered. These are the scripts that change the default outfits of whoever you recruit.
  14. I gave you a Kudos on your nexus profile. I still have a lot to learn with Scripting. Good thing i'm not looking to make anything crazy. Just a teleport Orb in CoW after completing the questline. This fixing of the Riften docks and my light trigger box (workaround for the 4 shadowcasting light source limit. anjenthedog Gave kudos as well to you
  15. No I'm not using any OR operator. I'm not sure how to implement one. But you're saying my original code could work if I did use an OR operator?
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